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Messages - SilverSpook

#201
Hey there, let me know when it's ready to go! If you want to see my stream here is the link: https://www.youtube.com/user/twiliteminotaur
#202
 I will be livestreaming from the AGS Awards this Saturday!



Neofeud has been nominated for seven awards including Game of The Year, Best Writing, Best Art, Best Characters in the Adventure Game Studio Awards. As such, I will be livestreaming the AGS awards this Saturday March 24th at 20:00 CET from my Youtube channel with live commentary. The ceremony itself, if I understand correctly, will have characters from Neofeud present in the virtual "audience" and will also feature music from the Neofeud soundtrack. I hear the voting was extremely close, so it's anybody's competition! :)
#203
Yes, I will be livestreaming the AGS Awards from my Youtube channel, as I mentioned on the Neofeud Steam site and Itch devlog. :)

#204
Spoiler

Mrs. Silver Spook AKA Green Robot AKA Holly The Robot makes a guest appearance in today's stream and does some live-improv voice acting for freshly created characters in the Neofeud 2 game!
#205
It is currently still in the works. :)

Also, if you haven't got Neofeud yet, it is currently on sale on Gamejolt!
#206


Just chilling in the future of Neofeud 2. 😎  If you'd like to see this #cyberpunk adventure game finished, consider getting Neofeud 1 on Steam or http://Itch.io  :)

I will be streaming work on this tomorrow at 1 PM Pacific Time! https://www.youtube.com/user/twiliteminotaur/videos
#207
General Discussion / Re: Silver Spook Podcast
Fri 16/03/2018 20:58:45
https://www.youtube.com/watch?v=vidPOF-JEM8

In this episode, Christian "Silver Spook" Miller talks to The Space Quest Historian, a well-known promoter and friend of the original Space Quest creators in the adventure game world.  He does regular and very entertaining Youtube Let's Plays, Twitch Streams, seasonal podcasts and is a co-host of The Back Seat Designers (who interviewed John Romero and I am very jealous).

SPOILER ALERT: Skip from 30:00 to 45:00 to avoid spoilers if you haven't played Neofeud!

Topics include:

-A "history" of the Space Quest Historian.
-How the point-and-click and adventure game scene has evolved over the course of the past several decades.
-Space Quest Historian's take on Neofeud.
-Silver Spook elaborates on the meaning(s) of the ending of Neofeud, and how that plays into Neofeud 2, currently in production.
-Whether Let's Players and Twitch streamers hurt or help game sales.
-Amayirot Akago's amazing voice acting (also a friend of SQH)
-Whether to call this the "Space Spook Podcast", or perhaps the "Silver Quest Podcast: a Cyberquestorian Adventure-Punk Idle Game."
-Whether Proto-J will be making a guest appearance on the Back Seat Designers at some point in the season to whack them dwanky mu'flakkas. :)

Space Quest Historian Site: spacequesthistorian.com

SQH Twitter: https://twitter.com/SQHistorian

Support Silver Spook Podcasts and Games on Patreon: https://www.patreon.com/neofeud

Check out the rest of the podcasts: https://www.youtube.com/playlist?list=PLLA7QLc4WB_Feo9QSIX7-To7bCbIygO0o

Get Neofeud on Itch.io! https://silverspook.itch.io/neofeud

Get Neofeud on Steam! http://steamcommunity.com/app/673850

Check out the website: http://silverspookgames.com

Silver Spook Games Facebook: https://www.facebook.com/silverspookgames/

Twitter: https://twitter.com/SilvrSpookGames

Mastodon: https://mastodon.social/web/accounts/259792

Silver Spook Games' next project "Dysmaton": https://silverspook.itch.io/forgotten-city
#208
https://www.youtube.com/watch?v=hc0DO3Ml6PA&t=2800s

In this video I focus in on specifically showing you the step-by-step process of adding "holographic" characters, flashing neon signs with lighting effects, and a thrumming city of flying cars in the Adventure Game Studio game engine, for Neofeud 2!
#209


Animation test for Neofeud 2, now with 300% more cyberpunk, flying cars, timecrafts, non-corporeal consciousnesses and smoking humanoid robots!

I will be livestreaming how I did some of this Sunday at 3 PM EST!
#210
I would buy it again, but I've already bought it like technically twice. :)

Everyone else go buy it, or dishonor on your space cow!
#211
Thanks, Shaun! Do let me know if you need a hint, although I'm guessing you won't as a veteran point-n-click player. :)



Neofeud 2: Novus Ordo Seclorum city in progress! I spent about 16 hours straight painting this and not quite done! DX But I am at least not beating myself up over having writer/painters block with this scene for about a week.

If you'd like to support this one-dev cyberpunk adventure game being completed, Neofeud 1 is on sale on http://Itch.io  :) https://silverspook.itch.io/neofeud  There is also Patreon: https://www.patreon.com/neofeud

#212
I think it really depends. The obvious thing is that more people speak English than most any other language, for a variety of reasons, but a big one is two of the most recent colonial empires spoke English. American cultural imperialism throughout the 20th century (stuff like Black Panther and the rise of China is just barely starting to come back against that) has meant a greater amount of exported culture than imported culture. But the trend seems to be reversing as the US wanes and a multipolar world, particularly a world where China may surpass the US' economy circa 2030 is a reality. This is why World of Warcraft, Overwatch have many Asian-targeted characters, all the major blockbuster films have a greater percentage of Chinese and other Asian actors (Star Wars, Independence Day), I think.

At the same time, I think that simply, "Trying to make games like the West", or "Try to make games for the East" may be a mistake. Trying to make games to sell to a niche, like puzzle games, twin-stick shooters, dating sims, visual novels, etc. makes some sense. If you're making a puzzle game, a mostly action-oriented game, a game without much text or where story, "Is like the story in a porn video: it's there, but it's not that important" as John Carmack would say, then it doesn't really matter much what culture you're focusing on, because that stuff may be mostly window dressing. Tetris is drenched in tons of Russian culture, from the background architecture to the music, and came out during the Cold War, but no one cared, because Tetris is all about gameplay. (Fun fact: Tetris is still the #1 top selling game of all time, 30 million units ahead of Minecraft, and was made by a Russian! I have actually worked for the owner of the property who Shanghaied the game across the Iron Curtain, Henk Rogers, who lives in Hawaii. :) )

Similarly, if you, "Try to make a game for American culture," which involves a lot of actual text and storytelling is a big focus of the game (such as an RPG, an adventure game, or a VN) and you are not fluent in both English and the culture of America or the West, then you could be shooting yourself in the foot. A friend of mine from IndieGames.com recently did a poll to ask whether people would prefer to have a game dubbed in their language, or have English voice actors with subtitles in their language. The majority of the response was, "Unless you have a very high quality translation of a native language speaker, and actors of similar caliber in that language (almost impossible for an indie) don't bother with dubbing, because it will sound hollow / forced, etc."

It's one of the oldest lessons in the book, "Write what you know." But I think it holds true, and fairly successful indies like Wadjet Eye's Dave Gilbert is the epitome of this (he only ever makes games about literal places he's been to in New York! :grin: ). Unless you're doing something where narrative, story, and culture is secondary or not important at all in the game, it may be better to make a game about where you are.

On the topic of games for East-West culture: the overwhelming American and international success of Black Panther, an almost all-black film revolving around African culture, that is climbing toward a $1 billion international gross, is a strong and hopeful data point that universal themes and stories that resonate in the East and West do not need to be centered around "American culture", but need to simply be good stories about and for human beings.

I actually found this recent review of my game Neofeud by a Chinese individual -- which is I think the longest and most thorough review on Steam -- to be particularly revealing. I had no translations, and thus I was betting that basically nobody from China or Japan would have any hope of playing this game, especially given the cultural referents, "English level (100 million points, lol)" and the amount of specificity and regional dialects. But apparently, the topics and themes in the game are things which resonate even across continents and the East-West divide. There have actually been a surprising number of Asian sales. (Also, thanks to this machine translation, I am still wondering what an "American native Terrier" is. :D)

QuoteBefore the evaluation I have to say two sentences
If the English level is not 100 million points is not recommended to play, the game involves a large number of cyberspace friends professional terminology, biological terminology, a large number of American native Terrier. Other games without Chinese can also slowly search through the dictionary, but the game, impossible, the dictionary can not find the word, feel it desperate.

Introduction
Neofeud is a game based on the cyberpunk era, and like all other cyberpunk entries, this game contains many human and machine reflections. The content of the game is very good, the entire game is about 15 hours in length, which is a very long length for an indie game.

Gameplay
Most of the content of the game is looking at the plot, the rest is filled with puzzles, looking for enough information in the scene and solving puzzles after thinking.
The design of the puzzle is very diverse, until the clearance will not have a sense of repetition, the puzzles are not only thinking and observation, the game will give enough tips, this time need to observe the scene of the items, Think of what can come in handy.
There are not many items in each scene, so solving the puzzle is not that hard. When can not figure out how to pass, just need to point all the items in the scene again.

The game lacks some details of the deal, such as the general process is: dialogue with people, get the task, find the task items, to pay the task. However, if I first found the task items, you can directly submit the task, lack of dialogue, it is very unexpected.

The game is a linear process. There is only one passing way for each scene. Although the author blocked most of the incorrect routes in the game, it is still negligent. In some scenes, it does not follow the process to touch other objects Will lead to the collapse of the game, because the game is not automatically archived, if you have not saved the file before, encounter a bug will lose all of their game progress.

World view
The worldview of the game is a cyberpunk era in which humans and robots and genetically modified humans coexist. Because human beings are the inventor of the robot, purebred humans naturally have the idea of †‹†‹discrimination against robots and genetically modified humans. The robot is the bottom layer of the oppressed and exploited world, In an era of extremely advanced technology, huge landfills and slums are in sharp contrast with the upper class.

The word repeatedly used in games is "personification," a term that measures the level of a robot, which is just a tool if the robot is less than personable. This is a very worthwhile question. In the highly anthropomorphic future of robots, what should we do with robots that are almost completely anthropomorphic? There are also some semi-anthropomorphic robots, they also have feelings, but the robot is too much, the robot can mass production, the program just copy and paste on the line, the huge robotic race in what kind of position is a big problem.

The game is a dystopian work in the background of Cyberjaya, where once democratic countries once again implemented feudalism and the United States became the hereditary king. The game cites a large number of other games and video works, and some of the other works have changed under the game world view. For example, the subtitle of My Little Pony has been changed to "Feudalism is Magic." This part is very interesting, While playing this game, it's like watching a story happening in a parallel world.

The game is imaginative, with a very detailed portrait of the world in which robots live in the game, from the everyday life of robots to the way energy is charged and the work of robots.

The game assumes too much futuristic technology, small smoking control systems, big time travel machines and even though these novelty things are all about the same, too much technology makes the story of the game unavoidably flawed.

Unique style
The style of the game is very unique, like the hand-painted style of deliberately drawing crooked objects. The characters are pieces of paper spliced †‹†‹by various parts. The overall picture of the game gives a sense of novelty.

American humorous dialogues such as American dramas are another major feature of the game. In addition to playing troll from time to time, the game dialogue also uses a lot of slang, accompanied by high-quality full dubbing, substitution into the full sense of the robot metal texture The sound is also very detailed treatment.

The plot of the game doubles the political struggles and conspiracies of the upper-class people. The development of the plot is tortuous. The result of many things is unexpected. The protagonists and pedestrians encounter various dangers. However, American humor is omnipresent and should have been tense When it was created a kind of funny atmosphere.

to sum up
Overall, the game is a great game of content with amazing imagination and a myriad of puzzles, as well as its unique artistic style that is perfect for Cyberjaya worldviews, If you are interested in cyberspace friends, and the English level of 100 million points, I suggest you play this game. However, not many people can do it
#213
Thanks Cassie! Don't feel bad, these backgrounds take me like two weeks each! D:

Yes the airspace may be slightly less busy in the future, although that is one of the supposed beauties of the autonomous ground and by extension flying cars; greatly reduced crash rates!
#214
Yeah 20:00 GMT is fine!
#215
Greenscraper autonomous aircar system test! :D (From the sequel to #Neofeud)

#216
General Discussion / Re: Silver Spook Podcast
Fri 23/02/2018 19:38:44
https://www.youtube.com/watch?v=IXRYxD7ltS4

In this episode, Christian "Silver Spook" Miller talks to Joshua Neurnberger, creator of Gemini Rue, a stellar, award winning adventure game, including PC Gamer "Game of The Year" 2012 in the adventure category. Discover a world where life is cheap, identities are bought & sold, & a quest for redemption can change the fate of a whole galaxy.

Topics include:

-What it was like making Gemini Rue over the course of 3 years as a solo project.
-Influences behind Gemini Rue.
-The art design choices in Gemini Rue (limited purple / green color palette, use of visible brush strokes over pixelation)
-The storytelling techniques in Gemini Rue such as the use of dual narrative and adding key twist reveals during a gun fight to heighten tension.
-The benefits and drawbacks of procedural generation vs fully scripted, directed experiences.
-A wide range of sci-fi and cyberpunk media including Blade Runner, Cowboy Bebop, Inception, Neuromancer / Snowcrash, System Shock, and more.
-Dave Gilbert's army of testers.
-If there is any chance of a Gemini Rue sequel (listen to find out!)

Josh's website: http://www.thejburger.com/

Support Silver Spook Podcasts and Games on Patreon: https://www.patreon.com/neofeud

Check out the rest of the podcasts: https://www.youtube.com/playlist?list=PLLA7QLc4WB_Feo9QSIX7-To7bCbIygO0o

Get Neofeud on Itch.io! https://silverspook.itch.io/neofeud

Get Neofeud on Steam! http://steamcommunity.com/app/673850

Check out the website: http://silverspookgames.com

Silver Spook Games Facebook: https://www.facebook.com/silverspookgames/

Twitter: https://twitter.com/SilvrSpookGames

Mastodon: https://mastodon.social/web/accounts/259792

Silver Spook Games' next project "Dysmaton": https://silverspook.itch.io/forgotten-city
#217
Just picked this game up on Steam and looking forward to playing it. :) Possibly I'll even stream it on my Youtube channel like with Captain D.
#218
https://www.youtube.com/watch?v=43FRdabzJlI

In this latest stream, I add some new scenes to Neofeud 2 to AGS, with special guests Future Vintage Gaming and my friend Aaron Victoria!
#219
General Discussion / Re: Silver Spook Podcast
Sat 17/02/2018 05:53:13
https://www.youtube.com/watch?v=24rSn9-lfMw

In this episode, Christian "Silver Spook" Miller talks to Sophia Park, leader and co-founder of Aether Interactive. Localhost is their most well-known title to date; a great cyberpunk gem and 4th-best selling game on Itch.io in 2017. In Localhost, you play a network administrator whose job it is to erase some corrupted hard drives containing artificial intelligences. To accomplish this, you need to talk to the AIs and convince them to unlock the drives and allow themselves to be deleted.

Topics include:
-Localhost and Aether Interactive's upcoming project, "Subserial Network"
-Techno-mysticism
-Whether an iPhone, the Philip K. Dick robot, or Alexa is conscious.
-Is the technological Singularity and subsequent superintelligent machines out salvation, doom, or something weirder?
-A psychoanalysis of why Elon Musk is launching Teslas into space as a form of mid-life crisis, and what that could mean for all sentient beings.
-What is love, what would the love of synthetic consciousnesses be like.
-What is to be done about billionaires, AI created by billionaires, and possibly billionaire AI?
-What is to be done about the impending electron revolt and socialist Valentine's Day.

Aether Interactive: http://aether.in.net/

Sophia's Twitter: https://twitter.com/sophiapark_

Sophia's Mastodon: https://mastodon.social/web/accounts/147494
#220
Neofeud is 50% off on Steam this week! Also, if you could leave a review on Steam, even just a short one, I would really appreciate it! Neofeud's still only got a handful of reviews on Steam and could really use some more, thanks! :)

http://store.steampowered.com/app/673850/Neofeud/

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