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Topics - Slasher

#181
Hi

having made a template of a game i reloaded the template for new game.. unfortunately the starting room does not get included in the game folder list if rooms and ags errors 'unable to load room as room[n] is of another game.. the room shows up in the editor.

any ideas?
#182
Hi

After completing the game it restores a save slot point (120) to start again...

What i want is to delete only save slots in the list box (under 99) when the game restores save slot 120.

Usually:

Code: ags

function DeleteAllSaveGames() {
  lb.FillSaveGameList(); 
  int i;
  while (i < lb.ItemCount) {
    DeleteSaveSlot(lb.SaveGameSlots[i]);
    i++;
  }
  }


#183
Hi

I'm experimenting with manipulation of resolutions and color depths.

They are meant to reflect the 60's during flower power, psychedelic era and based on criminal activity in the USA.

these images are 320 x 200, game set at 32bit, d3d.

Do these images look acceptable? Are they hard or easy on the eyes? If they are ok how could they be improved etc etc?

[imgzoom]http://i1181.photobucket.com/albums/x423/qikfire/SUBWAY%2018_zpshxk070ty.png[/imgzoom]

[imgzoom]http://i1181.photobucket.com/albums/x423/qikfire/CAR%20GARAGE%203_zpsxfzd8frz.png[/imgzoom]

Thank you for your comments.


#184
Hi

GetCurrentMusic(); is obselete in the latest ags edition... what is the latest way..

I want to pause music whilst talking and then continue when finished talking.

I used to you something like this. I'm using .ogg:

Code: ags

nt music_pos = -1;
int music_num = -1;
int music_type = -1;
 
function PauseMusic() {
  music_num = GetCurrentMusic(); // now obselete
  if (music_num == -1) return;
  music_pos = GetMP3PosMillis();
  music_type = 0;
  if (!music_pos) {
    music_pos = GetMIDIPosition();
    music_type = 1;
  }
  if (music_pos == -1) {
    music_pos = Game.GetMODPattern();
    music_type = 2;
  }
  if (music_pos == -1) {
    // this shouldn't happen, but it's just a safety catch
    music_num = -1;
    music_type = -1;
    return;
  }
  StopMusic();
}
 
function UnPauseMusic() {
  if ((music_num == -1) || (music_pos == -1) || (music_type == -1)) return;
  PlayMusic(music_num);
  if (music_type == 0) SeekMP3PosMillis(music_pos);
  else if (music_type == 1) SeekMIDIPosition(music_pos);
  else if (music_type == 2) SeekMODPattern(music_pos);
  else StopMusic();
  music_num = -1;
  music_pos = -1;
  music_type = -1;




#185
Hi

I'm using CustomDialogGui module and I can't see where I can start the options at y as I want to custom make the background image with a heading for the Dialog gui.. the options start at the very top...

Edit:
Gone back to using ags version with custom gui and the usual:

Code: ags

game.min_dialogoption_width=190;
game.dialog_options_x=12;
game.dialog_options_y=14; // this was the issue
game.dialog_options_highlight_color=23447;





#186
slasher presents:



The Scuminator is Hard-hitting thriller along the lines of 'Death Wish'...Full of twists and turns as you take on all criminals in this fast-paced, high octane thriller...
This thriller depicts violence and gore in it's hardest forms.. The Scuminator takes no prisoners!

"And now we have a couple of police bulletins."
"Police are looking for a dangerous man on a killing spree in the city"
"It appears that this unknown man is acting as a vigilante against crime in the city."
"He is believed to be responsible for more than 25 killings in the last 4 months."
"He seems to be targetting criminal gangs."
"Police are calling on anyone who knows he's identity to come forward."
"There have been a spat of restaurant damages in the Preston area."
"Four resturants have sustained damage and their owners have been admitted to hospital with serious wounds."
"Ring Crime-Report on 09876 654637."
"That is the end of this City News."

"While there is crime the Scuminator will always exist."
"I have an old army buddy who runs a restaurant over in Preston."
"I think I'll check he's OK."

320 X 200
32 Bit
d3d
Game progress: 10%







* WARNING...  This video contains a scene of a very violent nature.

Updated March 21st
[embed=700,450]http://youtu.be/vzvM3iCDEU4[/embed]



#187
Is there away to incorporate:
Code: ags
game.text_shadow_color=65744;

Just for speech font?

Edit: Using Normal Font seems to do the trick..
#188
Pasteboard

A great way to upload and share images

http://pasteboard.co/
#189
My latest game is NOT updating its game folder properly... i added a new gui and it does NOT appear when i run the game from the games folder (after build all files).. it shows when played in editor ok.

i change the developer name to test and this shows up when run from game folder..but no up-dated gui.

frustrated
#190
This comes up more often when compiling than it should, even after closing and restarting ags..though not always...

ags.3.4.0.11

QuoteUnexpected error: The process cannot access the file 'C:\Users\PC-user\Desktop\AGS34011Windows\PROJECT NEW LOST\Compiled\Windows\Thumbs.db' because it is being used by another process.
#191
Whenever I try to start a brand new game ags errors and this shows after selecting more info:

ags 3.4.11



any ideas/remedies?
#192
General Discussion / itch.io
Wed 25/01/2017 10:12:39
Who has had dealings with itch.io and if so what do you think of it regarding selling games?

cheers
#193
Entry for 2017 January's MAG...."Transformation"
Hyde and Seek
Download Hyde and Seek

Voting has started

Story-line:
James Hyde is confined to his room and not allowed to venture outside, except to go to school. His parents disowned him from birth because he is 'different'. But that is about to change.

After reading an old chemistry book on 'Chemicals and the body' James sets about seeking out everyday ingredients in the hope that they will 'CHANGE' him into someone who his parents will accept into their 'family'.

Finding and then choosing the right combination of food stuff is not so easy and at times outrageous or nothing appears to happen, but perseverance is James' key to a successful CHANGE. Remember: quantity is not always best...

The moral of this story is that it only takes a change for things to be so different.

* This game is one room.
* No Save or Load.
* Single cursor for Interact/Use Inventory only.
* Many dramatic effects.

Have you got the perseverance needed to CHANGE / TRANSFORM successfully?

Specs:
640 x 480
16 bit color
d3d







Download Hyde and Seek




#194
Hi

I'm not sure how it happens but sometimes the room script font enlarges..

3.4.11





#195
Its happening yet again,

ags 3.4.11

new game and whenever a sound effect plays the music volume reduces each time...

This has to be an unresolved bug...
#196
The Rumpus Room / Embedded youtube videos
Tue 03/01/2017 17:30:53
Is anyone on here having trouble playing embedded youtube videos full screen on these forums recently.

Facebook youtube videos play full screem

I am. Chrome browser.

#197
The Rumpus Room / ***Merry Christmas***
Sat 24/12/2016 12:53:08
To all those that celebrate this special occasion...

***Merry Christmas***

Have a great time (nod)
#198
Slightly off cuff but still on the object of Scaling.

This happens in both d3d and DD...

Say the player has a gun. The gun fires a bullet (object) positioned at players x y to place its position on the gun barrel (rep always). The player can shoot out these bullets and we see it zoom across the screen. This is ok except for if you are on scaling walkable area then the bullet related to players x y gets thrown out of the window...

Has this ever been looked into?

#199
I'm using the keyboard for my games interactions/events, guis etc etc and done away with the mouse.

however, the player only moves a step if i keep the arrow keys pressed even though
KeyboardMovement.SetMode(eKeyboardMovement_Pressing); is selected.
if i change it to  KeyboardMovement.SetMode(eKeyboardMovement_Tapping);  it kind of works.


any thoughts?
#200
New title:

Mask of Shadows: Dark Army

This is very much in production and changes to the below images and video are subject to change. I apologize for recorder's cursor in video.

Story:
Micheal La Vonte has become the Mask of Shadows: a voodoo warrior who protects Liveside from threats crossing over from Deadside, after the voodoo priestess Mama Hetti bonded the Mask of Shadows to him.

Soon afterwards, Hettie has a prophetic dream that Legion is preparing to usher in the Apocalypse by claiming the Dark Souls, the immortal souls of damned warriors, and using them to create an immortal army and send it into Liveside.

Michael must travel to Deadside with the use of his dead brother's locket, which serves as a link between both worlds to destroy these evil souls before Legion can prepare his immortal army and begin the Apocalypse of Liveside.

Gameplay:
This game has a number of levels. Progress to higher levels as you destroy evil souls, gain power and voodoo magic. Return to previous levels to complete missions if necessary. Collect health, magic and power for you will need them especially when meeting Legion. Stop Legion from sending his Dark Soul army into Liveside and starting an Apocalypse!

Meet hideous Dark Soul warriors on your quest into Deadside.

Specs
This is a 95% keyboard controlled game using key shortcuts.
1280 x 720
32 bit colour
d3d

New Updated Video and Screenshots (Dec 28th)

[embed=700,450]http://youtu.be/x4XPSCp2K0M[/embed]












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