Yes, I have a free game up on Itch.io that I off-handedly made in a week with some AGS folks that has hundreds of downloads.
Once you start charging money, that number drops a magnitude, unfortunately.
As I understand it, Steam takes a bigger cut of the revenue, whereas Itch.io let's you set the revenue split (you can actually make it 100% for yourself, but that's a dick move). I know it might be kind of a "hush-hush" thing, but can anyone hint at the Steam cut or *coughjustmessagemecough*?
Once you start charging money, that number drops a magnitude, unfortunately.

As I understand it, Steam takes a bigger cut of the revenue, whereas Itch.io let's you set the revenue split (you can actually make it 100% for yourself, but that's a dick move). I know it might be kind of a "hush-hush" thing, but can anyone hint at the Steam cut or *coughjustmessagemecough*?