Hi all,
I'm weighing the best method of implementing a scene with many characters and was wondering what the veterans would recommend in order to minimize pain and performance degradation.

Many of the characters pictured in this particular scene will not be interactable initially, so I think it's ok to have a lot of them not be AGS character entities. I would however like them to have some basic animation such as fidgeting, blinking, tapping a foot, just showing that they are indeed alive (relatively speaking) and not completely static in the background.
I'm thinking:
1.) Have an animated background loop? One issue I guess is the resolution of the game is 1366x768 so this could bloat the install file.
2.) Have them as objects playing an animation loop?
3.) Make each one a character playing an animation loop?
4.) ?
If anyone has a suggestion how this might be handled best, let me know. I've never done anything on AGS that pushes the limits of the engine so might be good to know where things might start overheating before I break it.
Thanks
I'm weighing the best method of implementing a scene with many characters and was wondering what the veterans would recommend in order to minimize pain and performance degradation.

Many of the characters pictured in this particular scene will not be interactable initially, so I think it's ok to have a lot of them not be AGS character entities. I would however like them to have some basic animation such as fidgeting, blinking, tapping a foot, just showing that they are indeed alive (relatively speaking) and not completely static in the background.
I'm thinking:
1.) Have an animated background loop? One issue I guess is the resolution of the game is 1366x768 so this could bloat the install file.
2.) Have them as objects playing an animation loop?
3.) Make each one a character playing an animation loop?
4.) ?
If anyone has a suggestion how this might be handled best, let me know. I've never done anything on AGS that pushes the limits of the engine so might be good to know where things might start overheating before I break it.
Thanks