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Messages - Shaneaphone

#41
AGS Games in Production / Brownie's Adventure
Sun 20/08/2023 21:40:04
Ok. So I'm not much of an artist. But I've wanted to make my own point n' click since about 1994 and I'm finally doing it.

5.5 Alpha - Steampage set up! Lots of things re-drawn, outlandish complex space scene intro added etc. Lots of bugs squashed.

https://store.steampowered.com/app/2581560/Brownies_Adventure/

 







I've learned a lot from the forums (thank you) and the manual. Almost finished my first ever game! It's a very silly and rather amusing adventure. I've used AI to make the backgrounds to give it a little bit of style (not as easy as it seems, or ideal but enabled the game to exist).

You play as Brownie. You live in Schtinkberg and sub manage a local Pilchard press.
You have vague aspirations to become a wizard.
Embark on an epic inter-dimensional journey while causing great harm to those around you.
Through your callous and ill-considered actions you will weave a magical vague story in a derivative fantasy world... will you rise to greatness? No. Probably not...


I made a silly trailer because I'm a bit of an obsessive.

Game State:

Alpha 5.5

75 unique locations
40+ characters with thousands of lines of dialogue
15+ original music compositions
20+ choices that impact your ending
Over 1000 original sprites and 60+ original animated backgrounds
100+ Sound effects/soundscapes

Coding: 100%
Story/Endings: 100%
Art: 100%
Sound: 100%
Fixing Bugs: 90%
#42
Thank you so much. As you can tell I am pretty rough on the coding.

Yes I had intention to make it disappear and add more dialogue/movement.

The iteration I posted was after several deletes and just wanted to communicate the issue itself.

Thanks again!
#43
Ok So I've spent a good hour searching and reading comments. Found some code and commands that I thought should make sense... but it doesn't work.

I'm trying to use an inventory item ON a character to generate a bit of speech and give back an item etc.

This is what I have:

Code: ags
function cHonkey_UseInv()
{
if (player.ActiveInventory == iCnana)
}
{
  player.Say("Have a cursed nana my friend");
  cHonkey.Say("Ah thanks..."); 
  cHonkey.Say ("Take this I was saving it for my master...");
}
else
{
  cHonkey.Say("No, I don't want that.");
}
{

Seems to have issue with the 'if' but alas I cannot figure out why :(
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