So my project Neofeud has a couple rooms and probably 10-20 minutes of gameplay depending on how completist you are about reading/detectiving the scenes, and how awake you are when you fire the game up.
I intend to make this eventually a full-length (4-8 hours?) commercial adventure, but I was wondering at what point might it be advisable to put out a demo version of the game, to whet appetites, get feedback on the direction of the game, etc?? As I understand it, Technobabylon had a few free demo versions out there year(s) in advance of the commercial release, correct?
At the moment we don't have any voice overs, although voice acting is in the gameplan for the commercial version. Other than that, the artwork (background portraits items anims) is either done or nearing done.
A penny for your opinions on the timing, completeness, etc. of putting out a demo version of an AGS game? Or perhaps that isn't advisable at all?
Thanks.
I intend to make this eventually a full-length (4-8 hours?) commercial adventure, but I was wondering at what point might it be advisable to put out a demo version of the game, to whet appetites, get feedback on the direction of the game, etc?? As I understand it, Technobabylon had a few free demo versions out there year(s) in advance of the commercial release, correct?
At the moment we don't have any voice overs, although voice acting is in the gameplan for the commercial version. Other than that, the artwork (background portraits items anims) is either done or nearing done.
A penny for your opinions on the timing, completeness, etc. of putting out a demo version of an AGS game? Or perhaps that isn't advisable at all?
Thanks.