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Messages - SilverSpook

#1341
I'm using AGS 3.4 unfortunately.  I need the free aspect ratio feature cause I'm working in 1366 x 768

Thanks for the support though!
#1342
Critics' Lounge / Re: GK Style Portrait
Thu 30/04/2015 02:42:15
Cool idea.

I'd say the right half looks a little more photo-real than the left half.  The hair and the eye especially.  Maybe up the painterliness of the right half, or at least decrease the granularity of the palette?  Basically try using less colors and/or wider brush strokes.  Optionally you could do a "Legacy" contrast op on the right half, and bump the contrast setting up near 100%.  Might not be able to use the image produced, but it might give you an idea of how to make it more "gamey" looking, in the retro Gabriel Knight sense of "gamey". 
#1343
I'd say throw in some mats on the ground, maybe, to break up the monotony.  It's a bigass bathroom! 

Is this a hotel, or do people live here?  A lot of times people leave random crap around, like a newspaper, a charger, a blowdrier. 
#1344
Thanks!

One thing though: it seems when the view scrolls, the unmoving object is always one frame behind everything else?  So when the player starts / stops, the background lags a little bit, then jerks into place.  Is there a way to smooth the transition out so you don't get the jerking?  Right now I have "repeatedly_execute_always" in the room's script.
#1345
Is there a way to just have an object frozen in the background (for example a distant mountain)?  Basically, I want the object to never move in the player's screen, even when the rest of the room scrolls left and right.  I saw the parallax module but I was wondering if there was some simpler way to keep an object frozen in place. 

Thanks
#1346
Ok thanks guys.  I settled on the String append method.
#1347
Is there a way to have a very long string broken up into multiple lines, in the code?  So that you can read it without having to scroll horizontally in the editor?

I found one thread on this topic but there wasn't a yes or no on this question, as I could gather.

Thanks
#1348
AGS Games in Production / Re: Neofeud
Tue 28/04/2015 10:50:16


New pics!  "Murdoch Beach", a 2030 vacation destination.  Don't forget your lei in this postcard paradise!  "I found my thrill at the Gernsbeck Grill."

Also, welcome to alphadalekben, the newest member of the Neofeud team!  Ben is the leader of 58, another AGS game currently on hiatus.  He's since joined forces with us and is working on Neofeud's brand-spanking-new cyberarm-mounted PDA interface.

#1349
I guess, is there a way to have a game display widescreen at a resolution higher than 320 x 200?  Like something like 1024 x 768?  Like 1024 x 640?
#1350
I was trying to figure out how / if it is possible to widescreen in AGS and I can't seem to find how to implement it if it exists.

I'm playing Gemini Rue at the moment and that's obviously got widescreen, but I was wondering if there is a simple way to set that in the latest version of AGS?

One other note: my present resolution is 1024x768

Thanks
#1351
So in the interest of time, I gave into the flying car idea.  :D

#1352
Hehe, yep, I lived, still live in Hawaii, and the boxes are loosely based of course on this tropic vacation center-of-the-universe:



Sundried Fordist-era middle classers, roasting in boxland.  Perhaps some Raygun Gothic curves or some hyper-tessellated capital "A" Architecture could sneak in there, i.e.

#1353
Critics' Lounge / Syfycation Of My Vacation
Sat 25/04/2015 08:50:57
Sorry for the cryptic title.  Basically, I've got a 2030 vacation spot, and I want to rub it in hard that this is really 2030 and not just a Waikiki postcard with an oversize novelty postage stamp of a snowglobed city from Astounding Science Fiction

I'm thinking some kind of flying car scudding in the background, but I was looking for something a bit more cliche (joking).

Thanks in advance!

(Note: this is a work-in-progress.  Don't worry about missing bits / weird mismatched colors at this point.)



A little more info:

Potential location name, "Murdock Beach".  Taking name suggestions too if interested.

This is going to be a photograph that a character in Neofeud picks up and gets wistful over. Bench will have the guy, with his kid hanging off his neck, arm around wife. Vacay Kodak moment, memories of greener pastures. A pathos-building tangent. It's supposed to be the feels, and illustrates the Fall.

I.E.:

“The ex, and the kid. This was ages ago, before I got kicked off the force.”

“(Pause)” head falls.

“Burnt a lot of bridges, didn't you, Mr. Carbon. You can't go home again.”
#1354
Thanks for the insights, Kodiak. 

To get a bit more concrete... is there a good template, reference, something I can use for drawing up a contract to use with a partner and/or a contractor?
#1355
Sorry the question is pretty broad, I guess that's an artifact of my lack of knowledge in this area.

I guess the more specific question is: if I recruit another team member for my team, and I intend to make this game commercial eventually, what do I need to do now to avoid problems down the line? 

By problems, I mean ensuring fair compensation for the contributors, making sure the work that's in the game can be used in the game, etc.  For example, if an artist creates assets, then later decides to leave the project and refuses to allow us to use the assets, which would put us in a difficult position.  How could that be avoided?

Is it a good idea to have members who are volunteers, paid contractors, or stakeholders?  I guess I want to make sure I don't have volunteers, who later turn around and demand to be stakeholders at the last minute.  I definitely want to avoid litigation as much as possible.

I was also approached by two sound artists and a musician, who wanted me to sign a contract that would give them specific percentages of the games profit before they would even "start working".  I felt like I wasn't yet ready at the time to go bring them on.

I'm hoping not to spend much money on litigation if possible, although if the game takes off (cross fingers), I suppose that's an eventuality. 
#1356
Thanks, Crimson Wizard for the point about using OGG rather than MP3!
#1357
Hi guys,

I am currently working on an AGS project (Neofeud)which I intend to become commercial when completed.  Unfortunately I don't have much experience in the way of business/contract/copyright, as I've never taken a game commercial*.  I'm presently looking to recruit members for my team, and am just wondering if anyone has some advice on what I should/should not do at this point.  I'd be especially curious to hear from AGS creators who've gone commercial with a title.

Thanks very much!

(*I do have one other relatively serious project, Terminus Machina, which garnered some 'donations', but was free to download).
#1358
Hi, I'm making a hotspot hover label using the method in this thread http://www.adventuregamestudio.co.uk/forums/index.php?topic=50872.0
The issue is I can't seem to set the font type to show up as an outlined font correctly.  I have 'speechoutline' right now and the inside of the outline is transparent, where it should be white.  Any way to make the inside of the black outline white? 

I have a normally invisible GUI object with a label inside that is set to visible when the mouse goes over a hotspot.

EDIT: sorry guys I think I figured this out.  Ok to delete this.
#1359
+1. I hate writing into a blank page.  I need a prompt, context, visual or otherwise.
#1360
Project:
Neofeud - A hi-res, classic-style, post-cyberpunk adventure.









Details:
2033 - We create AI.  Sentient robots arrived, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children.  A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined.  Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net.  The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".

Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid.  Karl is reduced to a social worker for gangbanging foster-kid robots and deadbeat half-wolf parents. Till one day a case goes horrible sideways and and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot civilization -- or save it

Positions Available:
I've been designing games for some time bu I'm somewhat 'green' with AGS and could use some help with programming and AGS-specific design.  I'm looking for a programmer-type with some AGS experience to help streamline the process of implementing Neofeud in AGS.  Specific title / credit is negotiable. 

Deadline:
I'm hoping to have this game finished in about 6 months or sooner.  (October 2015)

Comments:
Interested parties can reply to this thread or contact me via PM.

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