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Messages - SilverWizard_OTF

#181
You can use the Random(int max) script command, to make a battle system.
  When its values are e.g. 1,3,5,7,9 then the monster hits the player.
   When its values are e.g. 2,4,6,8 then player hits the monster.

And when player gets an armor, then maybe one possibility oh hit (e.g. 1) is disabled (because he will be stronger).
Well, you can place this code to repeatedly_execute, for to have a battle system like Quest for Qlory.

I think this script command will help you.
#182
Hey, we all have "silly" questions some times (silly means very easy to be answered even by a novice). You shouldn't be so cynic.
#183
I was refered to ShakeScreenBackGround, which is not blocking.
ShakeScreen is bloking.

Well, puting ShakeScreenBackground to repeatedly_execute, will make this that Oswalt wants.
#184
That is a great idea!!
#185
Well, i made some experiment and i think thatÃ,  it is based on the values that you will set.
I did this:Ã,  Ã, ShakeScreenBackgroung(50,10,10);
I mean, i put the last two values the same. And with that, it was shaking only verical.

Well, try it!Ã,  Ã, With values 50,10,10.
-------------
Oh, and put it to the Repeatedly_execute, allright?

--------
Oh, i realised that with this command, the screen shakes only vertical, to me  you know!   Maybe it is because of the resolution, or colour depth..
I have 800*600 and 16-bit.
#186
You just select (browse) where to put the files that will be extracted, and then from these files, you select the  agsedit.exe

You mean you downloaded AGS 2.61 i suppose
#187
Maybe you could represent an effect like this with a ShakeScreenBackground script command. 
#188
OK, thanks.
Just one last question: Is it possible  to create a circle, which won't be filled?
And more than that, to be filled, but with different colour from its  outline?
I have searched, but i couldn't find any function that satisfies these requirements.
#189
General Discussion / Re: Athens 2004
Thu 12/08/2004 09:36:28
Kostas Kenteris and Pyrros Dimas will definetely make Greeks proud, once again.
 
I recognize you from the edge
Of your terrible sword.
I recognize you from your aspect
which is with haste counts the globe
From Greek's bones you were borned
you are Greek's most holy  virtuousness
And like firstly, with so valor
I am yelling: Hail to independence!!!

Well, this was an english   translation of Greek's national anthem. At least i tried to looks like it.
#190
At the intercation editor, (after your cutscene) cal RunScript, and type:
     FadeOut();
Then close the script, and choose MoveNpcToDifferentRoom .
Then call again RunScript, and type:
      FadeIn();

I hoped i helped you a bit.

Or you can, after your cutscene, immediately choose MoveNpcToDifferentRoom, from the interaction editor.
#191
Thanks, SSH!! That worked perfect!
  Well, i still wonder why it didn't worked with RawDrawCircle(200,150,radius), but never mind!

I will try with StrFormat, too.

#192
Well, i typed this code:

RawClearScreen(0);
RawSetColor(1981)
string radius;
InputBox("Give the value of the radius",radius);
StringToInt(radius);
RawDrawCircle(200,150,radius);

The problem is that  any number i type,  the computer fills its screen with green (Which is the colour that  should have the circle, by the way).

Can anyone tell me what 's going on?
#193
Maybe you can represant your health stat with an object, that will be located somewhere in your screen.
   You can have the Random(int max) script function.
If Random gets 1, then the good guy hits, and run animation, where the monsters is hurted by the player. And the object that represents monster's health, would be change view,  to announce that the monster is hurted. The same things for the player character.

Now, you should have a variable (maybe a SetGlobalInt) for character's health and one for the monster.  Their value will be according health. When e.g. character is hurted, his variable will be decreased by one point. When it reaches zero, it dies (    if(SetGlobalInt() == 0) {   // your code here

I hoped i helped a bit.
#194
Hey, you should be more patient! Maybe some guys that read your message,  do not know the answer but they try to think what you can do about it!

BE PATIENT!!!
#195
I have made a full Scripting tutorial for 2.61  (I have taken scripting's information of the windows help version of the manual) and transfered it  to a WORD file. What shall i do to post it to the Tutorial section of this website?

I hope there isn't something like that. At least, i searched the tutorials and i didn't notice something like this.
#196
Thanks.
Also, could you tell me what values can this variable take
(I was also wandering why is it called Z CO-ORDINATE)
#197
Thank you, it is exactly what i was looking for
(I hoped it could store files bigger that 1MB and for long periods... but  anyway...) 
#198
Thanks for your help.

Anyway, so i could something like that even with a  MoveCharacterDirest script command, couldn't i?
#199
I was wondering what is this "character[ ].Z" variable.
How can i use it to my game (Is it a kin dof co-ordinates?, like x or y?)

Can i use for to make my character do a kind of   "jumping" action
(e.g.  press a key, and jumps over a cliff).

Thanks for your help
#200
Hello

I know that i must upload any file i want to post in this forum, to another one, and just type its link here.

I have made a sample of a certain kind if game, and i want to post it at demo section. Well, do you have to suggest me a place where i can upload it? I do not have any website.

Thanks for your time
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