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Topics - SimSaw

#1
I am looking for lots of Simon the Sorcerer fans. One reason is that I need information, another one that I need translators for my StS website. Even if you think you know nothing special you might contain special information. So if you are a sorcerer fan please send an email to SimSaw@web.de or post here.

Since the StS serie was a good one, let's discuss here or somewhere else.
#2
Advanced Technical Forum / Lip sync problem
Wed 22/12/2004 13:17:19
Chris, you wrote about a pamela application that we could download and sync our games, but the link doesn't work.

And as far as I know the program should sync the voice. But I want it another way: First there should be created the speech animation for each sentence and then I should speak on the lip movements to make it sync. For that there would be required a software/feature with that I can record sounds and see the lip movements at the same time.

Could there be arranged a solution for the first and second problem?
#3
With a mouse movement area limiter mode that could be switched on when an AGS game is running in Window mode it would be possible that the mouse cursor does not accidently go out of the window. Other programs like ScummVM and Dosbox do already support this so it should be added to AGS, too.
#4
I've got a three problems: The first is that I can't use FLAC files as voice, music and sounds. Could FLAC support be added to the next AGS version?

The second problem is that AGS ignores all Musicx.wav files, so I can't use uncompressed music. Could this bug be fixed?

Third and last I want to say that 3000 speech file segments per speech.vox is a hard limitations if you want to do big talkie games like Simon the Sorcerer (which contained about 3500 file segments!!). Why isn't it possible to get unlimited files into the speech.vox?
#5
I think there was a misunderstanding. I didn't just want to have that speech is supported for DisplaySpeechBackground, but I also wanted to have the possibility to switch on the option that there is a talking animation. In other words: The same command as DisplaySpeech but without blocking.

Sorry, when I didn't tell it enough clearly last time.
#6
Sorry for my impatience, but I'm really curious when this feature will be realeased because I need it for my game.
#7
Can you tell me how I can do it? I read that this now is added.
#8
I would like to have a function with that I can import single GUIs. The reason: I want to use GUIs from more than one template together.

As a second it would be good if you could add a function to delete single dialog points and also single dialog topics.

Could you arrange theese two things, Chris?
#9
It would be good if there was something like animated nonblocking speech that can be used with &1, &2 and so on. I need this because I have somebody who says from time to time something. At the moment I did this with the blocking DisplaySpeech command, but that's a bit unhandy, because the player can't controll the player character while he says something. And I don't want to do it with AnimateCharacter, DisplaySpeechBackground and doing the speech with sound, because I want to let the game open for translations.

There should be also AutoSpeech with that you can play speech files. Also you could add a option 'Don't display messages if voice from file is available'.
#10
I'm German and so I'm interested in games which have got a German translation files. But until now I could only find two games which uses translation files. So what about a category for translated games? In this category the author should say which translations his or her game does support.

By the way, I want to say that you should translate your game by any translators. There are so much translators around here who wants to translate any games. What about the idea of an award for games which have got much translations? I would think that would motivate the people to do that more.

What do you think about that all?
#11
Here you can ask for translators which should translate your game.

I've started this topic, because I've only found ONE game which is translated and because my hobby is translating (I can translate from English to German). Maybe I'll start a theme 'Offer your service as translator' but then we would probably have to much 'main topics'.

edited on 14. May 2003

Alright, handing the source code is not the right method for translating the game so I changed the rules:

The translators should look here if they want to translate a good game. They should get a translation where the author makes some notes for the translator where he thinks that he'll have problems. Then the translator tries to translate it and makes a mark above the sentences on which he has problems with translating (for example: '##' he can also ask a question. So it's sure he get the asked information). Then they shall get the game (if they can't download the latest version) with the translation file to correct some mistakes.

Pay attention to this points:

If there is an image with text you should also let it translate by your translator and use it with the Gettranslation function. If you don't know how to use it please post in an extra topic

Here's much about translation but not much about voice actor. But people who need a voice actor also welcome! I'm waiting for your posts!

Feel free to post here for a translation or a voice actor if:
-...your game is good and not senseless
-...it is not something with nacys (like in Robert Redford)
-...it's already finished

added on 4/18/2003:
PLEASE DON'T POST HERE IF YOU want to TRANSLATE a game. You can do that in the topic "Offer your service". In this topic the translators should contact the person who wants the translation, but not the oposite.
#12
I'm German, so I need the letters ä ö ü ß Ã,, Ö and Ü. But in the standard fonts of AGS they aren't supported so I tried to import normal ttfs that windows has got. But I don't have the fitting outline font files  for that. Could anybody send me the 3 files so that they support this letters?
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