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Messages - SinSin

#841
Critics' Lounge / Re: Need help with team logo
Sat 22/07/2006 12:29:09
i dont know what to make of it i think tht it is still a bit busy but im not sure
#842
Critics' Lounge / Re: capt haddock
Sat 22/07/2006 12:10:16
zanna  ..................  how come i can see it why is a jpg any different in this image
nope its the same and i do believe that ben204 dint have any probs.
just one more thing i do realise that this is a critics lounge but dont crit a bloody file type come on
#843
nice attempt but i really did not like it, it lacks originality
#844
why dont you make it so that you can select the different hairstyles like sierras mixed up mother goose
#845
i like the first ones light level i think the repaint is too light, but it has more detail
#846
Critics' Lounge / capt haddock
Fri 21/07/2006 20:14:28
ive put Captn haddock from tintin together for my game I'm doing 1/8th complete
He is the right sie for my resolution i just can't get his right arm correct hmmm has anyone got any suggestions on how i can rectify this shabby arm
#847
Always wanted to make a game like Monkey 1 + 2    googled How to make adventure games and bob is indeed your uncle...
#848
lol i was a lil vaige wernt i heheheheh
im workin on a game at 640 by 400 i have just had an idea and it seems to be working for now though but it does make sense to make the character 90% of the door size though cheers for that

much appreciated
#849
Critics' Lounge / Re: my background
Fri 23/06/2006 01:10:41
sorry my man i cannot see your image   try hosting it using this
www.photobucket.com

makes things a lil easier oh and save your images as jpg's as they are smaller yes you do loose a lil detail but we'll understand
hope this helps and i hope to see ur image soon
#850
hello folks

I'm currently having some probs with finding an appropriate size for my characters
Currently i am using paintbrush with an area of 20 X 50 Pixels and I'm stuffed coz me being a fool drew a background to incorporate it first so now I'm having to start again does anyone have any nice scales i can work with or any good tips on this
i have tried the tuts but got fed up with all the dead links

CheersÃ, 

PS i find that this question is appropriate for this area as it is about art LOL
(too many bitches )

"Get suggestions on how you can improve your art, music, and more"
#851
Critics' Lounge / Re: Trees and Leaves
Thu 22/06/2006 16:15:39
(note a very quick paintover )

Ã,  Ã,  i attempted to add some depth to the pic i also made the sand look slighty damper where the water could have been ???
heheh it was a quick do only coz i have work soon lol hope this helps

Also try looking at images from monkey island 1 or 2

have fun

Sin

PS i like the trees great detail
#852
Critics' Lounge / Re: Please crit this beat!
Thu 22/06/2006 15:23:48
Very good i like it
If you were to put vocals into it i would say that if you were to elongate the part inbetween 27 - 34 seconds maybe by a few bars and repeat this process a couple of times post and prior to the middle 8 (the guitar solo)
I like it alot and im generally a punk fan but u my friend may have opened my eyes and ears significantly

If you dont mind me asking how did u create this and with what programmes

Sinsin
#854
Quote from: ildu on Tue 18/04/2006 19:12:27
Why do people always draw the side views from a zero angle. Your 3/4 poses are full of character, but the side view is just bleh. The Dig used only 3/4 view poses and CMI used all but the side poses. Why can't people be more progressive and creative with it. You don't really need a side pose. You manage well enough with the slanted poses and then vertical and horizontal walkcycles.

I think the cartoony windows don't fit since your house borders are 90 degrees and the view is from the symmetrical middle of the house. If you want to draw cartoony, make the whole composition dynamic rather than just making some of the elements cartoony. I see you take a lot of influence from Krysis. I don't think I've seen any of krysis' backgrounds with zero angle facades of buildings. You can always see two walls. Also, the color of the house doesn't go well with the wood frames and the background colors. In addition, the bricks are too generic and the fence is too light and too strict in pattern.

Otherwise, I do like your style. I wouldn't be posting right now if I didn't.
i think the flat side view is cool and retro the way things should be all good games start with thse eg monkey island and dott oh and kings quest
#855
Quote from: fentonfilms on Sun 26/03/2006 21:06:23
Okay, I looked at pictures of the actor, carefully looked at the graphic style of Full Throttle and spent a while on this drawing of Dumbledore. The resolution is slightly lower, but the game will still be made at 640 x 480 (at least for now).



2x

pionts i have noticed with this dumbeldore chap his head is way too wide and also how thin are the hips on this guy lol 



Please comment on it. I am happy with this new art style and It looks soooooooo much better than what my first characters looked like.Ã,  :)
#856
Hey guys why dunt anyone use the map i think its interesting to see just how far this baby has flown
#857
Final fantasy 7 is by far the best
Loved all of it and keep playing to this day nuff said
#858
General Discussion / Re: Gold Rush
Fri 24/03/2006 17:59:45
so hang on im allowed to get links for such programmes as Scumm VM
Why not games 
#859
I dont see any probs at all with this none its cool there is a lil difference but its better that any building i could draw
#860
Quote from: Corey on Fri 24/03/2006 17:21:31
I think it's really nice. Only the green stuff makes it look like it isn't in a city wich I expect such a shop to be.
Also the pavement looks a bit empty maybe add some signs to fill it up (ex. traffic sign, busstop sign)

keep up the good work.Ã,  ;)

Cheers my man
Sorry about the cursed words over the last few days dude
Thanks for that
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