Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SilverSpook

#681
AGS Games in Production / Re: The Aftermath
Wed 04/01/2017 19:23:46
The new stuff is awesome!  Keep it comin'. :)
#682
In the default game I see that the game sets the default speech and sfx volume in the 'initialize_control_panel' function.

Code: ags
  //Sound FX Volume
  Game.SetAudioTypeVolume(eAudioTypeSound, defaultSoundFXVol, eVolExistingAndFuture);
  Game.SetAudioTypeVolume(eAudioTypeAmbientSound, defaultSoundFXVol, eVolExistingAndFuture);
  sldAudio.Value = defaultSoundFXVol;
  
  //Music Volume
  Game.SetAudioTypeVolume(eAudioTypeMusic, defaultMusicVol, eVolExistingAndFuture);
  sldMusic.Value = defaultMusicVol;


Now if the player quits the game and restarts, the volume seems to go back to the default values.

Is there a way to make so if the player makes some changes to the volume sliders, these changes are still there the next time they start the game up?

Thanks
#683
Hey does anyone happen to know how I might be able to get in contact with TheBlindRabbit?  Haven't been able to get in touch with him through the forum for a while.
#684
AGS Games in Production / Re: Neofeud
Mon 02/01/2017 07:29:06
We've made it into 2017 and the world isn't yet a *complete* Kafka-esque dystopia, congratulations everyone!

The bullhorn news of the moment is that voice acting is nearly complete and the game itself has been run through a litany of stress tests and proven itself to be more stable than the global banking system!

Here's the full status report:

-Voice Acting 90% - ALL MAJOR parts have been cast! Just a few more second and tertiary-tier characters are needing some surrogate voice boxes. Big thank you and shout out to Neofeud's hard working voice actor/actresses



@bittersweetdb - The official queen of Neofeud (She literally plays one in the game), one of the longest running patrons of Neofeud, and friends of myself. We can't thank you enough!



@AmayirotAkago This guy's voice gets any deeper he's going to hit magma! Can pull off the 90's Movie Announcer voice with ease and super talented to boot. Also super hard working -- even when I sent him the 2030 equivalent of a Presidential State of the Union address clocking in at over 2000 words, he hammered it out -- with a ton of alternate takes! Do look him up!



@brandoHOV Extremely experienced and talented actor from stage to film to voice overs. This guy is a total pro and a joy to work with. Check out his awesome blog here: brandonchovey.net and look out for his upcoming 5th novel!



Johnny Lil Toe The man of many voices, plays everything from Hippy Terminators to douchey corp-suits to jackbooted jarheads. Johnny was instrumental in filling the countless varied roles in Neofeud. And a super hard worker with lightning turnaround times! Check out his Youtube and wish'em a happy new year!



@nikumubeki AKA "Fast Gamer" - I voiced "Number One" is his game Deus Ex Nihilum which was a Total Conversion mod for Deus Ex. As someone who's taken a year and a half to do a Deus Ex TC myself, this is a truly Herculean task. An incredibly hard worker and multi-talented individual, do check him out!



@Colm_E_Fitz "A cartoonist, bedroom game dev, occasional writer, comic nerd and a fan of good music." If Amayirot has deepest voice, Fitz has the "Claw from Inspector Gadget" and "demon-ey dark lord" voice market cornered. Always a funny and real swell guy, and longtime Neofeud supporter.



And of course, yours truly will be playing these two clowns!



And, Mrs. Silver Spook will be playing Princess Sybil. Well, once yours truly stops throwing his dirty Fallout t-shirts in the "clean" laundry, and brings home a box of Godiva and roses. THEN she'll play Princess Sybil. :)

-Debugging 85% - As previously mentioned, the game has been run through the wash several times through by the extremely hard working and top-notch alpha tester TheBlindRabbit There are still some music and voices to add with an additional pass to make sure there is no 'unintentional dubstep' glitches or voices suddenly speaking in tongues, but the gameplay itself appears to be nearly free of major game-sploding bugs and major discrepancies!

-Music 95% - I'm in the process of adding and refining more of the soundtrack to precisely fit the tone/emotion of each scene, along with mastering the SFX, speech and music levels, but we're nearly there!

-Sound FX 80% - Working on this simultaneously with the above!

-Story: 100%

-Backgrounds 100% ?

-Characters 100% !

-Programming 100% :D

Thanks again to all the voice actors/actresses, testers, patrons, word-spreaders, supporters, nice-word-sayers, and everyone else whose helped make Neofeud a reality!

Happy 2017! No fate but what we make, so let's make it a sweet one!
#685
Pregnant thief!  Sounds like a fascinating character.  Can't say I've come across one before.
#686
Quote from: JSH on Wed 07/12/2016 13:29:23
Announcement time! Pontus "StillInThe90s" Lund has joined the team as an Assistant Animator :)

If you haven't already, be sure to check out his short and sweet game, Camp 1: http://www.adventuregamestudio.co.uk/forums/index.php?topic=52224.new#new

Congrats to Pontus! 

Camp 1 was one of my first official AGS experiences outside of Wadjet Eye, and it was probably one of the most memorable.

Also, fantastic new screenshot!
#687
AGS Games in Production / Re: Neofeud
Thu 29/12/2016 01:51:09
@Blondbraid: Happy New Year!

@Morganw: Nice catch my friend. :)
#688
Awesome job.man! Going to have to up the price on the game a few bucks just for those anims!
#689
AGS Games in Production / Re: Neofeud
Sun 25/12/2016 19:41:00
Merry Christmas, Neofeud fans!  May your Neofeudal rulers be merciful this Christmas and not Scrooge-out on you.

#690
AGS Games in Production / Re: Lamplight City
Fri 23/12/2016 19:00:41
Looking awesome dude!
#691
Looks pretty great! All the moving parts are in place!  Nice work there.
#692
AGS Games in Production / Re: Neofeud
Sun 18/12/2016 09:24:04
Thanks Blondbraid. :)

Do share it far and wide!  Increases the chances of a sequel! ;)
#693
Fantastic job here.  Definitely a must play!
#694
Looks pretty awesome man!

I would throw my own larynx in if I had some time to spare.  Perhaps if a second installment comes out later!
#695
Recruitment / Re: Ebook Cover Artist
Fri 16/12/2016 07:14:43
Would take you up on this but I'm super swamped with the release of Neofeud at the moment.  Maybe when the metric ton bulk of the work is done I'll take you up on it if you're still looking. :)
#696
I'm having trouble getting a repeatedly_execute_always() script to stop displaying a 'hover label' during cutscenes, when the mouse goes into eModeWait.

Code: ags

  if(mouse.Mode != eModeWait) 
  {
    //Show the label
  }
  else
  {
    //Don't show the label
  }



The thing is, even when the game is blocked, the label is still shown.  Is there some other way to tell whether the game is being blocked at the moment?  Thanks.
#697
AGS Games in Production / Re: Neofeud
Sun 11/12/2016 12:35:03
Update on progress: I've hired on several voice actors and a tester, and things are really coming together!

I've got one or two more big roles to cast, but other than that, Neofeud is on target! 

I'm currently exploring website and distribution options.  Probably will end up selling straight from a Silver Spook Games site in the beginning.  All the Patreon folks who've put in at least $20 will be getting the game a couple days early (haven't made the official announcement but it's coming!).  The equivalent of pre-ordering.  So if you want to get the Let's Play and Review scoop- become a Neofeud patron!

[embed=1020,630]http://youtu.be/VW3-skxPYAo[/embed]
#698
This is a somewhat obscure problem but essentially, in order to prevent music skipping while changing rooms, I added "Multithreaded=1" to acsetup.cfg.  This works for the skipping problem.

The issue is, now when I have sounds played close together in quick succession, the sound doesn't retrigger on each play() command, but seems to wait until the entire sound file has played before triggering another instance of the sound.  This is noticable for example if there are several gunshots close together, or a crank that starts slow and speeds up.

Thanks in advance for any suggestions!
#699
Excellent!  And don't worry, MAGS takes a lot out of ya.
#700
Excellent work, and quite an original color palette!  Good luck with this.
SMF spam blocked by CleanTalk