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Messages - Slasher

#1
The Stinker Made for SEP MAG 2022..

4 Chapters of damage and chaos!

https://www.adventuregamestudio.co.uk/site/games/game/2632-the-stinker

"It is said, that evil comes from within the heart of man himself."

"Albert Tinker is known in Sleepyville as 'The Stinker'. Townfolks played pranks on him and made his life a misery chanting 'Tinker Stinker! Tinker Stinker!"

"Now that Albert is very rich and is a key member of SWAMP he wants to extract revenge on all of Sleepyville."

Revenge can sometimes be sweet...






https://www.adventuregamestudio.co.uk/site/games/game/2632-the-stinker
#2
ZapZap... Page not found  :(
#3
Really looking good guys......

Looking forward  (nod)
#4
heltenjon I have found what you discovered....It was an interact window instead of use inv.. Now corrected, and all window Interact/lookat done (Mercer).. Well spotted mate...

Would previous players please replay new build, if need be?

ZipZat if an extension is OK with Stu it's OK with me....
#5
I will look into it,, Cheers

From what I can see only Pebbles can be used to break the 6 windows.... Try that again please..

Windows=6....

You need to do damage to most things to end chapter..
#6
Anyone else with something to show?
#7
Slasher announces

The Stinker

4 Chapters of damage and chaos!

https://www.adventuregamestudio.co.uk/site/games/game/2632-the-stinker

If you have any problems downloading / playing or find an issue please don't let me be the last to know... Thank you....
#8
Quote from: Nahuel on Mon 26/09/2022 23:06:58I remember the flashlight plugin but all links are gone now, does anyone has anything that works for a simple flashlight to follow the cursor please  :sad: ?
I'm not sure this still works but you could try it...  https://www.mediafire.com/file/hek22m3xevs5w4t/ags_flashlight_1_2.7z/file
#9
Quote from: heltenjon on Mon 26/09/2022 19:07:04Is that the same guy with four different hair colours? Colour me intrigued.
And different clothes  (laugh)
#10
The Stinker[
4 Chapters of chaos and destruction... Coming very soon.....






 


#11
The Stinker

4 Chapters of damage and chaos!

"It is said, that evil comes from within the heart of man himself."

"Albert Tinker is known in Sleepyville as 'The Stinker'. Townfolks played pranks on him and made his life a misery chanting 'Tinker Stinker! Tinker Stinker!" 

"Now that Albert is very rich and is a key member of SWAMP he wants to extract revenge on all of Sleepyville."

Revenge can sometimes be sweet...................

Countdown to release ;)



#12
If the normal (walking) view of the npc has walking view loop frames and this walking view is set in the npc properties then the npc will walk automatically when following another character...as per Follow Character Command. (Character/Distance/ Eager).. The  Follow Character plays walking view..
#13
Quote from: ddavey1983 on Sat 24/09/2022 19:58:48I'm working on something. I've done enough now that there'll be something ready to go by the deadline. How much is another matter...
Well, as long as it works OK it's good to go...

Meanwhile, The Stinker (4 Chapters) is basically finished. Now it's heartbreaking time of testing and tweaking... Please be gentle  (roll)

Hope everyone else is still in the race  (nod)

#14
Thanks Crimson...

I'm trying to implement not to add letters to the Textbox...only numbers..

Cheers
#15
function repeatedly_execute_always()
{
#16
Quote from: Crimson Wizard on Fri 23/09/2022 12:09:05Please tell which version of AGS are you using?
AGS Editor .NET (Build 3.5.1.16)
#17
Hi,

I have the following scripted for inputting a safe's code. However, if I backspace to enter a different number before confirming the number I cannot delete first numerical number.

Code: ags
if(tbInput.Visible && tbInput.Text != oldtext)
{
  if(tbInput.Text.Chars[tbInput.Text.Length-1] <= '0' || tbInput.Text.Chars[tbInput.Text.Length-1] > '9')
  {
    tbInput.Text = oldtext;
  }
  oldtext = tbInput.Text;
}

Without above code the script works fine.. It was supposed to not except letters!

PS Why the strange font for Code when adding?
#18
Quote from: ZapZap on Thu 22/09/2022 17:48:38I've been heavily procrastinating for the last 5-6 days.
Still I'm gonna try and finish 'something' before the end of the month.
Yes, nose to the grindstone time with only about 9 days to go..

Meanwhile, The Stinker Chapter 4 has all the mechanics finished and I have been adding objects with puzzles etc etc...I should be on course to finish on time...
#19
Quote from: Mandle on Sun 18/09/2022 15:32:03Spent a ridiculous amount of time trying to figure out converting 1D array into 2D and putting that up on the screen in graphics. Getting close, but still not quite there.

Damn, AGS, this was supported pretty well on the C64. WTF?

I know what you mean mate... There are times when things take a bit longer than first anticipated. Hope you figure out your problem soon.

The Stinker What appeared to be simple turns out to be more complex then expected. I hope to have Chapter 4's mechanics finished by Friday. Then I can start adding elements like objects etc... Meanwhile I shall truck on with baited breath...

I just wish we could have a Tree Node Zoom as well like the Page Scripts in the Editor...I need stronger glasses...

Good luck to everyone  (nod)

#20
Thanks a lot guys  (nod)
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