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#161
Hi

this is not the first time this has happened.

New object in room (only object)...

Set to visible true .... not behind any Walkbehind..

The object (static) refuses to be added/seen in the room. even from an earlier save.

Only by playing the game from the start will the object appear.

Ags 3.4.0.14
960 x 600
32 bit
d3d
#162
Hi

I am trying to use the Tween Module functions within a custom script function which I have in the script tree.
What is the best way to ensure it works?

many thanks...
#163
General Discussion / Photobucket $400 charge
Fri 30/06/2017 06:22:55
I see Photobucket now want $400 to host your images!
#164
Splinter
A sci-fi adventure.

http://www.adventuregamestudio.co.uk/site/games/game/2167/

The year is 2525 and mankind is still trying to conquer space.

During an exploration by the SS Mulisha of the outta regions of our galaxy a call from mission control suddenly comes through. A rebel coo on Crytus Seven has turned Crytus Seven into a war zone. Communications has been severed and the planet has shifted orbit. A number of council Senates have been taken hostage and will be killed if the rebels demands are not met.The Rebels have split up into three Splinter groups.

Mission control needs you to locate Crytus Seven, infiltrate all the rebel Splinter groups and retrieve the Senate hostages alive and halt the rebellion.

=====================================================

Three missions and eleven Senates to rescue from the rebels.

Confront the rebel leaders that includes' Gobble the Grub and Maxapuss....

Choose from three robos to assist you with your missions.

Choose which mission you want to do first.

Look out for upgrade chips.

Find and rescue all of the Senate hostages from the three Splinter groups......







http://www.adventuregamestudio.co.uk/site/games/game/2167/





#165
Adding Youtube video to game database page.

it seems this does not work on database page:

https://www.youtube.com/watch?v=-psgUB-aypk

also there is a very large gap between adding photos an adding game name.


#166
Hi

ags 3.2.1 640x480  32 bit d3d Lucasarts
Code: ags
SetTextWindowGUI(22);


When looking at an inventory object I changed the text window to 22:
Is not showing as it should and has transparent background though set as standard default... (white background with black arrows).

Edit: It appears "Always display text as speech" was set to true 8-0


#167
Recruitment / Splinter requires testers.
Wed 14/06/2017 19:57:31
Splinter

This game has been released.....

A Sci-Fi adventure...Now ready for testing.

Three missions and eleven Senates to rescue from the rebels...alive!

http://www.adventuregamestudio.co.uk/forums/index.php?topic=54754.0

Confront the rebel leaders that includes Gobble the Grub...

Position Tester

Start 20th June





Hail the rebellion (laugh)


#168
The Rumpus Room / chose or chosen?
Tue 06/06/2017 12:05:59
After picking a correct item would it be:

You have chose....
or
You have chosen...

cheers
#169
Hi,

I have not used variable Float in a long long time and need reminding...

I want to be able to keep a track of weight... I have made WeightAdded Float variable and set it to 0.00.

You place coins on a scale. Each time you add a coin the scales show it's weight via a label.

As you add coins the weight increase.

Do I, as like an int variable adjust weight by:
Code: ags

WeightAdded +=1.2  // for exmple.


A label will keep track of the total weight..
Code: ags

TotalWeight.Text=(String.Format("%d",WeightAdded));


Am I on the right track?

Cheers

#170
Hi,

I know I could just draw new sprites but wonder:

Can a character be clipped via a height int variable so that the bottom half of the character gets cut off?

Is this possible/feasible?

Thanks




#171
Hi

I'm not sure what could be causing this problem...  Save gui has a high z and there appears to be no other gui's that can obstruct it except cockpit gui which is shown yet when i go to enter a save name it takes about 8 seconds for the text to appear in the save textbox window.

It only happens during the intro...

3.4.0.14

any ideas?

using Debug(4,1);

it starts with 9/10 and when gsave open goes 7/8 then back to 9/10  FPS

EDIT It appears to only happen in preview (windowed) mode...

#172
Hi,

Object follows GUI...

This is working but is there a better way so the object does not jutter as it moves..

The room has a vertical scroll.

Code: ags

function repeatedly_execute_always()
{
 oBar.Y=gGui2.Y+72 +GetViewportY(); 
}


cheers


#173
Hi


this is just a general question about the ags engine..

I'm using 3.4.0.12

When playing music / video what is the size of the cache and how fast does it steam?

I ask this because a music file i use (spoken words of around 30 secconds))staggers and sometimes repeats words.

I use .ogg

Or could it be a pc issue?



#174
Splinter

A Sci-Fi adventure...in production..

Three missions and eleven Senates to rescue from the rebels...alive!

Confront the rebel leaders that includes Gobble the Grub...

Choosing a Robo


Choosing which splinter group to deal with first


Connecting Robo to the mainframe computer


Sending Robo into The Valley of Death


Robo arriving at The Valley of Death






#175
Hi,

I have made a Character* variable for 3 players which I have named RoboMan

I am using these to change the player via buttons:

button1
RoboMan = cSentinal;
RoboMan.SetAsPlayer();

button2
RoboMan = cExcalibur;
RoboMan.SetAsPlayer();

button3
RoboMan = cCenturian;
RoboMan.SetAsPlayer();


I should then be able to control the selected player with the command RoboMan I believe.

Such as:

Code: ags
RoboMan.Say("hello");


However it seems I am unable to add collision detection when using the PPC module, because error says it can't change strings to int.

Code: ags

 if(PPColliding.CWithC(RoboMan,cpLANET1) && Game.DoOnceOnly("Planet found")){ // String error
OR
 if(PPColliding.CWithC(player,cpLANET1) && Game.DoOnceOnly("Planet found")){  // only works with default player



Am I able to salvage this or is it a case of using x y collision maths?

help appreciated...




#176
Hi,

on my games database page https://www.adventuregamestudio.co.uk/site/games/game/2142/ it repeats game type

Genres:
Contemporary, Investigative, Investigative,
Release Date: 11 Apr 2017
AGS Panel Rating:(help)
Not rated yet
Player Rating: Not enough votes yet
Play length: MAGS game
Content advisory:
Bad Language: NoneNone
Sex: NoneNone
Violence: Occasional, mildOccasional, mild
Public Opinion
We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?


#177
Beginners' Technical Questions / video embed
Wed 12/04/2017 21:54:28
Is there new way to embed videos in the posts?
#178
*** Made for MAG  entry  'Mistaken identity' April 2017 ***

One spy too many...

https://www.adventuregamestudio.co.uk/site/games/game/2142/

320 x 200
32 bit color
direct 3d

Hover mouse at the top of the screen to access Inventory.

F5: Save
F7: Load
Esc: Controls Panel

Agent Bond (007) has been sent for because the royal palace has been bugged by the Russians and is needed urgently.

Bond needs to undergo specialist bug training before he is allowed to start the mission at the royal palace and destroy all Russian planted bugs.

However, do MI6 have the REAL Bond or is it a case of mistaken identity?

Soon will be revealed as Bond's specialist bug training is being watched by M and agent Pettigrew.

Why use a high-tech gadget when a plunger will do (laugh)








#179
AGS Games in Production / One spy too many...
Mon 10/04/2017 18:45:47
April mags: Mistaken Identity

One spy too many (Looking for testers...PM for link)

Agent Bond (007) has been sent for because the royal palace has been bugged by the Russians and is needed urgently.

Bond needs to undergo specialist bug training before he is allowed to start the mission at the royal palace and destroy all Russian planted bugs.

However, do MI6 have the REAL Bond or is it a case of mistaken identity?

Soon will be revealed as Bond's specialist bug training is being watched by M and agent Pettigrew.

Game progress: 100%





#180
Any idea why this error appears?

phylactere233.ash(23): Cannot parse version number: Version string portion was too short or too long.

Called:

Code: ags

  cBond.phylactere("Here, this looks like our guy coming this way.");



Using 3.4.0.14

320 x 200


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