I've been roaming all around the forums, tutorials, manual and the tutorial vids on Youtube but I can't find an answer to what I'm looking for.
There's two problems actually, both regarding cutscenes:
1. I want my game to start off with a cutscene sequence not involving any of the views/character animations loaded into the game, but instead using images (.png, . jpg) perhaps AVI movies and text overlays over the images. The images in mind will be 800x600 pixels, and should be able to be scrolled either up/dow or sideways if larger.
This should then in the end of the cutscene/intro bring the player to the starting point of the game.
2. Then in the second room, there will be another cutscene triggered, the player gets into a cutscene conversation with an NPC and is told to bring it something. This cutscene WILL have to make use of the regular views loaded into the game.
When the player leaves the room to get it, the npc should have switched view to a sitting-view.
How would I go about creating cutscenes like in the two above, should I have to create new rooms for each cutscene or what?
I'm looking to know the actual cutscene scripting, as I already have scripted all the conversation and movement and such between the characters.
There's two problems actually, both regarding cutscenes:
1. I want my game to start off with a cutscene sequence not involving any of the views/character animations loaded into the game, but instead using images (.png, . jpg) perhaps AVI movies and text overlays over the images. The images in mind will be 800x600 pixels, and should be able to be scrolled either up/dow or sideways if larger.
This should then in the end of the cutscene/intro bring the player to the starting point of the game.
2. Then in the second room, there will be another cutscene triggered, the player gets into a cutscene conversation with an NPC and is told to bring it something. This cutscene WILL have to make use of the regular views loaded into the game.
When the player leaves the room to get it, the npc should have switched view to a sitting-view.
How would I go about creating cutscenes like in the two above, should I have to create new rooms for each cutscene or what?
I'm looking to know the actual cutscene scripting, as I already have scripted all the conversation and movement and such between the characters.