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Messages - Shattered Sponge

#82
Well, it's been about 21 hours since the chance first arose, and m0ds has still yet to thrust upon us his loveable lasciviousness in the form of a comment regarding Yufster and a cheerleading costume.

I'm getting seriously fucking worried, here.
#83
Well that's an entirely random pairing.

So far as I can see, the only comparable elements are that they're both adventures and that when their titles are reduced to mere acronyms they have the same first letter and only one more.

But yes, I voted.  But not for you, for me.
#84
My avatar's had a cock in it for ages, and I've yet to recieve any complaint.

Well actually, I've had plenty, but I chose to ignore them completely.
#85
General Discussion / Re:Let's get lucid
Tue 24/02/2004 23:09:41
Well that's just bullshit.

Vel and Mills are the two people who have pimped (or 'promoted', as you chose to romanticise it) more than anyone in the community, and yet I haven't read a single fic focusing on them, despite the fact that they are an obvious pairing for a steamy lemon.

So, Mike, honey; I believe I have completely refuted your point, and that you owe me oral sex for such an unjustified contradiction of my statement.

* Shattered Sponge unzips
#86
General Discussion / Re:Let's get lucid
Tue 24/02/2004 22:35:14
Quote from: Indiana Psychonaut on Tue 24/02/2004 22:01:05
Yes, the question was this: Are me and Mark that sexy that people have fantasies about us?

And the answer is Yes. Yes, we are.
Actually, the answer is no; neither you nor Mark are even remotely sexy.

Well, Mark is, but that's beside the point; it's more the fact that you two are so completely and utterly besotted wth each other that makes you popular with the AGS fanfic community.

Now who wants BOYD/RE slash fiction?
#87
General Discussion / Re:Let's get lucid
Tue 24/02/2004 14:26:15
  I tried this a while back, but my sleeping patterns are too erratic and my dream-recall too poor (I tried keeping a dream diary, but I could never think to write in it when I woke up) for it to have been really succesful; however, I do recall one instance where I felt like I was in a lucid dream, and I started flying around (I wasn't really in possession of enough of my faculties in order to be able to think of anything original to do) but when I woke up it felt more like I'd dreamt about having a lucid dream, if ya catch my drift.

 I might give this another go once I've got a bit more flexibility in terms of sleeping patterns, though; it's a very interesting phenomonon.
#88
  Good read.  I'd just to make a few random comments and criticisms, if you don't mind; just my opinion, but I hope it'll prove helpful.

 Well, for a start it's great to see some new ideas in terms of game mechanics; the idea of having a character with a sensitive heart is a good one, and although the system sounds quite similar to the Fear Factor games, I am intrigued as to how you would execute the idea in an adventure.  Giving the main character poor vision is also an interesting way to create obstacles for the player, however you must be careful how such obstacles are set out; you don't want to stack the odds to high against the player.

 I like the idea of a limited inventory; once again, however, it's usage would have to be balanced carefully in order for it to work well.

 Having some situations where it is a good idea to do something and others where it is a bad idea (i.e. illuminating a shadow with your torch/flashlight/whatever - perhaps accidentally alerting an alien, perhaps finding something useful) is dangerous; you must make sure that the player has some way to ascertain whether they should do something or not, as otherwise it just comes down to chance, which rarely makes for good game design.

 You'll have to be very careful if you're dividing the game into segments in which certain things must be completed; you'll often find with games that do this (for example, Gabriel Knight) that the player has no idea what they are to do next; this is particularly bothersome when they have to travel through every available location in order to find out if there's anything that they could be doing -  a most tiresome process.  This isn't necessarily a bad idea, I'm just pointing out that there are some problems that you may have to work hard to avoid with it.

 The limited save points idea combined with the ability to die could be a good way to create tension, but it would have to be balanced very carefully to avoid becoming frustrating or even unfair.  Another concern with such a system is the likelihood that a player may want to leave the game for some reason and come back to it, but would have to wait until they arrived at a save point, or even lose all of the progress they had made up to that point.  I think the approach that Shenmue took could be helpful here; the player could make as many saves as they wanted at a certain defined point (their home, to be specific), but they could also make a 'temporary' save at any point as they were quitting the game; once the save is loaded up again, it is deleted.  A little hassle to code, perhaps, but worth the effort, I feel.

 Going through the whole process of getting into the car, putting the key into the ignition et cetera may get a tad tiresome if you have to do it regularly, so I would suggest either simplifying the process or only making the player go through it the first one or two times, afterwards simply moving straight to the map screen when they Use the car.

 A context-sensitive control system should work well, but it would be an idea to have some sort of indication on, say, the bottom of the screen as to what action a mouse-click would perform.

 So, in summary; plenty of great ideas, but you'd have to plan the whole thing out quite meticulously in order to be sure that you end up with a well-balanced and fair game - if that starts to feel like too much work, then don't fret about cutting down on some elements; a simple, well-balanced game is highly preferable to a complex, poorly-balanced one; if, on the other hand, you are confident that you can get it all to work, then the best of luck to you - it should make a fantastic playing experience, if executed well.
#89
Yes.  Because Hindus, Jews, Muslims, atheists et cetera et cetera don't get married.

Ever.
#90
Well what if they aren't Christians, Vel?

As I recall, the bible isn't too kind about divorce, remarriage or premarital sex, either - should these be made illegal?

---Edit---

Curse you, Eric Colossal!

---Another Edit---

AND SSH, TOO!
#91
Hate to spoil everyone's fun, which is why I'm only spoiling Yufster's fun; the 'Like Gay Sex with Sweaty Men kinda thing?' part was typed out in white, and Vel - FOOL as he is - didn't see it.
#92
General Discussion / Re:Deep thoughts
Mon 23/02/2004 04:35:39
Quote from: Os Último Quão Queijo ^_^ on Mon 23/02/2004 03:28:42
I thought you brought it up because people were talking about the meaning of life and philosophical shit... ::)
That may well have been my justification for bringing it up, but it was the thread title that made me think of it, thus becoming my actual reason for bringing it up.

And don't roll your eyes at me, you cheeky bugger.
#93
General Discussion / Re:Deep thoughts
Mon 23/02/2004 03:20:18
Quote from: Os Último Quão Queijo ^_^ on Mon 23/02/2004 01:01:00
And very appropriately named this thread is, as it was Deep Thought who answered the question to Life, The Universe and Everything...
Which is why I brought it up in the fist place, you silly person.
#94
General Discussion / Re:Deep thoughts
Sat 21/02/2004 19:56:13
42



...



Look, if I hadn't done it, someone else would have.
#95
Quote from: m0ds on Fri 06/02/2004 21:52:49Like, why? Cheques are old hat. Screw having to wait four days for it to clear, people want to spend NOW! Cheques have no meaning in the modern credit card age.
But if you don't have the money in your account now, yet will within four days, then cheques are indispensible.

So there.
#96
General Discussion / Re:Valentines Day
Sat 14/02/2004 19:00:03
Quote from: Bluke4x4 on Sat 14/02/2004 13:49:32
I do not concur. But, of course, I'm ten, and my mom and dad and classmates give me enough chocolate, candies and cookies that I can go on a sugar high for a week!
You must have a lot of admirers.  Hell, if even your parents are giving you valentines gifts, you must be pretty hot for a ten-year-old.
#97
Weird.  I remember spyros asking the exact same question back on ezboard.

OK, so that's not even remotely weird, but still at least an interesting coincidence.
#98
General Discussion / Re:Arnie the Info Cow
Fri 13/02/2004 18:38:08
Not really, no.

Spoiler
This is my best post ever.
[close]
#99
General Discussion / Re:Valentines Day
Fri 13/02/2004 17:31:19
Quote from: Migs on Fri 13/02/2004 17:24:03And why do I see old kids trick-or-treating, like 16 and 17 year olds?  What's wrong with them?
They're poor and hungry.  How can you mock them for that, you heartless bastard?
#100
Quote from: Nellie on Wed 11/02/2004 13:29:19The worst adventure I've played to date is probably Starship Titanic.  Though I also hate The Feeble Files with a passion.
Anyone who hates the Feeble Files obviously didn't catch the fantastic Question Time spoof on the prison TV.  Anyone who hates Starship Titanic obviously never tried asking for a blowjob (in the game, natch).

And come on; who can possibly hate a game with John Cleese in it?  Disregarding the Monty Python games, obviously.
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