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Topics - SilverSpook

#101
Hi, I have a hotspot that I was using as a temporary placeholder for a character but I want to get rid of it now.  Is there a way to delete it?

Also, how do you set a character to show a description when the player uses "look" on the character?
#102
Critics' Lounge / Identity Crisis
Mon 22/09/2014 07:59:29
So I'm trying to decide on a couple different character looks.  I have not yet completely fleshed out the sordid backstory and such, and anyway don't want to spoilerfy everyone so early, but let's just say this character is going to be a pseudo-antagonist, possibly frenemy type flamboyant member of the New Monarchy.  Mostly I'm just looking for which rendition strikes you more, you'd be more interested in... I suppose what I'm asking is, if there were two sold-out, 30,000-seat stadium concerts and you were offered one VIP ticket to see either Icon A or Icon B, which would you choose?

Additional suggestions / commentary welcome as well!



#103
Critics' Lounge / Character + Animation
Thu 11/09/2014 14:05:05


First ever character drawn 2D.  Protagonist/CEO Clovis Stanniston -- esquire-turned-neofeudal lord.  Fully armored in stature suit. 

Plus my first ever 2D pixel-by-pixel animation!  I've been just duplicating the original image and moving the arms and legs around with the lasso.  Then saving out each frame as an individual PNG.  Does that make sense or is there a pretty simple easier way to go about animating?
#104
Critics' Lounge / Art Style Suggestions
Sun 07/09/2014 03:11:33


WIP of the title graphic / ingame background for Neofeud, a game I'm currently porting to AGS from Shadowrun Returns.

I dub this, "Journey Of Self-Discovery That I'm Not An Artist."  I'm still on the look out for one, so I'm doing my own in the mean time.  Took me.... God don't want to think about it how many dozens of hours.  Still not sure if this fuster cluck of an art project is shaping up to be something more than an arrangement of proportionless rectangles drawn by an epileptic ferret, who forgot to snort half his coke lines and passed them off as, "city lights".  Sorry, had to get that self-hate fest out, it's just been a lot of really frustrating evenings.

Any suggestions on... anything, especially how to get the buildings to be a bit more... believable?

I'm trying to imply feudal trappings and near-future sci/spec-fic subtext, simultaneously.  That's the diarrhea-and-bile color palette plaguing the lower half, where the "low-borns" live.  Flea bottomites, Chiba City rejects. 

Overall I'm going for Neo-reactionary-ism, taken to the nth degree. Dark Enlightenment manifest destiny, a libertarian wet dream.

I'm trying to hone in on some of the cornerstone symbolism on which to pour the cement, or cobbletone as it may occur... I need the "Pillars" so to speak. Reminds me, need to add Greco-Roman pillars to that balcony, fluted.  Needs more gold maybe.  Gilded.

If you're not sure what the hell I'm talking about, join the club!

Thanks for having a look, in advance!

P.S.  Here's anot.er earlier version.  Didn't like it all that much, but it has the title in it!

#105
I'm trying to get the game from stretching the display each time I rebuild.  It seems I have to go into "game settings" after building and reselect "2x filtering" before running the game or it reverts to no sidebars and stretched display.  Just wondering if there's a workaround for this since it becomes kind of tedious when you're doing a lot of building and running.
#106
I'm beginning my AGS project now and was wondering if 1024 resolution works well enough on most machines to be worth it.  I've got some pretty high-res art that could benefit from the extra pixels, I think.  I'm just worried it's going to cause headache if there are a lot of errors, or turn people off to the game when they can't get the thing to run, or run without a lot of lag.  Have there been any successful 1024 x 768 games?  Also, is it very difficult to put out another lower res version after production is complete or would it be a serious hassle?
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