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Topics - Slasher

#201
I see https://discordapp.com have removed the AGS chat...

#202
The Legend of Oak Island

Based on the tv reality series: The curse of Oak Island.

For those that don't know this fascinating mystery watch:

https://www.youtube.com/watch?v=pq35iqVBbMg&t=6s

This game takes a few of the elements from TV'S Curse of Oak Island series, wraps them up, twists them and turns it into 'The legend of Oak Island'.

There are countless elements within the game. Are the knights Templar's involved? Did pirates hide their treasure there? Is the Money Pit just a sinkhole? These are the burning questions. 

There are numerous endings based on your decisions throughout the game.

Will you find treasure or maybe an ancient artifact which was so complexly hidden or will you find something else?

Extras include: A laboratory to test any 'finds' you make, a tool hire/buy shop and an updated financial sheet to keep an eye on your financial position and expenditures.

Sit back, relax and watch my in production game video which tells the backstory to this fascinating mystery
[embed=700,450]http://youtu.be/XDll2K9-I5E[/embed]








#203
Recruitment / Help with for Oak Island Project
Mon 31/10/2016 10:54:38
Postponed until mid next year


Project: The legend of Oak Island

Based on the tv reality series: The curse of Oak Island.

For those that don't know this fascinating mystery story watch: https://www.youtube.com/watch?v=pq35iqVBbMg&t=6s

Positions: Ideas and puzzles coordainator

I'm looking for someone who has a keen interest in mystery's and is able to coordinate together clues and solve situations by constructing intricate puzzles/enigma's through shared ideas based on the games probabilities which can sometimes be simple and yet at times they can be twisted and bizarre with game turning tangents. There are countless elements within the game. Are the knights Templar's involved? Did pirates hide their treasure there? These are the burning questions.  There are numerous endings based on your decisions throughout the game. Will you find treasure or maybe an ancient artifact wnich was so complexly hidden or will you find something else?


Narrator
To introduce the games intro and a few bits during the game.


Background artist
To create stunning backgrounds. Send me info and let's work together.

Time scale: Between now and into mid 2017.

If this sounds like your cup of tea please PM me.



Talking to the Farmer is a key point





#204
For Crimson,

It seems that version 3.4.0.11 still has the 'quit game bug' where the game reports error when trying to quit game (when running full screen).

I get a Windows box that says game has stopped working and is looking for a solution, also the windows mouse seems to vanish at times...

You sent me a new engine with fix (http://www.mediafire.com/download/zxyqx5tb9s7md3h/acwin-3.4.0--game-quit-fix.zip) for 3.4.0.10

This cured the problem with 3.4.0.10

Will this fix work with 3.4.0.11?

cheers

slasher

EDIT: knowing how things are with you I thought I may as well risk trying it.. YES it's works fine with the fix.

PS: Note for other users with same problem: Get the fix...

Cheers

slasher



#205
******************************************October's MAG******************************************

My entry for October's MAG..........

Sonic and friends in: "Club-House" .

Inspired by 90's platform game Sonic the hedgehog (and friends).

This game comes away from being a 'platform' game and becomes a Point n Click ags adventure game.

A number of famous 90's platform characters will join Sonic and will work as a team including: Tails, Alex Kidd and Luigi.

Incorporates Inter-changeable main player. Interact (hand) with any player to make them take the lead.

Each player has their own personal skills and inventory.

Carry out house repairs and complete tasks.

Story:

Sonic is left the lease to a house by his uncle Colonic who is recently deceased, in his Will.

Sonic and his friends plan to turn the house into their 'Club-House' for secret meetings and party's.

The house needs a few repairs doing before their club house opening night.

* Watch out for the fiendish Eggman who has a surprise for them all!

Who will be your favorite character? (laugh)

http://www.adventuregamestudio.co.uk/site/games/game/2101/










#206
hi

Looking for musicians to record tracks: vocal, bass, guitar (r/l), drums....etc

originals. influence early Beatles stuff..

each musician will add their track to existing track and i will produce all tracks into one..using audacity.

This is a one-off project and will be only personal to me.

please pm

slasher




#207
Hi

Something is not quite right: InventoryWindow1 does not Scroll Up when a Row is empty.

One Row shows at a time.

A Row has a max of 7 inv items. When the last inv item is used (8th) in the bottom Row it should Scroll up to Top Row to show Row of 7 inv items.

Code: ags

function on_event(EventType event, int data)
{
  
if (event == eEventLoseInventory) {
  int ic = InventoryWindow1.ItemCount;
  if ((ic/7)*7 == ic && InventoryWindow1.TopItem == ic) InventoryWindow1.ScrollUp();
  
}
} 


cheers for any help

#208
Hi

using (Build 3.4.0.11)

Whilst Audio reduce volume properties is set to 0, whenever a player Speaks or Sound plays the Music reduces volume and does not even return to set volume...

Possible causes/solution?




#209
Project: Sonic and friends: Club-House

Position: I urgently need a decent artist to create backgrounds for my October's MAG entry. There are 7 rooms which would be based on colours that complement the characters. cartoon'ish in style.

Start: Immediately as it has to be finished by the end of this month (October). I am hoping that this position will go to someone who has pride and is very reliable and who is prepared to help without payment though full credits will be added to game.

I will give further room/game details on application.

Character remakes:


Please PM your offer of help.

Cheers

slasher



#210
Gone boat fishin'

At the requests and constant nagging from my eldest son I have created a boat fishing game which runs with my series of Gone Fishin'...

Setup Options include:
Three UK locations: Deal, Dover and Folkestone
Choice of Lines, Hooks, Depths, Baits etc
Choice of anglers (You or one of my two sons)
Choice of three boats (named after my granddaughter's name)
Normal day
Rainy day
Snowy day
Night fishing

Tons of fish available to catch such as Cod, Pollock, Dogfish Thornback and Conger eels including a monster fish!
Plus an Angling Times certificate with your name on it if you catch a record fish!
Watch out for stealing seals, gulls and dolphins...
Music (my sons own track - optional)

Strike or you will loose the fish!

All fish caught are returned unharmed back into the sea.

http://www.adventuregamestudio.co.uk/site/games/game/2089/



Choosing the right options can catch you many fish of which there are many species out there to be caught


You can keep up-to-date with your catch


Tips are provided to give you an edge to catch fish










Happy fishin' (nod)





#211
Here is a time I will always remember.. and yes, I did leave a comment...

http://www.ukrockfestivals.com/charlton74-vftmud.html

What time will you always remember?
#212
I see the 'Two-Cup' ratings panel are on the go  (nod)
Someone must have slipped something into their coffee's (laugh)
#213
Hi

I need help with this script to include the number 9 (0-9)... and also not / \ ; etc. Letters sorted.

(not sure why some is greened)

Code: ags

 String text = tbInput.Text;
  
  if (text.Length != fcode){
   // strorint is 0 then enter the text (not numbers), 1 then the numbers
  int i = 0;
  while (i < text.Length)
  {

   if ((strorint==0) &&  (text.Chars[i] >= '0') && (text.Chars[i] >= '9')){
    text = text.Truncate(i);
    tbInput.Text = text;
   }
   else if ((strorint==1) && !((text.Chars[i] >= '0') && (text.Chars[i] >= '9'))){
    text = text.Truncate(i);
    tbInput.Text = text;
   }
   i++;
  }
  fcode=text.Length;


 }




#214
Hi,

unlike my last post, which ended up with a few headaches I will explain this problem so you will hopefully understand it..

I am making a game with someone. We both use 3.4.0.9. I saved the game as a Template and sent it to the other person. He loaded it and did his stuff. He saved it as a new template and send it back to me but it errors and can't be loaded into my ags. It is security unblocked. I'm not sure why this is. My other saved 3.4.0.9 templates load OK.

Here is error image:



EDIT The guys just informed me he is now using 3.4.0.10














#215
--------------Septembers MAG entry--------------


(revised version uploaded)

It's arrived! Sprout evil is spreading its evil and infecting all that it touches, be it animal, vegetable or matter!

My entry for this months MAGS: Sprouts of evil

Something strange is occurring in Town: Car tyre's turning square, people running around with meat cleavers and axes, people hit by flying bricks, old people being thrashed by their own walking sticks...

You are Professor Jakhoff, and with your colleague, professor Grey you set out to find out what is going on in town and why are there so many incidents happening.

Eliv, an evil satan worshiper had called upon his lord and master Satan to grant him pure evil. With this evil (sprout evil) he goes around making things most evil...

Can you and your colleague find out exactly what is going on and most importantly, can you destroy all the evil???!!!

"The sprouts of evil can absorb into anything... be it animal, vegetable or matter."

Be very afraid (laugh)

Note for RetroWolf.. This will Grind your gears  (laugh)

Stats
320 x 200
32 bit
D3D
Made with AGS 3.4.0.9

Here is the Game:
http://www.adventuregamestudio.co.uk/site/games/game/2088/










#216
Hi

I'm using ags 3.4.0.9 under Windows 7, D3D, 32bit. Stretch option on.

Game 320 x 200 32 bit.

I know we get the new 'Windows' folder in the complied folder.

I have an issue that seems unexplained. Every time I quit the game either through Quit button or alt+x i get a Windows box that says game has stopped working and is looking for a solution, also the windows mouse seems to vanish at times...

Is this a bug or script issue as another game at a much higher res works ok?

cheers

#217
Hi

ags 3.4.0.9

The editor is not obeying dialog positioning correctly.

In the settings i have made use dialog gui 12 for options.

All is correct. But when running, the dialog options gui shows up in the wrong place and fills the screens full width even though the background and options x y are correctly scripted.

Both in DD and D3D

32 Bit color
320 x 200

EDIT: To get the custom dialog (320 x 200) to display properly positioned I had to position the options gui  x 90, y -39 which makes it display a lot better. This was a strange behavior.

#218
Hi

i'm wondering if ags games fare well when used in projection onto a large screen via projector like the screen shows used in schools.
#219
Site & Forum Reports / AGS Videos do not play
Sat 13/08/2016 08:57:01
Hi

for some reason ags embeded videos do not play and just show a black screen. This has recently began to happen.

You tube videos play ok.

I have Flash player version 22,0,0,209 installed with Chrome.

Any ideas?

cheers
#220
Hi

I'm using 3.4.0.9
sierra speech
640 x 480
16bit colour
DD

As you can see the font's get cut-off. I have tried various fonts and sizes but the result is the same (speech font):




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