The new stuff is awesome! Keep it comin'.

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Show posts Menu //Sound FX Volume
Game.SetAudioTypeVolume(eAudioTypeSound, defaultSoundFXVol, eVolExistingAndFuture);
Game.SetAudioTypeVolume(eAudioTypeAmbientSound, defaultSoundFXVol, eVolExistingAndFuture);
sldAudio.Value = defaultSoundFXVol;
//Music Volume
Game.SetAudioTypeVolume(eAudioTypeMusic, defaultMusicVol, eVolExistingAndFuture);
sldMusic.Value = defaultMusicVol;
Quote from: JSH on Wed 07/12/2016 13:29:23
Announcement time! Pontus "StillInThe90s" Lund has joined the team as an Assistant Animator![]()
If you haven't already, be sure to check out his short and sweet game, Camp 1: http://www.adventuregamestudio.co.uk/forums/index.php?topic=52224.new#new
if(mouse.Mode != eModeWait)
{
//Show the label
}
else
{
//Don't show the label
}
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