Quote from: Cassiebsg on Sat 26/03/2022 18:43:06
Sorry, never seen so many loops in one view.
Any reason you're keeping it in a single view? I find it easier to have views with a single loop for each animation (if they don't have multiple view angles, than keeping track of multiple different animations in a single view). Cause I rather type vGuyExplodes, vGuyDies, vGuyCrawls, etc...than remembering that's loop 20, and the other is loop 100, and then next is loop 5...
I've been having character animations in one view cause it seemed like less total code to have one view with the main walking animation loops, plus all the other actions, rather than having to use 'ChangeView()' to play a door open animation, 'Animate()', and then 'ChangeView()' back to the walking character view.