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Topics - SilverSpook

#21
A post-release hangout with myself and a bunch of the voice actors and contributors who helped make Neofeud!  In it we discuss the $2 voice-actor sound-proof booth, pursuing one's passions while having a family, the robot / automation revolution, post-scarcity economics and universal basic income, how we're already living in a dystopic Neofeudal society, Canadian whiskey vs. Hawaiian Guinness, living next to a giant lava-spewing volcano, and more!!!

(Note: my voice is cut out for the first bit, but comes back in later. )

http://www.youtube.com/watch?v=hHxTBDl2WE8
#22
General Discussion / Question About Steam Keys
Mon 17/04/2017 19:31:31
Question for devs who've gotten onto Steam...  If a game (i.e. Neofeud) gets Greenlit on Steam, and some folks have already bought the game elsewhere, would the developer (I) be able to give Steam keys to the folks who have already paid for the game elsewhere?  I see that some games, like Kathy Rain say that people who've bought the game elsewhere can get a free Steam key...  Did Clifftop have to pay extra for the Steam keys or do they get like some free keys to give away as the developer?  Thanks!  (/Steam dev noob)
#23
Hi, I'm trying to find the savegame files in the latest version of AGS but I'm having some trouble.  I've checked the AGS folder, user folder, documents, etc...  Where are the savegame files located exactly?  Thanks.
#24
I've currently got my game store set up on Itch.io, but I'm wondering if anyone has had any experience with any or all of those sites, and would care to comment?  Since a lot of traffic for my game (Neofeud) is coming from social media or my own site, I wonder if it would make a big difference to add it to Gamejolt.  I'm a bit skittish since they have more KYC stuff.  Steam Greenlight I heard might be going away so I'm also reluctant to put up the $100 entry to jut get a shot at getting greenlit.

Anyway, just curious if any commercial devs might put in their two-cents on experiences with these sites, thanks!
#25
Recruitment / Port Neofeud to Mac / iOS
Tue 28/03/2017 02:44:39
Hey all!

So Neofeud has just been released March 25, if you're not sure what it is, have a look:

[embed=1020,630]http://www.youtube.com/watch?v=VQAMJgs5euA[/embed]



What I'm looking to do now is get a version for the Mac / iOS.  I've read a bit on the topic but it looks like something I could use some help with if someone is interested.

Let me know if you are, thanks!
#26
Completed Game Announcements / Neofeud
Sat 25/03/2017 19:30:36


Thanks everybody who voted for Neofeud in IndieDB! Neofeud made it to the Top 100 Indie Games Of 2017 (Apparently out of over 10,000). We'll see if we beat Cuphead! (Not likely but one can hope!





"A Diamond Of Storytelling In The Scrap Pile... The characters of Neofeud are developed so much more than characters in nearly any other game I've recently played" --Sprites And Dice

"'Cyberpunk-Fueled Noir.' Reminiscent of Beneath a Steel Sky and I Have No Mouth and I Must Scream... The art, gameplay, music and story come together to deliver a solid game." --Indie Ranger

“An ambitious, atmospheric cyberpunk scenario and essentially the work of a single person (voice acting excluded). Oh, and it might also be one of the best adventure games I have played in a while... The world building is something else. It has a thickness, a density to it." --IndieGames.com

"An immersive cyberpunk adventure game... Echoes of H.R. Giger and William Gibson... [Christian Miller] knows what makes a quality game." --Brandon C. Hovey

"I loved the quirky but fantastic hand-painted visuals, the gruff, cynical humour." --Gaming Respawn

Get Neofeud on Steam!


Get Neofeud on Itch.io!



4/17 - You can also vote for Neofeud on GOG!

Or get Neofeud on Gamejolt.


Synopsis

2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".

Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with human and animal DNA. The failed eugenics experiment "Frankenpeople" are discarded into "The Pile" as well. The new dynasties, 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and "optimizing their monetization schemes". A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.

Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to "The Pile" as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.


QuoteA Diamond Of Storytelling In The Scrap Pile

"When I play a game, I play to be compelled or immersed in some way. The game has to dig its claws in and drag me in. Walking away has to be difficult or that's exactly what I'll do. Neofeud grabbed me in just that way through its gripping mastery of storytelling, akin to how last I binged on episodes of Game of Thrones.

Neofeud is a point-and-click game set in a sci-fi dystopia borne of the minds of every prominent science fiction writer from the past century, from H.R. Giger to Ridley Scott. The result is a disturbing yet strangly familiar dystopian society in which social inequality is systemic, the top one percent have their own one percent, and the birth of A.I has resulted in a massive population of unemployed sentient robots. Sound interesting? We're only just dipping our toes.

Beginning by introducing the main character of the story, an ex-cop and currently social worker named Karl Carbon, the story of Neofeud quickly explodes into a story rife with pseudoscience and more twists than an M. Night Shamylan movie. As a single conspiracy unfolds, others follow, creating a story layered so deep that by the halfway mark of Neofeud's potential 15-hour game time I found myself questioning characters motives even more than the main character of the game itself.

Past endless conspiracies and a spiraling story, the characters of Neofeud are developed so much more than characters in nearly any other game I've recently played. Karl and the cast that he interacts with are human to a tee. Interactions with them are immersive and real, a necessity when a majority of the game is dialogue."

Sprites And Dice

Quote"This is an ambitious, atmospheric cyberpunk scenario and essentially the work of a single person (voice acting excluded). Oh, and it might also be one of the best adventure games I have played in a while, so there's that."
Granted, a lot of this is "just" good cyberpunk in the vein of Gibson, Dick, and Stephenson. However, the world building is something else. It has a thickness, a density to it. Almost every line of the game's technobabble fleshes out the game world some more. If that's your thing, the game is immensely enjoyable."

Indie Games


Quote"I did not know what to expect going into Neofeud, but I came out excited to see what's next for Silver Spook Games. The game has more than the surface indicates, which I loved. It offers social commentary, much like its many influences, but successfully stands on its own.
In the end, the art, gameplay, music and story come together to deliver a solid game. Check it out if you are looking for something different and cerebral."

Indie Ranger

FEATURE TIME
- Tricky yet satisfying, point-n-click detective work, interspersed with action shootouts.
- Handpainted, uber-gritty, noir futureland. Makes Mad Max and Rick Deckard crap their pants.  1366x768 resolution for MASSIVE, fully realized backgrounds.
- Endless bombardment of witty one-liners from a veteran hardboiled cyberpunk writer.
- An original world and story that will (hopefully) make you question some of your core beliefs. Or at least my sanity.



Silver Spook Games

Patreon Site

Facebook

Twitter

Itch.io Store

[embed=1020,630]http://youtu.be/wVxUMWqIGIg[/embed]

















In addition, if you're more of a bookworm type, Neofeud - The Original Script is now available on Lulu for four bucks. :)


#27
Advanced Technical Forum / Build to iOS / Mac
Sat 18/03/2017 20:01:25
Is there currently a way to build to iOS and/or Mac from inside AGS 3.4?  Thanks!
#28
Advanced Technical Forum / fopen_unpack error
Tue 07/03/2017 11:52:05
So I'm getting this weird error that doesn't happen if I press F5, but if I build the game and run it, it happens:



It happens in just certain scenes, such as the above one.  I tried deleting everything out of the compiled folder and then "rebuild all".  I still get the error.

It looks like there's a weird reversed-slash after "windows" in the error message, not sure if that has something to do with it.

Anyone know what could be causing this?

UPDATE:  I tried taking out an audio file from the script, and suddenly the scene plays.  Then when this one audio sound effect plays later, the game crashes with the same error.  It's something to do with the sound file?
#29
In the default game I see that the game sets the default speech and sfx volume in the 'initialize_control_panel' function.

Code: ags
  //Sound FX Volume
  Game.SetAudioTypeVolume(eAudioTypeSound, defaultSoundFXVol, eVolExistingAndFuture);
  Game.SetAudioTypeVolume(eAudioTypeAmbientSound, defaultSoundFXVol, eVolExistingAndFuture);
  sldAudio.Value = defaultSoundFXVol;
  
  //Music Volume
  Game.SetAudioTypeVolume(eAudioTypeMusic, defaultMusicVol, eVolExistingAndFuture);
  sldMusic.Value = defaultMusicVol;


Now if the player quits the game and restarts, the volume seems to go back to the default values.

Is there a way to make so if the player makes some changes to the volume sliders, these changes are still there the next time they start the game up?

Thanks
#30
I'm having trouble getting a repeatedly_execute_always() script to stop displaying a 'hover label' during cutscenes, when the mouse goes into eModeWait.

Code: ags

  if(mouse.Mode != eModeWait) 
  {
    //Show the label
  }
  else
  {
    //Don't show the label
  }



The thing is, even when the game is blocked, the label is still shown.  Is there some other way to tell whether the game is being blocked at the moment?  Thanks.
#31
This is a somewhat obscure problem but essentially, in order to prevent music skipping while changing rooms, I added "Multithreaded=1" to acsetup.cfg.  This works for the skipping problem.

The issue is, now when I have sounds played close together in quick succession, the sound doesn't retrigger on each play() command, but seems to wait until the entire sound file has played before triggering another instance of the sound.  This is noticable for example if there are several gunshots close together, or a crank that starts slow and speeds up.

Thanks in advance for any suggestions!
#32


UPDATE (11/1/17) :

Neofeud still needs voice actors to play the following roles:

Nolen Gates-Walton - Male, British.

Grandma - Female, African American

Maharaja Patal - Male, East Indian

Transgenic Immigrant Woman - Female, Eastern European / Russian

Mayor Laura - Female, American

Crabbette - Female, American

Johnny - Male, American, child

Message me if interested!


UPDATE (28/12/16):

Neofeud still could use 1 male and 1 female voice over artist for some of the smaller parts if anyone is interested!
 

UPDATE (15/12/16):

Just an update- I'm still looking for one or two more voice actors if anyone's interested.  Message me, thanks!

------

Neofeud is seeking voice actors/actresses!

Male and female parts.

I am also seeking game testers to help with the polishing process of Neofeud.  This will be a PAID position for testers who do quality and timely work.

Message yours truly for more info!

Neofeud

Neofeud Patreon site

-Silverspook
#33
To any gamedevs who've sold product in the past, do you have any experience in or view on taking cryptocurrency (Bitcoin, et. al.) as a form of payment? 

I'm looking into distribution options for my game (Neofeud) and am looking at the potential for accepting crypto, as it can allow near-zero fee cuts for middlemen.  And I'm a fan of'em myself. :)

Thanks for any advice in advance guys. 
#34
Recruitment / Podcast Co-Host
Mon 22/08/2016 11:00:01
Hey all, I've been listening to / seeing a lot of podcasts popping up, and was interested in starting one to help get more exposure for my projects such as Neofeud and also just to have fun.  I am pretty new (read: never done one) to the podcasting thing, but I have done a lot of recording of voice, music, video, and game making so the technical shouldn't be a big issue. 

If anyone has some spare time once a week or whatever, has some interest in AGS, games, game dev, 80's 90's movies, flux capacitors, or something else that might make sense to talk about, let's give it a shot eh?!

If interested, message me, reply here, email, smoke signals, communicate through sequentially flashing Christmas lights, or whatevs! 
#35
Critics' Lounge / Possible AGS Background
Tue 05/07/2016 12:54:44
I made this recently for a work of fiction but was considering converting it into an AGS background.

Possible gameplay suggestions and pro-tips welcome!

#36
Hi, I have a certain action sequence that starts out with a dialog. I want the game to autosave before starting that dialog.  Then, if the sequence isn't completed correctly, the game reloads and immediately restarts the dialog.

The problem is when I do a game slot restore, I can't figure out how to get the dialog to automatically be triggered.

Is there a way to start a dialog immediately after a restore state?
#37
Critics' Lounge / Character Suggestions II
Thu 21/04/2016 14:26:19


Work in progress of a corporate executive-type character.  She intentionally looks like she was bred in a eugenics lab -- in the world of Neofeud, rich people have custom-made bodies that they change like clothes.

Comments / suggestions welcome!
#38
Is there a way to change the portrait location of Sierra-style portraits in-game?  For example, if the game at the start is set to show Sierra portraits "Based On Character Position" would it be possible to force the portraits to appear on the left side of the screen for a certain dialog?

Thanks
#39
Hi, when I add certain characters into dialog like a hyphen (-) or an elipses (...) the dialog shows strange symbols like squares or bracket-looking things.  Is there a way to just display a hyphen in dialog?

EDIT: Sorry, I figured this out.  It looks like Microsoft Word was automatically turning my double dashes into special character hyphens and elipses into some math character.  Feel free to delete this.
#40
Critics' Lounge / Character Suggestions
Wed 17/02/2016 22:15:00
I've got a bit of decision paralysis trying to figure out where to go with this character's design.  She is supposed to be the daughter of the equivalent of modern royalty.  Like a cross between Chelsea Clinton (Bill Clinton / Hillary Clinton's daughter) and Princess Kate or the Princess of Denmark.  Character traits I'd like to convey are that she's daughter of the super-rich, but with a rebel-streak.  Self-described as "begrudgingly a media personality, a recovering politician, and an aspiring-revolutionary". 

Anyway, I was thinking about what sort of dress she might wear on an average day (not necessarily to the coronation day, her mom's inauguration, the 2033 Academy Awards / Grammys, but just on a regular day).  It should still be something essentially unattainable by the common people, but not trying to blow the socks off the media / paparazzi and potential Neofeudal suitors.



It's super rough, so don't worry about shading / proportion / color issues, just some style tips, or just whatever pops into your head thinking about the character?  Thanks!
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