Quote from: Andail on Mon 23/09/2013 13:59:08
On-topic:
Huge commercial projects may need a lot of marketing in advance to make sure they get financed, and that the people involved can get paid. If that's not an issue for you, why don't you simply release the game and use in-game material on your site, and do your best to spread the word once people can actually play it?
It's definitely not an issue for us, but why not let people know in advance?
About the “old school†marketing approach, I am not sure. The validity of that description is questionable in the first place, because our game has a more late-90's traditional art style; not pixel in the first place (which is fairly modern, looking at the age of the genre). And as Paul said, this approach is more targeted toward people not keeping up-do-date with the genre, which complicates things a bit.
Anyway, back to the webpage's design, I decided to drop everything upon your feedback (including the "pre-announcement" idea) and begin from scratch.
Goals:
1. The top 600 vertical pixels (web-safe area) of the page should:
A) instantly deliver the fact that this is a point-and-click adventure;
B) and hopefully depict prominent features (the game's humorous atmosphere and late 90's traditional art style).
2. The used phrases have to be accurate to avoid misleading the visitor.
Just to make it clear, the thing we need to focus on right now is the top part of the page, the one that will be visible when the page loads. The body is at its minimum requirement just a flow of information (plot, screenshots...etc).
My first sketch for a replacement of the previous page was this mystery-themed background with the silhouetted protagonist entering the “restaurantâ€, one of the game's environments.
The shadows are a bit messed up, but that's just a sketch. Everything you see here is actual in-game art except for the protagonist's shadow.
From this point on, I am not sure what to write. Do you think that this background is good to begin with in the first place?