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Messages - SilverSpook

#1081
Is there a way to have a certain script happen whenever you attempt to use a certain item on anything?  For example, the player has a lighter and if they try to use it without any fuel inside I want a message to say, "I can't use this till I find some fuel." 

I see you can set in the events properties "Use inventory on this item", but that only works when another inventory item is used on it.  Is there somewhere you can make an event like, "This item used on anything" sort of function?

Thanks!
#1082
QuoteMonsieur OUXX:  What I would like to see is people to stop agreeing on the vague "we need more security" statement, without realizing that it only means "we will install more spys in your cell phones and more access to your private life" and certainly does not mean: "We will unlock sufficent funds for the police, the justice and more genrally the public service to work properly and stop being a pile of arbitrary, hasty and stress-inducing decisions".

Hey France, this happened to the US after 911.  It was called the Patriot Act, the Iraq War, the War on Terror, etc.  Cost multi-trillion dollars, thousands of lives, destroyed civil liberties, started a Golden Age of white collar / financial crime, and was generally a waste, a travesty and a shame.

Feel free to repeat our historical mistakes though.  That's cool too.  We've always been close after pissing off Britain and tearing down authoritarian states, building freedom democracy and equality.  Maybe it's only fitting that the US and France should be the leaders in dismantling egalite, liberte, and fraternite, and all those best parts of the Enlightenment, reinstating overreaching dictators.  Dark Ages II, here we come!
#1083
This looks like a whole lotta fun here!  Unfortunately I don't know if I'll be able to join due to having a hard deadline at Neofeud at this point. 

Good luck to all entrants and I'll be sure to vote! 
#1084
The writing style and story look interesting.

I'm doing every last thing from writing to programming to art/animation on my current project and would love to end this schizophrenic episode at some point.  Once my AGS game is done I'd consider throwing in as artist/animator with this one, but that will likely be at least several months from now.  So I wouldn't hold your breath!

Good luck though, I think you've got some really cool ideas there!  Very cinematic.

EDIT: 

Reading through again, I have to say it does seem like the script is a bit too cinematic and would make for one very long cutscene.   There's a lot of scene changes, dialog, stage-directions, but it's hard to see where the point-n-click adventure gameplay is. 
#1085
AGS Games in Production / Re: Neofeud
Tue 17/11/2015 08:10:18
Thanks AnasAbdin!  Yes the background has come a long way.  That's a good point about the puzzle opportunities.  Now that I'm looking at it, you could spend at least a good thirty minutes clicking on all of the gizmos and curiosities throughout the place.  (You won't HAVE TO though, promise!) 

That's been a thing actually in the game design process, trying to figure out how much an average player who might eventually pick this game up might want to spend on any given area before getting bored.  How much they'd tolerate reading or being read to?  The way I'm going about it is making a small-to-medium set of necessary actions to solve the puzzles and make forward progress in the game, which give you just enough background on the world and backstory on the characters to make the story make some kind of sense.  Then, if you REALLY want to delve into the 'canonical' lore of Neofeud, explore the sordid cyberpunkian-political details of the emergence of this bizarre 20xx dystopia, then you have the option to click on the "extended" item and object descriptions.  These would be the equivalent of the newspapers and email files in Deus Ex or the dossiers in Technobabylon -- they don't carry that much weight in terms of getting through the game for those who just want to have some casual fun, but are there to color in the world for people who are all about "Dat Story tho!". 

From what I gather, there are basically two kinds of people in this (Adventure Game) world.  Those who come for the fun puzzling, and those who come for immersion in a deep engrossing story.  So this way, if you're player Type A or Type B, you should get your fix, and not be unreasonably irritated by either over-wordiness or over-puzzliness. 

I'm trying to get a really solid substantial piece of this game together then I'm hoping to test this concept out with a select group of testers in the near future.  (*wink hint nudge)  I was hoping to have much more of it done by now (by October actually) but I've -- as per usual -- misunderestimated the amount I could get done as a one-guy team doing the art, programming, writing, game design, all that jazz.  But soon!  I promise!  Because I really do have a hard deadline at this point due to financial reasons. 
#1086
Looks great man!  Can't wait to share the fun in that sun with Tutorial Hobo and Bald Dude, in a really gay way!  :D
#1087
AGS Games in Production / Re: Neofeud
Tue 17/11/2015 03:34:22


SUNSHINE APARTMENTS - A Mixed-Species, Mixed-Income Community

-1 bedroom, 1 oil bath.
-Fully furnished prosthetics casting furnace
-Lathe and metal cutting bandsaw included
-Stove converted to Power Box for convenient recharge
-Copper / plastic / silicon forging OK for sentient humanoid occupants. (YOU MUST POST "HAZARD" SIGN DURING MELTS FOR NEARBY BIOLOGICAL OCCUPANTS)
-No pets, and absolutely NO ELECTRIC SHEEP!
-Rent variable commensurate with income, species, and substrate.

"Yeah, we uh, ran outta actual drywall and cement and stuff after that fire came through when the Crunk lab exploded downstairs. Burned half the building. We gotta upcycle whatever junk we got lying around, can't afford fancy-schmancy mint materials, know what I mean? So we got these old ancient beaters, a bunch of soda cans and other trash, welded it all together. Ain't pretty, and we ain't exactly gonna flip this place on Gregslist, but it keeps the elements out."
#1088
Great suits there!  And the cursor is pretty sweet too.   :)
#1089
HAHA!  That is SUUUUPER HOT, Kumpel!  I think you're going to give Grok a run for his money!

She's the perfect femme fatale for that veggie tales show.
#1090
Recruitment / Re: music needed
Fri 13/11/2015 06:45:13
LOL @Retrowolf, and also GROSS!

Woah, this looks really cool, and that character looks like sonic the hedgehog with that giant blue mane, at first glance.
#1091
AGS Games in Production / Re: Neofeud
Fri 13/11/2015 06:43:27
Thanks!  Yes this will be a very ghetto apartment, inhabited by very ghetto robots, essentially.  It will be slightly less cacophonic once I throw out some of the ideas that don't stick, like gum under a restaurant table.  But still a very low/free-rent sort of place!
#1092
Looks like another must play here!  Love everything about this!

Big Brother is considered a good thing now?  Weird!
#1093
AGS Games in Production / Re: Neofeud
Thu 12/11/2015 20:49:03


I keep art process pics not for fun but evidence for an insanity plea in any future court case.

#GiveUpForTonight
#1094
That one's scorching hot, Grok, despite being made of water (color?)!  You have the chances of winning this competition of an asbestos dog chasing a paper cat through hell.  Perhaps I'll have the trophies be 'paper' for bronze, 'asbestos' for silver, and 'napalm' for gold.
#1095
Holy crap man!  That's a lot of animations for a suit change!  I have to agree that I'd go with tinting changes in the future.

Looks pretty cool though, I like the glowy effect in the latest screenshot.  Can't wait for this!
#1096
Hi, I'm trying to have a certain animation play after a player leaves a room into a new room.  The thing is, it's not certain what the new room will be, so the animation cannot be put into the "room load" script.  Is there a way to have a certain animation play after the next room is loaded no matter what the new room is? 

Thanks.
#1097
AGS Games in Production / Re: Neofeud
Wed 11/11/2015 03:59:16
Sorry!  My bad, I was leading them all astray for my own benefit. 

I have been a metric ton of animation of late, so there's not a lot of showy hot new concept art to drop, but I do have this particular little pyramid scheme here to show.  A sort of inverted Illuminati symbol / Blade Runner reference.  The golden icon will become a major bit of Neofeud-universe symbology, methinks.  I'll need to do a new banner/cover image at some point as well.



Yes the wallet is made of Duct-tape, yes that will wind up being a game mechanic.
#1098
I guess one issue I have is I have a lot of one-off animations that only happen once so I don't really need all of the up-down-left-right loops of the same anim.
#1099
Hm, thanks for the input Gurok.  Perhaps I'll think about the prefixing of globals.
#1100
AGS Games in Production / Re: Neofeud
Tue 10/11/2015 06:54:50
While we're on the topic of all of this 80's revivalism / retrofuturism, I'm looking for some other movies to check out if anyone wants to make a recommendation.  I suck at finding new stuff to watch.  It doesn't have to be retro-ish, it can be anything really, but things that might be in the vicinity of Neofeud in some way would be good for inspiration.
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