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Messages - SilverSpook

#441
@Horusr: Ah, I see. :)

@Selmiak: Yep!  The one above the Neofeud screen is one.  I'm sure someone on the AGS board would know it. ;)  And once you figure that one out, there's one other Easter Egg.
#442
@BlondBraid: ;)

@Horusr: Hm, I'm not sure what that is... Thanks for playing, though!
#443
Quote from: selmiak on Sun 23/07/2017 07:27:03
there is some giger imagery on on screen and a neufeud title screen, a green colored number matrix like the matrix, and some funny joysticks that are computer controllers, not spaceship controllers...

Very good eye, sir! Almost got'em all- but not quite! :D
#444
Completed Game Announcements / Re: Neofeud
Sun 23/07/2017 04:13:39
Definitely check it out! :D
#445


Latest progress on Dysmaton!  I call it, "Crashed and burnt."

Bonus: be the first to find and name all the Easter Eggs in the pic and get a shout out on the Dysmaton site. ;)
#446
Has anyone here used or distributed their games through FireFlower Games?

Just curious, as I'm considering them as a potential distribution service for Neofeud.  Thanks for any input!
#447
Completed Game Announcements / Re: Neofeud
Thu 20/07/2017 21:16:25
Wow! I need to knight Fitz as an official Neofeudal Lord now. He has unlocked the Golden Mirrorshades achievement in Neofeud (write a mindblowing review of Neofeud - check!)

Seriously though, when you have a fan who really gets all the aspects of this thing you've slaved and toiled on (often in voluntary solitary confinement, as I did), it is the best feeling ever -- no amount of green grass, gold leaf cake, flying limousines or multi-billion-dollar orbital parties can match it. :)  So thank you, Fitz!  And thanks CaptainD for sharing!
#448
Jodie Whittaker was in Attack The Block, which is probably my favorite sci-fi movie of this entire decade. For this reason alone, I'm excited! :D
#449
@alphadalekben: I'm not currently using "Forgotten City" right now, no.  I am listing Dysmaton on itch.io, the Silver Spook Games site, etc. as "Dysmaton - Formerly 'Forgotten City'" so that people who saw or played FC will know that Dysmaton is the same thing.  I suppose there might be a subtitle later if it makes sense.

#450
Huge congrats to Tycho and Brane! And glad to hear that you've short-circuited the downward spiral of depression, man. :)

I was almost not going to enter this MAGS as I just coincidentally happened to start working on my second AGS game when Stupot announced the competition was starting early.  Mostly I just figured 'what the hell' and help fill out the ranks due to low turnout in May.  But I'm very, very glad I did enter, as this was certainly a MAGS for the history books.  After Neofeud I was just feeling swamped with the sales/marketing work and generally feeling more like a Lord Business than a David Sandberg, unsure of what exactly the next Silver Spook Game project would be.  But just having that encouragement and some friendly competition really helped light a creative as well as 'crunch-mode' fire for me too.  So thanks AGS community for that!

And thanks again and congrats to all entrants. Everyone really did an amazing job, truly! There was such a diverse set of unique entries and styles, yet all were great in their own way. It was really an excellent showcasing of the possibilities of the AGS engine, and how it still has a place even in 2017. 
#451
Yeah, I had about 200 name ideas, but I've settled on this for a few reasons.  "Dysmaton" is an utterly non-existent (not even in any other languge) word, it's short, it suggests dystopia / dysfunction, stuff going generally wrong or brokenness. And machines (automaton) being the root cause. Or alternatively, Dysma-ton 'the place of dismalness' (like Charleston, Kingston, Brighton).

Here's the updated title:

#452
Thankd Blondbraid and Cassie. :)

Yes, I have a list of literally around 200 potential titles.  A lot of the potential titles are likely to become place / character / object / organization names in the game though, so it's not dozens of hours wasted. :)
#453
AGS Games in Production / Re: Forgotten City
Sat 15/07/2017 19:35:15
Ah, I see. ;) Well I can tell you that I put the voice through a vocoder, a bunch of chorus, and then chop it up / stretch it in Ableton Live to get that malfunctioning robot version.  You could also do it in Audition, Audacity, or I don't know what else audio editing tools are out nowadays.

EDIT: The name has now officially changed to "Dysmaton"!  Plus, the latest progress.



"The Kernel".
#454
AGS Games in Production / Re: Forgotten City
Sat 15/07/2017 08:26:17
Wow, thanks a ton for doing that great playthrough, Selmiak!  Awesome intro, btw.

RE Stealth: Thanks for the feedback. I'm planning to rework a lot of how the stealth stuff works, do the Goldilocks thing (not to hard not to easy).  I kind of just had enough time to get that little bit out there and functioning in the game with virtually no testing, so yeah.

A big aspect of the game plan this point is to make having power and running out of power be a big issue, for sure. Having all the augs functioning all the time would make her kinda be able to Supergirl her way through many potential puzzles, negating the pnc adventuring. So yes, her running out of 'battery bars' on her technomagic is definitely going to be a thing.

RE Lines for the killer walker bot: I didn't actually stream working on the walker's dialog anywhere, no.  My writing process can be a bit slow so I don't usually do that live. Although I might throw some placeholder lines into AGS in a pinch, or go over some stuff I've already written to show how it goes from an MS Word or Google Doc to code.
#455
AGS Games in Production / Re: Forgotten City
Sat 15/07/2017 00:04:50
Thanks very much, alphadalekben, for the feedback and suggestions.

And thanks Pilchard for yours. :)  There'll be more more terrifying machines, although I can't promise the sun will be up. ;)
#456
AGS Games in Production / Re: Forgotten City
Wed 12/07/2017 07:37:47
Quick question: what do you guys think about these potential names.

Kernel Failure. Kernelclasm. Oblitera. Annihila.

I'm leaning toward the first one myself.
#457
Ok, here are my reviews!

Rosaura Docelestial: Rescue from Despair
Spoiler
Fantastic job for a first-time AGS developer. And this guy finished first -- he should unlock the Speedy Gonzales achievement or something!

Loved the game, very sweet and kind-hearted, that's just about helping people out and being a good person just because. Kind of refreshing in that way.

Great work man!
[close]

Hang On
Spoiler
Great game, very tight and just enough challenge to the puzzles not to rage-quit. Love the unique art style here and the animations are all very well done. The writing is spot-on as well; the dialog feels natural, and the characters come off like real people. A rarer delight these days!

Great job!
[close]

Terror of the Vampire!
Spoiler
Awesome game, and very funny. Graphics are stellar, animations are amazing, pretty much everything is amazing here. It's also got something to say, and a heart, beneath the cartoon exterior, which you can't say about every game. Five overweight rodents out of five! :D
[close]

The Rotary Club
Spoiler
I am not a roguelime fan by any stretch of the imagination (I can't even spell it right), in fact this might have been the first real roguelyke that I have played, Mandle. But I could not stop playing "The Rotary Club" for at least an hour after I started. I felt like 5 again with my Nintendo, feigning the flu so I could stay home and beat that goddamn Quickman level in Megaman 2. Super awesome job, and a true feat of programming to make that out of the AGS engine, I'm amazed you did it in a month!

Graphics were also perfect for this sort of game. Controls themselves were super smooth, feels like piloting an actual helicopter! Not that I have any experience in that field, but it was very intuitive! The sound effects all added great and appropriate atmosphere as well. The shop was really fun to play around with too, an incredible amount of depth in this game that was made apparently in like 9 or 10 days (!#!(@?!!!!???) it seems like you could clock in hundreds of hours with this on Steam and share oodles of achievements to feel cool with your online friends like, "Insomniac - played for 48 hours straight". I'll probably win that award soon
[close]

The Robolovers
Spoiler
Awesome game! I finished it last night and it was a real blast. I'm all about the robots and cyberpunk, so this game was right up my alley.

Graphics are pro and it's obvious Tycho came from the industry. The writing is snappy and funny, and I really liked the 'leet-speak' character names (G1R7, etc.) and the witty wordplay that you can only really get away with in these sort of cyber-adventure games.

The puzzles were all pretty much spot-on. I got stumped by the janitor door bit, but it made perfect sense in retrospect. Probably if I was playing in the morning rather than around midnight it would've come to me sooner. :)

Took me a little over an hour to finish, I think.

Overall, fantastic job!
[close]

Bury Me In The Sand
Spoiler
Fantastic game, absolutely loved the color scheme!

It's very polished for a one-month MAGS job. The writing is great and lots of humor, lots of visual gags (some raunchy ones, but it's about getting some in the summer -- what do you expect!? :D ).

The puzzles are all well-done, nothing head scratching and all felt satisfying. The 'hearts scratched into the wood puzzle' was very original and well-designed. There's a lot more depth than the sunny cartoon feel lets on!

Highly recommended to any adventure lover, or adventurous lover! (Seriously, there is a great makeout scene and everything! :D )
[close]

Bustin' The Bastille
Spoiler
Awesome game! If Monty Python did adventure games, and comedy on the French Revolution, I imagine it would be something like this.

The graphics are great, animations are smooth, and everything really puts you into late 1700's France right around the Revolution. The writing is great, with lots of hilarious bits, especially if you know a little of the history. My favorites were the 'hero getting shot mid-speech' scene, and the 'house husband who does the sweeping, sewing, etc'. It seems to be a signature audience-expectation-subversion of Blondbraid's, and it works perfectly in Bustin' the Bastille.

5 beheaded fish out of 5!
[close]
#458
AGS Games in Production / Re: Forgotten City
Tue 11/07/2017 03:58:01
Thanks Tycho for the kind feedback!

Yes, I certainly wish there could've been more of this game for the competition.  Rest assured, if there is support for the game (and it seems like a lot of folks want it to happen), then there will be much more where this demo/prototype came from! :D
#459
AGS Games in Production / Re: Forgotten City
Sun 09/07/2017 00:36:43


The drone mothership.  (WIP)

AKA, an artist's rendering of Amazon taking over the world.

EDIT: Here's the livestream of making this background.

https://www.youtube.com/watch?v=TVPBVDF0_fg&t=1848s
#460
Completed Game Announcements / Re: Neofeud
Sat 08/07/2017 19:44:50
Sounds cool, thanks, alphadalekben!
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