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Messages - Skio

#81
You can define a global variable and set it to 1 from within the dialoge ->

set-globalint 12 1   (check the HELP)

Then, in the coditional, all you have to do is to check the variable.
#82
As for the book GUI:

Create a GUI containing: 1. a label, 2. a previos button, 3. a next button, 4. an exit button

This is the GUI script:

  if (interface == BOOK) {    // They clicked a button on the book
    if (button == 1) {
      GUIOff(NOTE);                         // exit button
      }
    else if (button == 2) {                                      // next
      SetGlobalInt(498, GetGlobalInt(498)+1);
      book_pages();                                 // see below
      }
    else if (button == 3) {                                  // previous
      SetGlobalInt(498, GetGlobalInt(498)-1);
      if (GetGlobalInt(498)<0) SetGlobalInt(498, 0);
      book_pages();
      }
  }  // end if interface BOOK


GI 498 is the page number


the book_pages() function should be placed in the global script an is something like this:

function book_pages() {
  if (GetGlobalInt(498)==0) SetLabelText(BOOK, 0, "this is page 1");
  else if (GetGlobalInt(498)==1) SetLabelText(BOOK, 0, "this is page 2");
  else if (GetGlobalInt(498)==2) SetLabelText(BOOK, 0, "this is page 3");   // etc
  }
#83
Zipping it will not achieve anything since it's already compressed.
Unless someone knows a way.

The size is 3MB.

Thanks for the interest.
Waiting for opinions!
#84
General Discussion / Re: Euro 2004
Tue 29/06/2004 21:30:39
What about Greece. Do you think they'll make it to the finals?
#85
When this happened to me recently, I discovered that when I deleted an obsolete GUI, AGS had renumbered the GUIs. So, in the general settings, where I had defined which GUI should be used as a textbox, the number I had put no longer applied.

Check it out!
#86
General Discussion / Euro 2004
Fri 25/06/2004 23:07:07
Greece did it!!!
France is now out of the game and the proud Greeks are going straight to the top!!!
#88
I am working as you know on a point'n'click remake of "SHADOW OF THE COMET".
The game is now 10% complete.

I have released a small demo consisting of the first 4 rooms and the first dialog.
You can download it here:Ã,  Ã,  Ã,  Ã, 

http://members.lycos.co.uk/skiovatis/SotC_DEMO.ace

I'm looking forward to hear your opinions. Enjoy!!!

#89
I have recently finished my 1st AGS game (details soon!) but it turned up a bit big (32MB). I have used Inno Setup 4 to compile it into an .exe, reducing the size to 24MB. Using a simple .zip was less productive.
I have however recently downloaded Pleughburg Dark Ages (great game!) and discovered that, though the game files have o volume of 22MB, the setup program is only 5MB!!!

Can you suggest a better compiler for jobs like this?


                                                                                         - Thanks, SKIO
#90
Use the dog to capture the cat. The rest will be revealed.
The rod will be used much later.
#91
Use the wolf's head on the little riding hood and give her basket to the pimp. I really don't remember next, but I DO remember that you'll use the rod much later. There's something else you must use on the pie.
#92
Really good graphics, man. Really good.
Procced. You have our full support.
#93
My system configuration is:

- Intel Pentium 4 1.5MHz
- NVidia Geforce 2 MX 100/200
- Philips 109Bs screen working in the 1152x864 res.
- QDI platinix 2 motherboard
- Win XP v2002 (no Service Packs)
- DirectX 9.0

I post them should they are of any help in tracing the problem!
#94
Hints & Tips / apprentice help
Sat 12/06/2004 20:56:03
I have stuck in the beggining of "Apprentice". I have taken the grinder, the sandwich book, the plant ID book, the cloth, the milk and the cheese recipe, I have talked to Lloyd, I have pushed the stool and I have identified the oregano.

What next?

I also haven't managed to find a walkthrough anywhere.
#95
I have recently run into this peculiar problem:

When I test my game, if I set it to full-screen, the computer hangs the first time. More specifically:
The test window appears on the taskbar but not on the screen. The screen freezes but WINAMP still plays normally. The only way to solve this situation is to press ctrl+alt+del and terminate the game (not AGS), on which case I take a message "AGS engine didn't shut down normally" or something. After this everything is normal.

I repeat that this happens ONLY the first time I try to test the game and ONLY when testing in full-screen. It happens with all the games I work on, games that ran perfectly until recently.

I tried to erase and re-unpack AGS and the same happened. I erased it again and installed the new 2.61 version but still the same.

Any ideas? Thanks in advance!
#96
The inventory item slots have certain dimensions. If the inventory is smaller, the items do not appear.

Open the Global Script (do not panic) and under the "function game_start()", AFTER the {, put the command SetInvDimension(x, y). Look it up in the HELP for better results. This command sets the inv slot dimensions so that they fit in your inventory.

For example, if your inventory is 20x320, the the slot must be no more than 20pixels high, so --> SetInvDimensions(20, 20);

I had the same proble at the beginning. It took me long to discover it!

Good luck!
#97
You can also create a view of the character climbing and assign a new walkable area to the ladder with the climbing view (you can choose the view in the area's properties).

You will have ofcourse to experiment a bit with the area so that the character is synchronized.
#98
<<I my opinion, the original game suffered under a somewhat clunky interface, a number of annoying action scenes (mostly in the catacombs), as well as some puzzles than either made no sense or seriously lacked clues to the solution. These issues are what you should spend time on - not on redrawing pretty nice graphics just to get a higher resolution (and a bigger download).>>

These are exactly the reason I plan on this remake. I think SotC was a highly atmosphairic and frigthening game that deserved more attention.
As for the backgrounds, I intend to add some of my own and change some of the existing rooms (trying mostly to give them different prespectives), so it would look weird if I had a mix of both.

Thanks for the support. I'll try not to fail you!!!
#99
I suppose the region's purpose is to stop the character from leaving the room without the item.

You can substitute it with a hotspot (ignore the "obsolete, use regions instead" advice) and then use the DisableHotspot(x) command.

As for the DisableRegion command, it should work. Perhaps you put it in the wrong part of the script or gave a wrong parameter. Check it again (or post the exact code).

Good Luck!
#100
Ok I found the way!!!

This is a screenshot for upcoming "Fortress of Wonders" -->




This is the launch screen of my remake of "Shadow of the Comet" -->




And my first room, still not complete -->

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