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Messages - SilverWizard_OTF

#201
Probably AGS can't recognise what you want, to end cutscene or to pass the current speech line (because you set mouse or key-- no auto remove). Anyway, i think you should set  mouse only and to increase speech's text speed (game.text_speed variable) for to be seemed like the player must click for removing the speech.

I hope it helped a bit
#202
It doesn't look small to me (and with 800 X 600 resolution).
Anyway, maybe you should make a custom Guit-Game-Gui,  enough big to fit to your new fontt
#203


Input Height: 0
and Width: 0

With this, the STATUSLINE will be invisible
#204
Strange.

Anyway, create a new game (default template). Then, just export its Gui.

Then, to your game, click import gui. It should replace your Gui, including the STATUSLINE.

Another good way to almost dissappear the statusline, is to decrease her height and weith
#205
Hmm. go to the Gui's script editor end delete everything that has to do with STATUSLINE (Ehm.. make a copy first)

Edit* Hey, did you try to run your game? It must be worked!
    (To me it worked)

#206
You should give more information. For what do you want this Gui, and what    is its purpose in your game?

#207
You can just go to STATUSLINE, and click Delete this Gui.
                                                            (Down-Right side of the screen)
#208
Thank you very mutch, Ashen.

Well, ParseText command was for something else.  I just wanted to continue with some If(Said....) statements.

#209
You are right, i forgot to remind that it is needed  a new, larger size, font to be imported.
#210
Hello.
I was using: 
string object 
InputBox("I would like", object);
ParseText(object);
DisplaySpeech: "GANDALF, "I would like %d", object";

But when my character talks, It says: "I would like 12195212"., and not variable's value.  What am i doing wrong?
                   
#211
If you want to a specific room to change Font Size, then you can call the script command SetNormalFont ( //font numbe) to "before fade in" area  . When you will be leaving the screen, then you will use again this command to set your starting font.

#212
I you want to run your dialo when you enter the room, then just put the script command RunDialog() to the room script--> after fadein.
   If you want to run the dialog only once, then put it at --> first time player enters screen

#213
Well, sometimes...
#214
I got confused a little (something that rarely happens to a wizard, by the way). Do you mean that  you want to disable your character's ability to read, to a certain room? If you have a cursor that represents this ability, then the script command DisableCursor ( //cursor number)
is for you
#215
Maybe with a MoveObject command. You can add more than one MoveObject commands, in order to create an animation. (Also, if you want the object to ignore the walkable areas, you could use the MoveObjectDirect script command)

I hope that these will help you
#216
Thanks for the advices
#217
Hello
About the IsTimerExpired function,  how can i create it, in order to be able to use it?
Also, some hints about creating generally Functions (on_event, customs...) would be wellcome.
Thanks for your time
#218
Thanks but isn't anyway to just upload an image from my computer?
#219
It is a silly question, but  it doesn't matter.

How can i import images to my topics? i can't see any "insert image" button or something like that...

Thanks for your understanding
#220
Good luck to your game, remmies!
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