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Messages - SilverSpook

#1381
Hm, I was just thinking of how Wadjet Eye approaches things, since they've been pretty successful. 

Primordia uses "bssod", right?  I can't remember what the policy was in the other titles. 
#1382
@Lasca: Good point about overdoing it with the swear words.  I feel like, if it's legitimately justified by the character's emotional state, cultural background, etc.. then it's ok.  But if it's just left-n-right f-bombs then the cursing becomes a crutch for a lazy or writing, kind of like just throwing a crying baby into a scene to make it more dramatic.  *coughrobocop2cough*.

@NickyNyce: Thanks for bringing up the problem of trying to pander to everyone.  "Design by committee" has an epic failure rate!
#1383
Thanks for the quick turnaround on the advice, guys!

That's a good idea Babar about making the game customizable to taste.

Also like your rebel attitude Retro Wolf!  Thanks for the support!
#1384
I'm working on an adventure game right now, writing script, and I'm at that point of having to make a decision about whether and how much swearing to include...

The themes and content of my game are somewhat stark, dystopic future-noir that partly place in a Section 8 Public Housing ghetto made out of a landfill, filled with angry poor people, drug dealers, gangs, etc..  I'm worried about the game ringing hollow and unbelievable without cursing, but also don't want to "scare off" those who are offended by swearing.  I know it would be unbelievable to me since I was a social worker and know the underpriveleged don't say, "Oh darn," when they get into a fight with an ex or get served an evic notice.

I'm thinking I have a few options...

1.) Just go full rated-R, keep the swearing, offend some people, but make it a bit more believable.

2.) Bleep out the swearing... that could be annoying?

3.) Work the "evolution of language" angle since it's Sci Fi, and insert "future slang" curse words.  Like "Frak" in Battlestar Galactica, "Shtako" in Defiance, or Chinese profanity in Firefly.

4.) Rewrite the story to be PG-13 or PG.  Might make the game fall flat pulling some of the punches.


Kind of at a mid-game crisis right now.  I'm aiming for the indie, adventure-gaming crowd, and I'd like to reach a good size audience.

What do you guys think personally, and in terms of the entire gaming community?
#1385
Thank Gad for Netflix eh!  Although it would be kind of great if they could add some non-b-list flickage to the sci-fi/fantasy section once a Neptunian year.  Is that so much to ask, giant Blockbuster and movie theater-devouring megacorporation!?!?

Quote

Anyways, looks positively edible, sir.  Especially that giant chocolate Cadberry egg sitting atop the boulderey Hobbit-house prison thing.  Mmm mmm, why if I was 20 years younger and without type II diabetes....
#1386
AGS Games in Production / Re: Neofeud
Tue 21/10/2014 06:50:20


The Elysian suites of the Coch-Jobbs Stratoplex are an island of 21st century moneyed comfort amongst the sordid chaos of the 11th. With .50-cal-proof Saphira-glass windows, signature Steinway grand and security detail handpicked from the President's secret service, the discerning trillionaire can luxuriate and rest, assured.

(Work In Progress)
#1387
Spot-on art style there!  And like the innovative extra-detectiv-ish game design conceits like the suspect book, et. al.

I raise my absinthe to you, sir!
#1388
AGS Games in Production / Re: Self [COMPLETED]
Tue 21/10/2014 04:46:56
Looks exceptional!  I get all warm fuzzy nostalgia bubbling up from my junior high Resident Evil 1 days, looking at the first couple pics.  Back when controls were accidentally (or intentionally?) really difficult and clumsy which made it infinitely more freaky to run into zombies.  Kind of the Paranormal Activity / Blair Witch effect where lo-fidelity has the effect of increasing the fear factor?

Really look forward to this!
#1389
Looking good guys, keep it up! 
#1390
I did not have mental relations, with that man, SilverSpook.  >.>  (Aside: I no longer text like a retarded baboon with Twinkies for thumbs, yay!)

Anyways, keep up the good work! 
#1391
Fascinating font you have there sir!

The running hooker thing sounds like a riot!

Now if you could just get your flux capacitor working, zip back in time and nab 12 year old Jodie Foster to voice Magenta... ;)
#1392
Is there an easy way to have a character move to an exact location during a cutscene without having to input an X-Y coordinate guess in the script, try it out, then adjust through trial and error? 
#1393
Critics' Lounge / Re: Character + Animation
Wed 15/10/2014 23:00:38
Hm, I could raise the knees but I think perhaps the legs appear shorter because they're covered in part by the suit.  I used a human model for the body part sizes and positioning so maybe it's just the suit isn't moving in the right place?




#1394
AGS Games in Production / Re: Neofeud
Wed 15/10/2014 03:51:41
Thank you very much!  It was created in Art Rage with a Wacom Intuos after several experimental attempts at getting curly-ish hair.  THis one involved three or four layers of progressively narrower and lighter brush strokes.
#1395
General Discussion / Re: The Literary Thread
Mon 13/10/2014 07:28:32
Been grazing on the biographical pastures of Wikipedia and assorted historical material on anything relating to monarchy, neoreactionism, and generally the civilizational questions posed during the Enlightenment Era.  Drinking deep of the Bourbon Kings, Thomas Hobbes and Carlyle, the great doubters in the human species to be self-governing.  Mostly, this entertainment of the usual Devil's Advocate position is research for my upcoming AGS title, Neofeud.  Though I daily find the Jeffersonian, essentially universal precepts of Western representative democracy, the "Egalite, Liberte, Fraternite" that permeates modern civilization as questionable, even fundamentally flawed.
#1396
AGS Games in Production / Re: Neofeud
Sun 12/10/2014 22:13:49


Another creamy slice of portraiture. Antoinette is a billionaire's daughter and beauty school dropout eagerly waiting for her chiseled prince to arrive and court her away. Until then, she engages in random and needless shoplifting at designer stores, iPad-filming herself in public, and binge-watching reality TV.
#1397
Looks excellent, like the meta-game you're playing here.  Like Tarantino for gamer retroniks!  Or maybe Planescape Torment but skinny on the Torment, heavy on the dyslexia?  Either way, I'm sure a single play through will cure airborne ebola.  Best of luck to ye trope ropers!  (Disclaimer: I don't know what I'm saying, It's 11:52 I'm in an airport getting preemptive jetlag, and I'm on a Samsung Galaxy S4 I late-adopted 36 hours ago.  The opinions and auto corrects e pressed in this paragraph are those of Silver Spook parasympathetic nervous system and are not representative of the conscious agent)
#1398
Critics' Lounge / Re: Character + Animation
Thu 09/10/2014 07:11:41
Yeah I had an animation sheet with the anatomically-correct poses and everything that I was basing my walk on, six frames I think.  Just tried to make sure every frame was in the ballpark of the manikin. :)
#1399
Critics' Lounge / Re: Character + Animation
Thu 09/10/2014 04:46:55
I'm using Bavolis' excellent player character animation in the Knobbly Crook as a reference at this point, since he's one of the few high-resolution AGS games out there (1024x768), which is what mine is in.  I did actually add in changes to the character's arms and legs in each frame so it's not just a Flash-style 2d animation with bones and children, but more could be added, I think.  The feet do actually rotate but it's probably not enough to be really noticable to the player.  I might add some lighting changes to the character in each frame and probably some more joint movements, in the foot and also the hands.
#1400
Critics' Lounge / Re: Character + Animation
Wed 08/10/2014 04:34:07
@Snarky: Thanks for the tips!  How do you do animation yourself, if you don't cut out and rotate parts?  Genuinely curious because I have very little experience animating and want to learn the various tricks of the trade. 
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