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Messages - Shaneaphone

#21
I have completed my second game!

Have a look at the steam page


It's a dark/absurd comedy (Think Red Dwarf/Monty Python/South Park) set partly in a fantasy world with a lot of bizarre lore and also er... South Yorkshire. yes that's right! Want to learn about knife crime or post-apocalyptic supermarkets? Got you covered. Explore magical islands, cruise the ocean, walk the dangerous streets of Sheffield and halt a plot to take over the world!

A classic 1990s style with a lot of unique and original twists. I grew up with these games and I never realised that they were even more fun to make than play!

- A 5~8 hour epic adventure
- Three acts with choices/decisions that affect the ending (no dying)
- A clue system based around collecting hard to spot 'Kluberries' to avoid the old 'wandering round frustrated or searching for walkthrough' experience
- 2300+ hand drawn sprites
- 260 views/animations
- 45+ characters to interact with
- 27 Steam achievements
- Focus on original puzzles (not just inventory items)
- Over 60 unique locations across two very seperate dimensions



Really proud of this one. Hope you give it a try!



#22
The map of Sheffield! Quite accurate actually. A few embellishments in the room graphics for practicality.



The BIG map for act 3 of the game - 'The spoon of power'!



My take on the 'entmoot'!



Needlessly complex seige battle mini game with lots of explosions!

#23
Brownie's Adventure 2!
https://store.steampowered.com/agecheck/app/2905080/

After the surprisingly positive reception so far of my very 'out there' comedy solo project I decided I enjoyed it so much I'd make a sequel.

UPDATE: It's finished!



Thank you

Rich Brown




Art - 100%
Design/story - 100%
Programming - 100%
Sound/music - 100%
Blinkered enthusiasm and denial of the reality of gaming market - 1000%
#24
Looks really good. The mushroom seller made me laugh and it looks beautiful. Keeping an eye on this one!
#25
Added loads of characters, rooms and inventory items with no problem since I updated AGS. I guess that's what it was.

Stellar work.

Thank you again!
#26
Thank you so much for all of your input.

I have updated using the link and hopefully this will no longer be a problem. Very strange bug.

I just tried to re-create the circumstances by reducing the inv items back down to 11 and it ran fine. Though I have changed a few variables since then.

Anyway, immensely appreciated.

Rich
#27
Right, well if it doesn't bother anyone I'll leave the post.

With a little luck I won't have to come back to it. It must be some oddity with the ID or file system. Adding a sound file or image or new character/inventory item is what triggers it. If I never see it again I'll delete the post. If I get to the bottom of it I'll explain and mark it solved.

Not sure how much or what script I'd try and show. The game already has 17 animated backgrounds, 11 characters etc etc. Getting bigger by the day

#28
So I'm working on a new game. I'm using the Tumbleweed template.

I've gotten rid of the oCup and (I believe) deleted all reference from scripting. Worked on the game for a week, no issues.

I edited a Sound effect in Audacity and loaded it into the game and was hit with this error: https://imgur.com/DvelMjC

I didn't realise until I re-traced my steps. Made a new file, added it. No problem.

Now when I try to add an 11th inventory item with any name and under any condition I get this same error (https://imgur.com/DvelMjC) and I can't for the life of me figure out why. I only mentioned the cup earlier as I am worried I've done something to the inventory system by deleting it.

I've scanned the tumbleweed script on the lines mentioned and it looks like this:

Code: ags
   // Activate this to hide the action GUI while a dialog is active.
  CustomDialogGui.DialogGuiOptions[eDialogGui_hide_gui_while_dialog]   = true;  
  
  // Top-Left corner of the Dialog GUI
  CustomDialogGui.DialogGuiOptions[eDialogGui_gui_xpos]         = 0;
  CustomDialogGui.DialogGuiOptions[eDialogGui_gui_ypos]         = 145;

Looks pretty normal to me. Definitely haven't knowingly altered this.

Also line 257 of the template script looks like this:

Code: ags
function game_start()
{
  set_options();
  String tr_lang;
  // --- translate GUI action buttons ---
  tr_lang = GetTranslation("GUI_LANGUAGE");
  tr_lang = tr_lang.LowerCase();
  
  if (tr_lang == "de") {
    Verbs.VerbGuiOptions[eVerbGuiTemplateLanguage] = eLangDE;

Anyone got any ideas? I've searched around (code number etc) and can't find anything similiar or a reference.

NB: Just tested and adding one more character (I'm on 11 currently) causes the same crash.

NB2: By adding TWO inventory items I can avoid this crash (for now). So if anyone can give me any clue as to where to look please do. AGS hates the number 11 as a final item?

Thanks in advance

Rich
#29
AGS Games in Production / Re: 44 The Jail
Fri 19/01/2024 15:22:33
Looks excellent sounds really interesting. Love the idea of a proper deep mystery to explore in this game format.
#30
Quote from: heltenjon on Fri 29/12/2023 15:54:54I certainly hope it's not the lack of feedback for your first game that's caused the lack of inspiration! I bought it, but it's in the queue of games to play...things take time in this trade.

This looks nice and the plot sounds interesting. Like the captain said, you don't have to figure out every technicality yourself. The community is friendly and most likely may help you figure out what you need to know.

Best of luck continuing this! It looks like something I'd enjoy.

Thank you! Very sincerely. Ah that's amazing that you bought the game! Would love to be a fly on the wall when someone fires that up!

I've spent a lot of evenings chatting about ideas and re-reading some old university books on Roman Britain etc. Got a nice story, just the artwork bottle necks a bit because I'm such an amateur and it takes me a while. I have invested in a very cheap and small drawing tablet.

Anyway thanks so much, really appreciate it.
#31
Quote from: CaptainD on Fri 29/12/2023 12:45:48This looks really interesting! Hope you manage to find the desire to work on it. I'm sure you could find help with the combat system (or... get rid of it / replace it with something else!). It doesn't feel that the game's plot inherently lends itself to having a combat system, although obviously you had a reason for wanting it in the first place.

Anyway, all the best with development  ;-D

Thanks. Very kind. I scrapped the specific 'fight' that was causing the headache. One problem is not worth losing hundreds of hours and giving up eh? You're very correct though, perhaps I do need to re-evaluate priorities. Or at the very least scale down some of my wild ambitions into reality. Very wise, thank you.
#32
AGS Games in Production / Our Place in Time
Fri 29/12/2023 11:18:19
'Our Place in Time'

A one person hand drawn point and click adventure.

You play as Rowan (named after my headstrong amazing daughter of the same name). It is the early noughties. You have been dragged off by your bemusing father to excavate Celtic artefacts on the west coast of Wales. A time travel historical adventure firmly rooted in real history.













This is my second game. I was working intensely on it for a month or two but sadly lost inspiration. The rudimentary combat system I had dreamed up was getting rather taxing on my amateur coding abilities. I will however return to finish it eventually. I had forgotten how much I had already done...


Art: 20%
Programming: 20%
Design/Story: 50%
Combat system: 20% (Why oh why did I want this?)
#33
It's born out of curiosity not intention. I just think it looks cool and am basically using it to try and create some perspective and lighting. After watching that video that was posted there I might approach it slightly differently. All super helpful.

To cut a long story short, I just finished my first game. At the end I was faced with the prospect of redoing the art. Although I did lament making the new art (making new stuff is fun for me, remaking existing images? Not at all) I did notice that quickly. The consistency is key.

It doesn't matter so much for my comedy game (and is sort of intertwined with the point of it) but this game I want to be more serious so I'll take all this feedback and plough on slowly and happily.
#34
Ah wow. Didn't know who the man was. Wowzers. Very inspirational stuff. Limitation causing increased creativity is something I've always agreed with to some extent. Thanks for the heads up. I would watch the whole video but I am currently toasting to myself over the birth of my son that just took place. Such is my dedication I thought I'd check out how my crappy scrawling could be improved in the settling dust here. Thank you.
#35
Ah man. I'm really glad I summed up the courage now. Some expert eyes with amazing insights - so very helpful thank you!

Your comment has given me an idea. If I make the tarp roof an object that gets removed on a hotspot I can make a sort of 'inside' view. Something I've never tried and it sounds easy to code so I'll give that a shot. I actually know exactly what you mean, it does seem like you'd want to walk in there.

Scale seems ok as the main character at this point is only 15. I've animated her and I think it will work if I have adult characters that really have a size relative to the tent door etc.
#36
Ah yes I see your point. The ground especially. I'll try altering the bench to start.

Thank you
#37
Amateur. Not very good at art. Any tips on approach to making scenes? Or Ways this could be improved?

Please don't be shy!

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#38
Thank you so much heltenjon on both counts.

Ooo wonder what the community will make of this delightful abomination!

On it!
#39

After a very busy 2 and 1/2 months - my game is out in the wild.
https://store.steampowered.com/app/2581560/Brownies_Adventure/

A fantasy point and click adventure in traditional 1990s style. Dark humour, player choices that have impact on your outcome and hours of daft shenanigans.

- Over 75 locations
- Thousands of lines of dialogue
- Over 120 custom made sound effects
- Original soundtrack composed for the game
- Alternate outcomes and wildly varying dialogue based on player choice

In this hilarious parody adventure set in a vaguely renaissance fantasy world you play as 'Brownie'. Brownie is a sub manager of a local pilchard press in his home town of Schtinkberg. A simple man, in the midst of a mid life crisis. He awakes from a terrible dream featuring his permanently angry boss... the rest is up to you.


Follow the twists and turns of Brownie's adventure into our world (Well, Sheffield anyway) and beyond in the funniest and most ridiculous point and click to ever be solo developed by a middle aged hippy burnout.

Make choices, solve puzzles and enjoy absurd dialogue. Remember: You will be judged!

The game is currently available at itch.io
(https://beardyramblingames.itch.io/brownies-adventure)

It's a long game. It's a funny game. Please enjoy :-)


Edit: Turns out I don't think AI images based on public domain are affected. The game may yet make it to steam. Phew. Did seem wildly unfair.


Thanks again for the engine and knowledge base that is Adventure Game Studio. Also special thanks to Monkey for AGSteam
#40
Recruitment / Re: Offer Your Services!
Wed 30/08/2023 20:22:32


Offering some free (lightish) work for voice acting if anyone needs it. I have a decent set up for recording vocals/music in my house and I made a little reel of some random game related dialogue.

There is also a very amusing and absurd take on Morgan Freeman going on in there for some reason.

Oh and also I made a improv reel for a bit of a laugh.

I am very experienced with the old audio chopping and mastering so happy to do that as it's kind of automatic at this point.

Let me know your project and how much time you estimate it might take (hours/lines) etc. and I'll do some voice work for ya?

Anyway actions speak louder than words I guess: Audio reel and video from my website
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