Ok, so this will be the final bump and update.
I've just sent my testers and Ponch the nearly final version of the game, lacking in some polish, but with all the elements in there and, for now, workable.
Aside from the obvious content I've added (see Episode 3-related updates), I've also put in:
* 10 achievements
* 7 playable characters (6 unlockable)
* upped the special item count to 49 (6 unlockable)
* stat and bestiary screens
I hope that these, maybe minor, features will help prolong the life of the game and provide a little depth to what can otherwise be described as a game revolving around shooty-shooty-die-die!
As we enter the final days of crunching, I'd like to thank everyone for their support of this project (either by posting or actually helping with testing and suggestions, or even just for reading this thread), you've made this lowly aspiring, and highly procrastinating wannabe developer really happy and you've directly contributed to what seems will become my first official, proper, video game release ("Procrastinator" OROW entry notwithstanding).
So, a huge thank you, and you won't hear another peep from me until I send off the final build to Ponch and Dave Gilbert and then be back to post a demo.
I've just sent my testers and Ponch the nearly final version of the game, lacking in some polish, but with all the elements in there and, for now, workable.
Aside from the obvious content I've added (see Episode 3-related updates), I've also put in:
* 10 achievements
* 7 playable characters (6 unlockable)
* upped the special item count to 49 (6 unlockable)
* stat and bestiary screens
I hope that these, maybe minor, features will help prolong the life of the game and provide a little depth to what can otherwise be described as a game revolving around shooty-shooty-die-die!
As we enter the final days of crunching, I'd like to thank everyone for their support of this project (either by posting or actually helping with testing and suggestions, or even just for reading this thread), you've made this lowly aspiring, and highly procrastinating wannabe developer really happy and you've directly contributed to what seems will become my first official, proper, video game release ("Procrastinator" OROW entry notwithstanding).
So, a huge thank you, and you won't hear another peep from me until I send off the final build to Ponch and Dave Gilbert and then be back to post a demo.
