Greetings, AGS community!
My brothers and I have been working on our commercial AGS-based game for a while now, and want to reveal it to the world as a first step of the marketing campaign.
That is intended to start with a "landing page", a single webpage devoted to present our game for the targeted customers until we launch a full website later.
The things in question, now, are the pictures in the website's header, which are intended to capture the attention of any legacy adventure game fan right away.
This is the page's current design (66.66% zoom): http://grab.by/qv60
The best pictures I could think of were any famous characters from legacy adventure games (remember, the thing is to capture attention), just like the ones in the current design. But these have 2 problems: 1) the copyright problem and 2) the false impressions; our video game isn't pixel art-based but rather features real drawings like the Curse of the Monkey Island.
I am wondering, can the first problem be bypassed by using silhouettes instead of featuring detailed characters? Or will we have to resort to originally non-copyrighted characters/stuff? And what would you suggest in that case?
As for the second problem, that is up to the more devoted adventure fans to solve! What do you guys think?
Thanks in advance.
My brothers and I have been working on our commercial AGS-based game for a while now, and want to reveal it to the world as a first step of the marketing campaign.
That is intended to start with a "landing page", a single webpage devoted to present our game for the targeted customers until we launch a full website later.
The things in question, now, are the pictures in the website's header, which are intended to capture the attention of any legacy adventure game fan right away.
This is the page's current design (66.66% zoom): http://grab.by/qv60
The best pictures I could think of were any famous characters from legacy adventure games (remember, the thing is to capture attention), just like the ones in the current design. But these have 2 problems: 1) the copyright problem and 2) the false impressions; our video game isn't pixel art-based but rather features real drawings like the Curse of the Monkey Island.
I am wondering, can the first problem be bypassed by using silhouettes instead of featuring detailed characters? Or will we have to resort to originally non-copyrighted characters/stuff? And what would you suggest in that case?
As for the second problem, that is up to the more devoted adventure fans to solve! What do you guys think?
Thanks in advance.