- Am I right that the repeatedly_execute_always function should work even if the game is paused? Well, I don't know if it is a bug or not, but when I use a pup-up GUI the repeatedly_execute_always function is not called. I needed this and, well, I found out how to solve this problem: I made the GUI a normal visible one, used GUIOff in the game start function, and when I turned the GUI on again it worked like I wanted it.
- CJ, is it on youre list to add a command to set a non player character to a special position when changing the room he is in? I would find it very useful. I know that I can change his position with global variables in the new room, but it would be much easier with a special command which I could call in all rooms.
- I checked the manuel, but I couldn't find something like "SetButtonFont" Did I just miss it?
- In my first game "A very special dog" I used some kind of speech. The dog (my main character) barks while what he says is displayed. But the barking doesn't take as many time as it takes to read the text. Is there any variable I can change so that the text stays displayed even if the speaking is finished, for the time it would normaly stay if I woudn't use speech?
- I really like the preview function for views, but if I have some big sprites the preview window doesn't show the whole sprite, because it is too small. It seems that I can't change the size of the preview window.
Well, I don't know if I perhaps missed a few things or if some of these things were already mentioned, so please just tell me if I'm wrong with some of these things.
- CJ, is it on youre list to add a command to set a non player character to a special position when changing the room he is in? I would find it very useful. I know that I can change his position with global variables in the new room, but it would be much easier with a special command which I could call in all rooms.
- I checked the manuel, but I couldn't find something like "SetButtonFont" Did I just miss it?
- In my first game "A very special dog" I used some kind of speech. The dog (my main character) barks while what he says is displayed. But the barking doesn't take as many time as it takes to read the text. Is there any variable I can change so that the text stays displayed even if the speaking is finished, for the time it would normaly stay if I woudn't use speech?
- I really like the preview function for views, but if I have some big sprites the preview window doesn't show the whole sprite, because it is too small. It seems that I can't change the size of the preview window.
Well, I don't know if I perhaps missed a few things or if some of these things were already mentioned, so please just tell me if I'm wrong with some of these things.