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Messages - SilverWizard_OTF

#101
Look, i don't know which version of AGS you have, but i can give you information only for version 2.6..
  You can do these things:
To hotspot load game, to the interaction editor, select run script. To runscript-screen, use the script command LoadGame ( i think that's the command, see help ags's program for more information).
  To Quit game, use the script command QuitGame(0).
I hope i helped
#102
Well, you can use the script command InputBox(....). Ehm, at least that was the script command to AGS version 2.6 Something like that should exist to your version
 
#103
General Discussion / This damned thunder
Fri 01/07/2005 16:16:18
It was a peaceful night. Suddenly, a great storm of thunders came upon Silver Wizard's Tower. And guess what: My modem broke down from that!
My computer had been turned off, but due to the modem was connected with the telephone's plug, it was damaged by high voltage.
Ã,  So, as a Wizard i recognise my mistakes, and i recommend you: During storms or thunder (or during whatever the Dark Powers send to you) ALWAYS disconnect your modem from telephone's plug. Personally, i stayed out of Internet for months (now i have created a new modem with anti-magic protection)


Ã,  Ã, 
#104
Using AGS to create a multiplayer game has some difficulties beyond how you will create it.
  First of all, it must be REALLY EXCITED to make players to join in your game (in my opinion). I don't doubt about your creation-skills, but i don't think that you can reach the quality of counterstrike for example.
  It will be interesting to find out how you will create a multiplayer game only for your education. But don't expect hours of multiplayer-gaming with users of AGS.
 
#105
General Discussion / Re: Sierra Art Cells
Wed 09/03/2005 20:28:14


Anyway, maybe you should search yahoo or google (type "Sierra online art cells")
#106
General Discussion / Re: Sierra Art Cells
Wed 09/03/2005 20:27:05
What's the "Sierra Online art cells"?
   (Sorry if you find silly the question)
#107
General Discussion / Re: About soundfonts
Tue 08/03/2005 20:34:39
Thanks for the information
#108
Personally i think that creating global variables that represent your characters' (heroes and enemies) health points, is a very good idea.
  With the process i described you before, the Health Status Gui will show the values of your variables. So, if your hero is strucked by enemy, you have just to script: hero_health=-20 (for example). Also then, you can run a conditional:
  If(hero_health>0) {
     //your code here
   }
  If(hero_health=<0) {
      Quitgame(1);
   }

Also, in my opinion an attack can be achieved using functions. as i described above (with some tricks, you can add these features to real time battle).
#109
General Discussion / Re: About soundfonts
Mon 07/03/2005 19:45:52
It is a pity that SoundBlaster 128 doesn't support soundfonts.
Anyway, thanks for your suggestions.

Something last: Do new soundcards (such Creative Platinum) have midi that are high quality as the sounds of a synthesizer?
#110
Hey, you don't have to upload it (by the way, is there any free site, where is available the uploading of file under 8MB size?).

Anyway, i insist, the best part is the moment you finally end it, and then you play it, congratulating yourself for the work that you have done!
#111
In my opinion, the best part in the creation of a game, it's the time that you finally end it!
#112
My friend, i had the same problem too when i was trying to create a Battle-System for my game.
Well, hear what i did:
1. I created a new GUI, which was revealed only when a battle was started. In this GUI, there were written my hero's (Isildur) health statues and his enemy health statues like this:
Ã,  Ã,  ......................................................................
Ã,  Ã,  .ISILDURÃ,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  ENEMY
Ã,  Ã,  .
Ã,  Ã,  .50Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, 50
Ã,  Ã,  .
Ã,  Ã,  .......................................................................

I had labels that were represented health stats, in which were wrote by default the number 50.

Now in the game:
When the enemy hits your hero, then you should add after the hit animation, the script command SetLabelText(6,1,ii_health); "ii_health" is a variable which is decreased too (it has also by default the value 50) with the script command ii_health=-20 (for example if you want too be decreased the health by 20 points).
Then you should run a conditional like:
Ã,  Ã, If (ii_health<=0) {
Ã,  Ã,  Ã, display("You have lost")
Ã,  Ã,  Ã, quitgame(0);
Ã,  Ã,  Ã, }

You might want to see this part from my code, for more help:

int isildur_health;
int badguy_health;
int who_starts;

function isildur_punch() {
Ã,  int punch=Random(1);
Ã,  if(punch==0) {
Ã,  Ã,  Display("You try to hit him to the face...");
Ã,  Ã,  Display("But you missed!");
Ã,  Ã,  }
Ã,  else if(punch==1) {
Ã,  Ã,  Display("You try to hit him to the face...");
Ã,  Ã,  Display("He can not stop you!");
Ã,  Ã,  Display("He makes a step back...");
Ã,  Ã,  badguy_health-=20;
Ã,  Ã,  string ii_health;
Ã,  Ã,  string ib_health;
Ã,  Ã,  StrFormat (ii_health, "%d",isildur_health);
Ã,  Ã,  StrFormat (ib_health,Ã,  "%d",badguy_health);
Ã,  Ã,  SetLabelText(6,1,ii_health);
Ã,  Ã,  SetLabelText(6,2,ib_health);
Ã,  Ã,  Wait(20);
Ã,  Ã,  }
Ã,  if(isildur_health<=0) {
Ã,  Ã,  Display("You can not believe what happened...");
Ã,  Ã,  Display("YOU HAVE LOST THE DUEL...");
Ã,  Ã,  NewRoom(51);
Ã,  Ã,  }
Ã,  if(badguy_health<=0) {
Ã,  Ã,  Display("VICTORY!");
Ã,  Ã,  Display("Mary-Ann might learn about this...");
Ã,  Ã,  Display("And that would be your best reward!");
Ã,  Ã,  Wait(20);
Ã,  Ã,  NewRoomEx(36,190,240);
Ã,  Ã,  return;
Ã,  Ã,  }
Ã,  Wait(1);
Ã,  }

Where each FUNCTION represents a kind of attack in my battle system.


At last, do not forget to make the necessary adds to the Script Header, in order to be able to use your global variables to Room Scripts if you wish.

Here is on example from my code:
Ã,  Ã,  SCRIPT HEADER
import int isildur_health;
import int badguy_health;
import int who_starts;
import function starti();
import function startb();
import function isildur_punch();
import function isildur_kick();



That's all! I hoped i helped you a bit. Please send me a reply in order to learn if this code helped you.
Ã,  Ã, Good luck


Also if anyone that reads this message, finds this code useful for creating rpg battle systems, please let me know!!!
#113
General Discussion / About soundfonts
Sun 06/03/2005 18:54:03
Hello
I found some soundfonts that i wanted to improve my sound card's midi sounds.
I have SoundBlaster PCI 128.
Does anyone knows where should i put this soundfonts in order to be available to programs like Finale 2000?

Thanks for your help
#114
For this kind of game, mouse as well as object script function will offer a great help
#115
Well, will you put it to the tutorials section?
#117
I do not know about bluetooth, but it has infrared. But i am interesting about the Cable, i do not want to buy an infrared device.
I would like only a small and free program that makes the connection between my phone and my PC, only for to transfer my phones's pictures to my PC.
#118
http://www.2dadventure.com/ags/ScriptTutWord.zip

From there you can download the Tutorial. It is a little big, so you might want to configure your printer's zoom settings, in order to print two pages in one paper (more practical this way).


#119
Yes i was seeking something like that.
But unfortunately, MPM is too big. Isn't any smaller program? I just want to transfer phone's pictures to my PC. I thought that a program that could make that, would be only a few Kbs.
#120
Hello users of AGS
I bought recently a Siemens CX65 and a data cable to connect it with my PC.
Do you know from where can i download (free!) a good software, that transfers data between the phone and the PC?  (I know that the data cable has a cd with a software driver, but for some reasons i can not deal with it)

I know this question hasn't to do with AGS, but it is very important to learn how to do at last this connection!

Thanks for your time and for your help
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