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Messages - SilverWizard_OTF

#221
You could take a screenshot of the King's Quest GUI, when it is activated, and edit it at the MS paintshop. There you can seperate the Gui icons, change them a little if you wish and they will be ready for use.

About cursor, you do not need a special talent to design just a simple pointer. Personally, in my games each cursor  each cursor is represented by its first name's letter (Anction with A, Look with L...). Anyway, it is just a suggestion.

About icons, i do not know if there is any special tutorial, but i now a very good program, Icon Catcher, which can help you. Maybe you can find it to the Internet for free downloading.
#222
Just one last hint: You can have these two character to play together at the same time.

To the script editor, on_key_press function, you can specify a key for the BOY and a key for the GIRL

When the player clicks the BOY key, he will playthe Boy character
(SetPlayerCharacter (BOY) and when he clicks the GIRL key, he will play the Girl character (SetPlayerCharacter (GIRL).
   With this way, the player has these two character at the same time. 

When has stuck with the Boy, with ONE click he goes to Girl's game. With another one click, he returns to Boy's game!  It is also a good idea that some riddles need the co- operation of both characters to achieve in their mission.

Maybe at the end the player must complete both boy's game and girl's game to win!
#223
And what's the name of your game? (I think that when you will finish it, i will download it!)
#224
I didn't thought that! Any other opinion about making the monsters?
  (One good idea is the monsters to be controlled by another players!)
#225
Also it can make this without use script commands.

As Skio said, in character's interaction editor, choose "iuse inventory to characetr---> if inventory item was used ---> quick animation.....)

I mean,  when the player use this item on his self, you can animate him like dancing. And then you can add any other functions that you wish.

Of course that is an alternative way, if you do not want to use script.

Good luck from me, too!
#226
It is simple. Let's say that you have a screen, where the player must  choose between the two characters. When he chooses for example the girl, he would go to room 5. If he chooses the boy, he would go to room 6. By this way, you will have two games in one. From room 5 (which will be different  from 6) player will go for example to room 7). But if he has selected the boy, from room 6 he will next go for example to room 8 (which will be different from room 7).

You could use the same backgrounds, but different plot.
I mean, that at Boy's game, level 1 it can be same with Girl's level 1, but it can just have different riddles and facts that will take place in.

It looks a little complicated, and maybe it is. But if you want to add some variety to your game, you could try it. You can make these character to find themselves together at the last level, for example! Great idea, isn't it?
#227
Thank you Dorkan. Yes, i think i will find this template useful. Please let me know when you will have it ready.

And Moebius,  of course first of all we should use AGS for adventure-games.  But  when someone tries to make something that officially it is not supported (like an  pac-man game with AGS) he could learn more things from his trials.

Personally, i use only basic script functions.  If there is a tutorial from which i can learn to make an advance AI or a map generator,  please let me know.

In a pac-man game a script command "FollowPlayerCharacter" to the monster-character can work perfectly, can't  it ?"
#228
You should be more specific. What kind of game is it? Will the game be different, according character's selection? Anyway, if it is just the character that changes, then:

First create these two characters
Then you should need the script function SetPlayerCharacter. According player's selection,  you will define who will be the Player Character.

For example: Let's say that Boy's script name is BOY and girl's is GIRL

Then when the player chooses the girl, then run script:
                                                                        SetPlayerCharacter (GIRL);
#229
ScummyDead, could you be more specific please? Can you post this code that you are talking about?
#230
Here is a script code that Barbarian gave to me, when i had the same question.

Code: ags

if (keycode==372) { // up arrow
    MoveCharacterStraight(EGO, player.x, player.y-200);
    while ((IsKeyPressed(372)>0) && (character[EGO].walking)) Wait(1);
    StopMoving(EGO);
}

if (keycode==375) { // left arrow
    MoveCharacterStraight(EGO, player.x-200, player.y);
    while ((IsKeyPressed(375)>0) && (character[EGO].walking)) Wait(1);
    StopMoving(EGO);
}

if (keycode==377) { // right arrow
    MoveCharacterStraight(EGO, player.x+200, player.y);
    while ((IsKeyPressed(377)>0) && (character[EGO].walking)) Wait(1);
    StopMoving(EGO);
}

if (keycode==380) { // down arrow
    MoveCharacterStraight(EGO, player.x, player.y+200);
    while ((IsKeyPressed(380)>0) && (character[EGO].walking)) Wait(1);
    StopMoving(EGO);
} 


Hope it helps.  Anyway, it helped me!
#231
You know, i do not think that it is too important to learn scripting, for to use AGS. It needs only a little imagination, and you can do almost anything with the interaction editor.

For example, i wanted to a conversation, when the character tells a certain topic, the to change a variable value. This was required scripting. Although, i made something else, to avoid it. A  wrote the dialog script "new-room" (In the dialog editor) and i moved my character to a new room (Black screen). There i set that "first time player enters the screen--> set variable value) (from the interaction editor). Then i set (go to a different room) to return my character to the room that it was when the conversation started. All this proccess wasn't something difficult.

This that i want to say, is that with a little imagination you won't need to use the script.

Of course, if you want to make your game a bit more  smart, you should  learn some basic script function (such as GuiOn/Off, SetCursorMode e.t.c.)

Good luck!
#232
Thanks barbarian, your code worked perfectly!
Thank you too Ashen, for your links.

One last question: Any idea of how will make a "jumping" action
(Like to a Super Mario game, where you press B and one of the arrows, and the character jumps to that direction)?

Anyway, thank you again. Your help was very valuable.

#233
Well, i would like any hints about making a pacman-style game.
Moving the character with the keyboard is something that i always wanted to do.

Also, an arcade game like Super Mario woulbe be wonderful if it could be created with AGS.

Thanks for you time.
#234
Thanks very much all of you!  There is only one small problem, that with the code that scummbuddy said, when the player clicks  the object (only just clicks it), it is moving a little, something that will make the player to suspect the trick.
  In my game i didn't want when the player just clicks the object, to be moved, but when he clicks and DRAG, then to move it.
  But it is ok,  this code is fine.

Again thanks for your help.
#235
Thank you, i will try these right now
#236
Hello, i would like to know if there is a way to create a drag and drop function with AGS.  For example, it would be great if the player coulld click  an object, and move it everywhere he wants, and then to leave it somewhere.

I would be grateful if anyone could  give me some information about that.
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