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Messages - SilverSpook

#321
Thanks guys for the feedback! I am experimenting with more paint-mixing / more impressionistic approaches to the art to make things more interesting. Someone has made a Braid comparison, and being a huge fan of the art there, that's a big complement.

@Selmiak: I haven't quite yet decided what I'm going to do with that tentacle ship, although your suggestion sounds like a good idea!

@Selmiak/Hobo/Gurok: I hadn't really thought about being able to walk on that arch thing, but now that you mention it, that is also a good plan! I'll have to concoct a bit of plot that makes it make sense for the player character to get up there.
#322
Yay! Can't wait to play this, been waiting a while! :D  Gonna have to go back and binge-watch a bunch of Battlestar beforehand.
#323
Looks excellent! And very reasonably priced. How long is the full game, approximately?
#324
Looks great man! The new radio has much more style to it that fits in with the rest of the game, I think.
#325
Hey guys! I've just released the first Neofeud update that implements a ton of fixes! Here's the full rundown from the Steam page:



"Hey cyberpunks, humanoids, Neofeudal lords and ladies!

Thanks for your support of Neofeud! In response to your feedback, I've fixed and patched up several of Neofeud's important issues. This latest update should smooth out and make for a better overall game experience.

To try out this update beta, simply:

1.) Right click on "Neofeud" in your Steam Library.
2.) Click on "Properties".
3.) Click on the "Betas" tab.
4.) Chose to opt in to the beta in the drop-down box.

I would greatly appreciate feedback on this update, so that I can ensure it improves the game for all systems and is stable. Help me make Neofeud the best game it can be!

Bug Fixes

- The Arcade Fight scene is now clearer, and less unnecessarily difficult and confusing. Getting away from the bar is simpler, and there's more time to handle the escape when being shot at by the SWAT behind the Kill Machine arcade game.

-Fixed the bug where you would get stuck in the arm screen if you use it during fight with Talos.

-Fixed bug where in the elevator (when you are with the security guards), if you click out of the elevator through the exit option, you could get stuck, and have to reload a previous save state to get out of it.

-Can no longer save the game from the start menu which would overwrite your progress.

-Fixed error message in High City, after 'giant spider area' 'in "room42.asc", line 326 Error:Face Character: characters are in different rooms'

-Fixed issue where 'firing your big object' in the High City office at the wrong time caused problems.

-Fixed issue where, while following the robot girl, if you get out of range before she appears, the game will crash trying to load two savestates at the same time

-Various typos cleaned, bugs squashed, wrinkles ironed.

Thanks for all of your support and help!"

#326
General Discussion / Re: Silver Spook Podcast
Mon 09/10/2017 18:10:25
The podcasts are uploaded to Youtube. Here's a link to my Youtube channel.
#327
This may be of interest to fans: an interview with Technobabylon creator James Dearden on Technobabylon 2, cyberpunk, adventure games, Deus Ex, Blade Runner 2049, and a bunch of other stuff!
#328
General Discussion / Re: Silver Spook Podcast
Sun 08/10/2017 22:14:42
Episode #7 - Technobabylon Creator James Dearden!

https://www.youtube.com/watch?v=ECLA5PVCcgM&feature=youtu.be

In this episode, Silver Spook tries not to flip out talking to James Dearden, the man behind Technobabylon, an amazing cyberpunk adventure game. James gives exciting news on Technobabylon 2 and his other projects, his take on Blade Runner 2049, cyberpunk generally, a future where flying cars exist only in Dubai, the dystopian / utopian potentialities of the internet, how he handled ethnicity, gender, orientation, etc. in Technobabylon, the State of Indie Games / Adventure Games, getting Technobabylon on VHS and Panasonic microwave.  Plus, Silver Spook and James express mutual love of Deus Ex, and why a game that is on par with the original cyberpunk FPS/RPG masterpiece will at last be made -- most likely by an indie studio.

Here's an audio file of the podcast if you just want the mp3.
#329


Dysmaton version of someone's fancy office!  (Work in progress)
#330
AGS Games in Production / Re: Metaphobia
Thu 05/10/2017 10:56:52
Definitely looks very different from the actor now!
#331
That's cool, alphadalekben! I think I'm following him now, but feel free to post or otherwise let me know if / when he does some more Neofeud videos.

Here's some of the recent critical feedback on Neofeud:

QuoteA Diamond Of Storytelling In The Scrap Pile

"When I play a game, I play to be compelled or immersed in some way. The game has to dig its claws in and drag me in. Walking away has to be difficult or that's exactly what I'll do. Neofeud grabbed me in just that way through its gripping mastery of storytelling, akin to how last I binged on episodes of Game of Thrones.

Neofeud is a point-and-click game set in a sci-fi dystopia borne of the minds of every prominent science fiction writer from the past century, from H.R. Giger to Ridley Scott. The result is a disturbing yet strangly familiar dystopian society in which social inequality is systemic, the top one percent have their own one percent, and the birth of A.I has resulted in a massive population of unemployed sentient robots. Sound interesting? We're only just dipping our toes.

Beginning by introducing the main character of the story, an ex-cop and currently social worker named Karl Carbon, the story of Neofeud quickly explodes into a story rife with pseudoscience and more twists than an M. Night Shamylan movie. As a single conspiracy unfolds, others follow, creating a story layered so deep that by the halfway mark of Neofeud's potential 15-hour game time I found myself questioning characters motives even more than the main character of the game itself.

Past endless conspiracies and a spiraling story, the characters of Neofeud are developed so much more than characters in nearly any other game I've recently played. Karl and the cast that he interacts with are human to a tee. Interactions with them are immersive and real, a necessity when a majority of the game is dialogue."

Sprites And Dice

Quote"This is an ambitious, atmospheric cyberpunk scenario and essentially the work of a single person (voice acting excluded). Oh, and it might also be one of the best adventure games I have played in a while, so there's that."
Granted, a lot of this is "just" good cyberpunk in the vein of Gibson, Dick, and Stephenson. However, the world building is something else. It has a thickness, a density to it. Almost every line of the game's technobabble fleshes out the game world some more. If that's your thing, the game is immensely enjoyable."

Indie Games


Quote"I did not know what to expect going into Neofeud, but I came out excited to see what's next for Silver Spook Games. The game has more than the surface indicates, which I loved. It offers social commentary, much like its many influences, but successfully stands on its own.
In the end, the art, gameplay, music and story come together to deliver a solid game. Check it out if you are looking for something different and cerebral."

Indie Ranger

And finally, here's an interview I did for Indiegraze.
#332
Anything that starts with "A Game of" I already love! :D

Also, this looks really great, and it's in good hands with Slasher.  Adding to wishlist!
#334
Silver Spook Live - I discuss Neofeud's release week, talk about sales and reception, and continue working on Dysmaton! (Drawing seascrapers and vaguely whale-like creatures!)

https://www.youtube.com/watch?v=rbEbdgeqiog
#335
Finally got these damn artificially gestating fetuses done! Took so long I almost threw the baby out with the bathwater! :D

#336
Yeah, you should get a special achievement, "Best Neofeudal Subject" or something, Blondbraid!  Thanks so much for buying Neofeud and I hope you like it!
#337
Congratulations! It looks fantastic. :)
#338
Thanks for getting in touch with your friend to the video, alphadalekben!  I did see the video on Twitter and shared it around.
#339
Lol, thanks Mark! But we have to admit, alhough Keanu Reeves and I are both Hawaiians who wear shades for no good reason, I am the cooler of the two, lol. I actually know Keanu Reeves' aunt, who is from Hawaii and is actually a Catholic nun believe it or not. His cousin was also a competitive surfer around here.

https://www.youtube.com/watch?v=S5E0VVnrSYU

Neofeud release party!

Including Q and A, a "Gamedev while Married" segment, featuring Mrs. Silver Spook, and myself in my kingly robe (my blanket) and a royal crown (Burger King Hat).  Some never-before seen, pre-alpha versions of a game I'd just made in the last day called "Throne Games" where you play one of the royal families and must win the golden throne.  It's a Neofeud card game that's coming to Steam someday! (don't tell anyone but it's basically fancy blackjack lol, although I do hope to have trading cards on Steam eventually!)

Also, thanks Stupot for the info!
#340
I think it's around 76,000 words for Neofeud.
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