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Messages - SilverSpook

#761
Looks fantastic!  I do hope that guy can get some action eventually in this game. :)
#762
AGS Games in Production / Re: Unavowed
Thu 08/09/2016 21:19:04
Livin' the dream! 

Who did that big Unavowed poster by the way?  Looks uber spiffy.
#763
AGS Games in Production / Re: Neofeud
Tue 06/09/2016 21:11:40
@Cassie: Thanks, and I'll be sure to give you a call when it's time for stomping them bugs. :)

@Blondbraid: Ah, yes of course, there will be a Marie Antoinette reference of three included.  The French Revolution and Sophia Coppola movie were major inspirations for Neofeud.
#764
Looks fantastic!  Yeah definitely reminds me of old frame-by-frame animation, almost retro-Disney.  Really cool stuff.
#765
Awesome, sounds like a fun sailing game!  Reminds me of Apple / Dos games with the interface and color schemes.
#766
True artistry over here.  Stop making us look bad, man.  (JK)

I'm very intrigued by the concept of a sea of wax from a melting candle (what I gather at first glance from the image).

Keep it up, mate!
#767
AGS Games in Production / Re: Neofeud
Sat 03/09/2016 21:08:07


"This is your fault we're in this secret offshore prison, robot John Connor!"

"Bite me, Syrian Bruce Willis!"

The big news is, Neofeud's official alpha is very, very nearly finished, with essentially all background scenes completed, and most all of everything from art to writing to programming vanquished, with exception of voice acting, which will be the final stage.  I'd hesitate to say the work is "Finished" with a capital 'F' since any game developer or programmer knows, testing and debugging is half the battle. Contrary to GI Joe's advice.

Still!  Much much work has gone in and there is again much thanks to be distributed.

Before I get into it, once again, credit where credit is due:

THANK YOU!

Thanks to @ssmigiel again for contributing a staggering 11 tracks to the Neofeud soundtrack. <a href=https://s3-us-west-2.amazonaws.com/neofeud/Loop2-MIX.wav> Here's a sample of some of the fresh, and appropriately industrial music.  </a>


For more awesome tunes from the producer, Scott, you can go to grievous.bandcamp.com or find him on Twitter at the above-mentioned handle.

The other half of @minxilla, @bittersweetdb has also given some great auditions and will likely be doing Neofeud voice acting in the near future, schedules permitting. so look forward to her vocal talent on a future Neofeud trailer.

Thanks also to Noirjyre for continued support and helping with figuring out how to do this merchandising thing! We're learning micro-business skills to keep the work going all the time nowadays, so thanks for the help!

One last thank-you to Ian Ruotsala (Xenophile), who is currently looking for programming work.  As the other coder who worked with me on the Deus Ex-based game Terminus Machina (which received 9.5/10 on Moddb) I can say that Ian has the programming chops, so do hire him! 

All of this is above and beyond their official monetary patronage, so, truly, a huge thank you from yours truly for supporting me and creators as a whole.

At any rate, here's a full status report on Neofeud:
-Backgrounds: 100% done. Some animations remain but scenes at this point are pretty set.
-Story: 95% done. Just need to write prologue(s).
-Programming: 95% crushed. Just need to flesh out the final levels.
-Characters: 95% finito. Just a few more animations of chestbursters exploding from the liquid metal entrails of the US President. 110% of character portraits completed -- counting additional portraits painted for Neofeud Patreon supporters.
-Music: 95% complete. Again, big shout out to @minxilla for helping out with awesome tracks.
-Voice Acting: TBA -- Going to finish everything else and test enough to get an absolute cut of the script before getting in the global virtual soundbooth with voice talent.
-Sound: 60% but this is a minor mole hill compared to the rest of the Mt. Everest-worth of work.


Here is some additional work that has been completed over the past month:



The G-8 Economic Summit



"Prosperity has never been greater.  The flourishing of all of our houses remains at all time highs.  Gross Celestial Product is up 30%, and dynastic employment amongst titled, fully-documented sentient species is at 99%. The outlook on luxury good consumption is remarkably bullish: geosynchronous resort cities are booming, luxury skycraft and spacecraft are churned out by labor-free robotic plants by the dozen.  Our Martian Colony has broken ground on a second private resort-city with Venus terraforming coming along smoothly, and profits from asteroid mining has taken off."

"We have never been more prosperous, our future has never been brighter, in all of history.  Dare I say, we, the Neofeudal elite, are doing God's work.  Now, I'm not one for self-congratulation, but I think we all deserve a round of applause."



The Fulcrum Palace



"The Fulcrum Palace. Constructed by my father, Warren Clington-Busch, this 'crown jewel' above Coastlandia is estimated to have costed as much as the entire Stratoplex city below it -- a living symbol of wealth inequality."

"It contains millions of carats worth of diamond and is adorned with ten times the gold ever mined from Earth, harvested from a rare 'auric comet' captured by lightspeed spacecraft half-way to Alpha Centauri. My father purchased the most prized artifacts of the Louvre and the Smithsonian when the United States and European Union went bankrupt as their economies withered up, installing the Mona Lisa and the Declaration of Independence smugly into his personal galleries."

"The heart of The Fulcrum is classified, but conspiracy theorists suggest it is powered by a massive black hole."

"I like to joke that the 'black hole' powering it is the unfillable void in my father's ugly, loveless heart. He doesn't find that funny."
#768
One option is to write the entire story beforehand.  Then just build the rooms that you need, like a director would scenes from a screenplay.

A lot of times (for me at least) I have an idea for the direction of the story, but things do change during development.  Also, things that sound good on paper don't work so well on screen or in AGS, a fairly limited game engine.  So just have a rough idea of where you want the story to go, and then start building the scenes.  I usually make up puzzles depending on when they make sense in the story. 

Simplest would be, there's a door in this room.  Maybe it's locked?  Player has to figure out how to open it.  But don't do that if it doesn't make sense, like if it's the person's own house.

You can always change the order of rooms, so like, let's say you wanted the player to start at their house (room 1) then go to the bank (room 2) and then go to the shopping mall (room 3) and you built them in that order.   Then you change your mind and want the player to go to the shopping mall before the bank.

In script you'd just do:

player.ChangeRoom(3);

at the end of room 1, and then

player.ChangeRoom(2);

at the end of room 3.  You can have the player move to any room at any time, they don't have to go to rooms in order.
#769
Trying to subscribe but getting no confirmation emails... Anyone else have that problem?
#770
Sounds pretty awesome, tigris!

Damn, you have a full-time Let's Player?  That's crazy.  I've got to get all my gamedev pistons firing on Neofeud so I can get it shipped and on your Twitch!

Good luck with the community building.
#771
AGS Games in Production / Re: Neofeud
Mon 29/08/2016 04:06:33
Thanks guys!

@Cassie I will be sure to give you heads up and the special premium 'pre-alpha tester' option for buying the comic or whatever it ultimately turns out to be. :)

@Blondbraid: Yeah, I might be a snowflake staging a rebellion in hell, but I kind of hope that Neofeud might push the envelope a little towards making games less about 'kiddie' diversions and content and something more 'adult' (as in 'deals with complex relevant issues' not 'X-rated titilation').  I'm not going to be so hubris-filled as to put Neofeud at the level of The Watchmen or Gaiman's Sandman series, but I have already snuck in a humblebrag just now, so there you go.  :) 

Yeah, I am actually a little worried kids might pick this game up and be traumatized / scared / bored by Neofeud due to some sort of accidental mis-marketing, the way some parents were horrified, taking their kids to Deadpool, thinking it's "another one of them kiddie comic book movies, he looks like that Spiderman guy!".

Then again, I played Mortal Kombat at age 7 and I turned out ok.  Ostensibly. :)
#772
AGS Games in Production / Re: Neofeud
Sun 28/08/2016 02:18:04


"There are no flawed people in paradise!"

Neofeud, coming to a fascist-topia near you.

Anyway, here's another process-piece to show development of yet another scene.  Don't want to give too much away to avoid spoilers but let's just say you don't want to wind up in this particular facility. 
#773
Recruitment / Re: Unity super secret project
Fri 26/08/2016 09:18:00
I'm currently wrapping on Neofeud, but I have used Unity in the past and I love all the Wormwood Studios games and Until I Have You. 

I'm open to talking!

Oops, my bad just noticed the topic is ancient!
#774
Great work man!  I like strategic locker to cover the police nudality.  :)
#775
AGS Games in Production / Re: Ghostdream
Thu 25/08/2016 23:41:14
Glorious art, comrade!  This stuff should be in a museum or gallery somewhere. I'd buy a print at a con.
#776
AGS Games in Production / Re: Neofeud
Thu 25/08/2016 07:46:15
Thanks for the feedback CrashPL!  I'll look into the graphic novel and the bundling of Neofeud-related world materials with the game for sure.  Perhaps the extras could serve as a reward for pre-ordering. :)
#777
Looks pretty sexy man! 

I hope you can make a cat Moustache with those wispy tails of wheat.  :)
#778
Recruitment / Podcast Co-Host
Mon 22/08/2016 11:00:01
Hey all, I've been listening to / seeing a lot of podcasts popping up, and was interested in starting one to help get more exposure for my projects such as Neofeud and also just to have fun.  I am pretty new (read: never done one) to the podcasting thing, but I have done a lot of recording of voice, music, video, and game making so the technical shouldn't be a big issue. 

If anyone has some spare time once a week or whatever, has some interest in AGS, games, game dev, 80's 90's movies, flux capacitors, or something else that might make sense to talk about, let's give it a shot eh?!

If interested, message me, reply here, email, smoke signals, communicate through sequentially flashing Christmas lights, or whatevs! 
#779
AGS Games in Production / Re: The Aftermath
Mon 22/08/2016 02:17:32
Awesome art style!  I also like the fact that you can use the CBS logo as a verb in this game.  It's about time you can bring out Steven Colbert to satire a jackbooted door guard into such a state of roasted shame that he gives up his keycard. :)
#780
AGS Games in Production / Re: Neofeud
Sun 21/08/2016 03:47:31
@Blondbraid: I have actually been considering creating a graphic novel / comic book version of Neofeud.  It's been a ton of work and a whole lot of it has been creating these unusually large art pieces.  I have heard from some fans that they may not have the time to play the entire game but love the Neofeud artwork and concept, and I'd like to be able to let them experience the story and visuals without necessarily having to install and play a Sierra/Lucas Arts-style point-n-click adventure game. 

An art book sounds like a cool concept actually, and I am planning to create some prints / stickers / merchandise for an upcoming comic book convention (which has a rather sizable, and always growing artists' alley).  In all sincerity, I am taking suggestions for ideas of potential uses / products that could be made using Neofeud's two years or so of work. :)

One final thing: is anyone interested in starting / doing / helping me figure out this whole podcasting thing?  I have recorded a lot of videos, music, etc. in my time, but never done a podcast, and it seems like an awesome thing to do nowadays, both for fun and exposure for your projects.  I understand a lot of these podcasts are 'two-person-duo' type affairs, and so if anyone is interested in potentially being a partner with 'ol Silverspook, let me know. :)

Oh, and here's a repost of the sky palace 'process gif', for context. 

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