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Messages - SilverSpook

#461
AGS Games in Production / Re: Forgotten City
Sat 08/07/2017 19:07:39
@alphadalekben: Haha!  Yes, a portmanteau or made up word that's suggestive / evocative would work here.

@dactylopus: Thanks!  I'm glad you liked it. 
#462
AGS Games in Production / Re: Forgotten City
Sat 08/07/2017 06:01:32
I will be doing live gamedev on this tomorrow, and in addition, I will be looking for a new title! "Forgotten City" was, as mentioned, always the working title, and so I am taking suggestions for the new name. :) 


#463
Completed Game Announcements / Re: Hang On
Sat 08/07/2017 05:51:54
Great game, very tight and just enough challenge to the puzzles not to rage-quit. Love the unique art style here and the animations are all very well done. The writing is spot-on as well; the dialog feels natural, and the characters come off like real people. A rarer delight these days!

Great work!
#464
Fantastic job for a first-time AGS developer.  And this guy finished first -- he should unlock the Speedy Gonzales achievement or something!

Loved the game, very sweet and kind-hearted, that's just about helping people out and being a good person just because.  Kind of refreshing in that way.

Great work man!
#465
Awesome game, and very funny. Graphics are stellar, animations are amazing, pretty much everything is amazing here. It's also got something to say, and a heart, beneath the cartoon exterior, which you can't say about every game. Five overweight rodents out of five! :D
#466
Fantastic game, absolutely loved the color scheme!

It's very polished for a one-month MAGS job. The writing is great and lots of humor, lots of visual gags (some raunchy ones, but it's about getting some in the summer -- what do you expect!? :D ).

The puzzles are all well-done, nothing head scratching and all felt satisfying. The 'hearts scratched into the wood puzzle' was very original and well-designed. There's a lot more depth than the sunny cartoon feel lets on!

Highly recommended to any adventure lover, or adventurous lover! (Seriously, there is a great makeout scene and everything! :D )
#467
Congrats man, I'm real excited for ya! :D
#468
Completed Game Announcements / Re: Neofeud
Fri 07/07/2017 19:09:10
Oh, the people receiving the Steam keys for Neofeud are people who've bought Neofeud on Itch.io. If you buy it there, you get the DRM-free version plus the Steam version.
#469
Completed Game Announcements / Re: Neofeud
Fri 07/07/2017 03:10:24
So the big news today is Neofeud is through Steam Direct, at last!

I'm now in the process of Steam-izing the game, adding achievements, etc..  Hoping to get this out on Steam and get you all your Steam keys, but can't quite set a release date at this time.  Stay tuned!
#470
On the Rotary Club three lives / no lives topic / how to get more people to play longer:

I'd say definitely shortening the time between a helicopter crash and starting the game again would help, even being able to just skip the entire title screen with escape or a click. This is one thing that wouldn't compromise the realism / rogue-like-ness of the game, but also people might not get frustrated as quickly.

I'd also say that roguelikes involve permadeth and thus greater difficulty -- that can deter certain players, but that's part of their appeal as it increases intensity, suspense, and excitement, for that more specific subset of gamers. This game is also a realtime dexterity / eye-hand coordination game rather than a point-click knowledge and logic game. In my limited experience in the community, the realtime dexterity-based games are just not the blue cup of tea of many of the AGS folks, and it makes perfect sense. As I came from the Mario, Sonic the hedgehog, and later FPS end of the spectrum, Rotary Club was kind of second-nature in a sense, like riding an old bike, and so I had a great time with it. (In fact, Neofeud I had originally designed to be a Megaman-like, SNES action platformer, with lots of running, shooting and jumping, if you can believe that! I only later switched to point and click adventure game after having difficulties with the Unity engine!)

So basically, don't feel too bad about it. As a veteran arcade-action gamer, I can say Rotary Club is top-notch, my friend. ;)
#471
Awesome game! If Monty Python did adventure games, and comedy on the French Revolution, I imagine it would be something like this.

The graphics are great, animations are smooth, and everything really puts you into late 1700's France right around the Revolution. The writing is great, with lots of hilarious bits, especially if you know a little of the history. My favorites were the 'hero getting shot mid-speech' scene, and the 'house husband who does the sweeping, sewing, etc'. It seems to be a signature audience-expectation-subversion of these devs, and it works perfectly in Bustin' the Bastille.

5 beheaded fish out of 5!
#472
AGS Games in Production / Re: Forgotten City
Wed 05/07/2017 20:49:59
Hey Creamy, thanks for playing Forgotten City!

Yes, the story itself definitely is nowhere near complete as I intended this to be a full game in the future, hopefully around the same length as Neofeud (10+ hours).

Since we had a month (slightly more for this competition) I spent a lot of time just trying to get a small piece of the game working and looking right, especially the infrared vision mode and stealth mechanics.  So a lot of the gameplay isn't there, especially after the first two areas.  There will be much more to the gameplay in the future if this becomes a full game.

Also, thanks a ton for buying Neofeud!  I do mean it when I say that buying Neofeud helps to get Forgotten City done, because right now the finances are not going to pan out for me to finish Forgotten City.  So thanks for that!
#473
Having a great time with 'Bury Me In The Sand'!  But now I'm stuck where

Spoiler
I need to give Earnie something to me by. Is there a way to get past this part of the game?
[close]
#474
Awesome game!  I finished it last night and it was a real blast.  I'm all about the robots and cyberpunk, so this game was right up my alley.

The puzzles were all pretty much spot-on, even if I got stumped by the janitor door bit. Probably if I was playing in the morning rather than around midnight it would've come to me sooner. :)

Graphics are pro and it's obvious Tycho came from the industry. The writing is snappy and funny, and I really liked the 'leet-speak' character names (G1R7, etc.) and the witty wordplay that you can only really get away with in these sort of cyber-adventure games.

Took me a little over an hour to finish, I think.

Overall, fantastic job! 
#475
Having a great time with this so far, but I am kinda stuck at the door-color puzzle. I got the card thingy, but can't figure it out. :O
#476
(Cross posting this very brief review / reaction from the Competition thread, for posterity! :D )

I am not a roguelime fan by any stretch of the imagination (I can't even spell it right), in fact this might have been the first real roguelyke that I have played, Mandle.  But I could not stop playing "The Rotary Club" for at least an hour after I started. I felt like 5 again with my Nintendo, feigning the flu so I could stay home and beat that goddamn Quickman level in Megaman 2.  Super awesome job, and a true feat of programming to make that out of the AGS engine, I'm amazed you did it in a month!

Graphics were also perfect for this sort of game.  Controls themselves were super smooth, feels like piloting an actual helicopter!  Not that I have any experience in that field, but it was very intuitive!  The sound effects all added great and appropriate atmosphere as well.  The shop was really fun to play around with too, an incredible amount of depth in this game that was made apparently in like 9 or 10 days (!#!(@?!!!!???) it seems like you could clock in hundreds of hours with this on Steam and share oodles of achievements to feel cool with your online friends like, "Insomniac - played for 48 hours straight".  I'll probably win that award soon.
#477
I am not a roguelime fan by any stretch of the imagination (I can't even spell it right), in fact this might have been the first real roguelyke that I have played, Mandle.  But I could not stop playing "The Rotary Club" for at least an hour after I started. I felt like 5 again with my Nintendo, feigning the flu so I could stay home and beat that goddamn Quickman level in Megaman 2.  Super awesome job, and a true feat of programming to make that out of the AGS engine, I'm amazed you did it in a month!

I haven't got to play much yet, still looking forward to getting to the other entries!  The Robolovers thing has orgasmic visual style! :D
#478
AGS Games in Production / Re: Forgotten City
Tue 04/07/2017 02:56:39
#479
AGS Games in Production / Re: Forgotten City
Mon 03/07/2017 11:38:58
I don't have energy to social mediate this thing right now, just spent the last 36 hours cramming as much as I possibly could into it, along with Mrs. Silver Spook who soldiered through the voice acting with much chocolate.

But here you go, AGSers:


The Forgotten City Demo!

#480
Indeed! Good news is, looks like my game finally went up! 



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