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Topics - SinSin

#21
Theme

OK I know its basic but its sure to get your imagination rolling and your mice clicking. What happens when you press the red button

Rules
- Your animation must follow the theme above.
- No size, colour or frame limits.
- You may animate the supplied sprite, modify and animate the supplied sprite or draw and animate your own sprite.
- All entries must be posted in this thread by the deadline below.
- The host of the competition will judge the winner.

Supplied Sprite





Deadline - 24th of March

Tip: Go outside the box... I mean really outside the box ... NO NUKES

NOW GO!!!.
#22
I have been waiting for so long for this game I cant wait
Anyone else getting this on release date
FF13
New battle system
Wooooo
#23
After 6 hours and well over 10000 clicks  ;D


This image looks good on testing just want some comments please..
* I try not to concentrate on Perspective tho *

X2


Couple of edits already made not on this pic

Lights on buildings facing screen + doors
Shadows added to sign and fence
#24
AGS version 3.1.0

I've been trying this for ages but I cannot do it
Basically I want my GUI to pop up when my mouse cursor is at the bottom of the screen, I tried a method that BEN wrote down ages ago but obviously AGS has come along way since then and now this method wont work
here is what I have
Code: ags
#sectionstart repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE
function repeatedly_execute() 
  {
if((mouse.y > 194) && (gui_ypos > 0)){
  gTask.SetPosition(gTask , 0 , gui_ypos - 200); //where GUI# is the name or number of the GUI you're moving
  gui_ypos ++;
  }


also I have this in my Glabal script.ash

Code: ags
  int gui_ypos = 1; 


Debugger claims Type Mismatch: cannot convert GUI* to 'Int'            ???
#25
Only a small one folks but how the heck can i shade this jumper in right?
I'm out of practice ya see
x3

PS photo bucket seems to make my file a bit blurry when I enlarge it Sorry to make ya squint
#26
hello all I have just started using AGS Editor .NET (Build 3.1.0.60)
and have been working my way through the tutorial and I've had no problems at all apart from this,
      Is the default Ego sprite not supposed to get lighter and darker when testing, once the region Lightlevel variables have been changed ... Im using a high colour background that I have created and within this there are 2 regions both with different light levels one set at 100 the other at 50 when I come to run the game Ego does not seem to get any lighter or darker when walking between said regions,

Please help  

Im guessing Ego is a 256 sprite or lower
#27
Critics' Lounge / Dry cave room C and C
Wed 06/05/2009 23:36:45
Hello all its good to be back.
I have just been messing round with photoshop Cs2 and this is what i have come up with so far just wondering what people think   C and C   ahoy

X2

Anyone got tips on the floor ??
#28
I am currently working my way through the tutorial for scripting on AGS 2.7 and have gotten as far as part 2  everything is starting to sink in but i have come across this undefined token malarchy
Currently I have
Code: ags
 function do_dance () {       
   cEgo.LockView(10);
   cEgo.Animate(2, 5);
   cEgo.UnlockView();
 } 

At the very top of my Global script
and I have
Code: ags
function hotspot4_a() {// script for Hotspot 4 (Hotspot 4): Interact hotspot
do_dance();  

In my interact hotspot4 script

Why should i be getting an undefined token message when i have created a function of exactly the same name

Thanx in advance Sin
#29
Hello I have been trying to get a certain effect for my game and cannot work out the last bit Let me explain

Im using AGS 2.72 
When my character walks over a certain region i would like some text to fade on then hold for 4secs then fade off
  So far i have the following
Code: ags
 #sectionstart region1_a 
function region1_a() {
Overlay* myOverlay = Overlay.CreateTextual(50,80,120,2,15,"BlahBlahBlah");
Wait(160);
myOverlay.Remove();
  // script for Region 1: Player walks onto region
  
}
#sectionend region1_a   


obviously this makes the text appear but how do i stick the fades into the script
#30
Just pondering over this on my own, has he changed his name or has he left the community
hmmmmmm who is this mysterious fellow
#31
This will hurt  CJ don't be telling them russians that we wont be offering them support with AGS 3.0 Lol
#32
A warm hearty greeting to all agsers
    Ive been about for a bit, in and out of the forums and I have been trying to put a game together ive had loads of ideas and put lots of time into my tiny creations, (when i say tiny i mean miniscule)
Trouble is I have a job which has scattered shifts eg 8:30 am - 10:30pm   and then 10am - 5pm the next day and this puts a massive pause on my projects and so here lies my question,

Does having a job affect you and your creations ? 
Do you find it hard to get going and if so how do you combat it..

Im dying to get going but i find that i can only do this alone as my scattered shifts will only hinder team work.

Any ideas anyone ???
#33
General Discussion / RIP Jeremy Beadle
Thu 31/01/2008 08:30:18
Rip Jeremy Beadle the legend who helped the lives of hundreds if not thousands of kids with leukemia 

See Here

He will be missed
#34
Critics' Lounge / Beach apartment C and C
Sat 19/01/2008 13:37:28
Hey folks me again Could I get a little bit of feed back regarding this thanks
Please do not tell me about using vanishing points as i realised this halfway thru. Lol

New

Old

PS I hate JPG its major Poo

edit there all png'd up
#35
Critics' Lounge / Characters C and C
Sat 05/01/2008 15:56:19
http://img.photobucket.com/albums/v691/a1n2t3z4/chunkandsinexp.png

The characters above are nearing complete the style of the characters and indeed the art are what i want, What I'd like to know is are they commercially viable (Pleasing to the eye )
#36
     And so after 9 years of smoking 20 a day (since i was 14 ) I have finally kicked the habbit and can i just say, I feel healthy already. I started thinking about it when my daughter was born but the final straw was at Brittens. (note to all Britteneers its not you its me )
I realised while I was there just what it was doing, as climbing a hill and smoking just dont mix lol.
This is the end of my 4th week of no nicotine and not a single relapse and i was just wondering if anyone else has just quit be it the smoking ban or personal preference.
#37
General Discussion / Website building Issues
Sat 14/07/2007 14:40:27
I have supposedly got 55mb of free space with my account with Virgin media (washes mouth) I wish to use this...

1 Problem I can build sites fair enough but the Damn FTP Server will not play nice with me Sniff sniff  I have simply built a 0kb Site (yes it contains something) and it wont upload it. The Ftp Program is Terrapin and is causing nuffing but

Connecting to the Upload area is fine
Refreshing folders takes a while
Transferring files NO wont do it   the program simply times out

Can anyone help or point me in the direction of a Nice FTP Program

Cheers    Sin
#38
Simple as   If you have a Wii   and its online
Post your code here

I will update this post to include all the codes if this takes off

My Code is 1451 3084 1962 8890
#39
What is a Photoshop Phaturday? (copied and pasted from previous thread)

Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images. The contest usually lasts for a fortnight. Also, you don't have to specifically use Photoshop -- Paint Shop Pro, MSPaint, or any other programs can be used, even Mario Paint.

This doubleweek's challenge is:

I did'nt put that there

Create an image with an item that is not from the same time scale ie:



Rules:

images must contain :   

(@) A Scene from any time scale
(@) An Object from any time scale that is more than 30 years ahead or 30 years before

Extra points for funny captions

Get to it ...
#40
I have this wierd problem that things dont happen the way they should do
With this i mean by the following
Code: ags
  // script for Hotspot 2 (Play): Any click on hotspot
FadeOut (5);
Player.ChangeRoom(9, 41, 90);
Wait (100);
FadeIn (5);

This should make the screen fade out quite quickly
Change the room and set the character at the given coords
wait for 100 game cycles
Fade in quite quickly

This to my understanding reads correct but what happens is this

Fade out
Wait
Fade in
Switch rooms
Fade in again

WTH is going on ive read the manual  and this seems correct or am i wrong

Sin
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