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Topics - Slasher

#221
Hi,

I introduce: Gone Boat Fishin'

At the requests and constant nagging from my eldest son I have created a boat fishing game which runs with my series of Gone Fishin'...

Options include:

  • Three UK locations: Deal, Dover and Folkestone
  • Choice of Lines, Hooks, Depths, Baits etc
  • Choice of anglers (two of my sons (laugh))
  • Choice of three boats (named after my granddaughter's name)
  • Normal day
  • Rainy day
  • Snowy day
  • Night fishing
  • Tons of fish available to catch including a monster fish!
  • Angling Times certificate with your name on it if you catch a record fish
  • Music (my sons own track)
Watch out for stealing seals, gulls and dolphins (laugh)

All fish caught are returned unharmed back into the sea.

Expected release: End of August.

Splash screen


Choosing the right options can catch you many fish of which there are many species out there to be caught


You can keep up-to-date with your catch


Tips are provided to give you an edge to catch fish


Wow... your reel is screaming!


Strike quickly or you may lose the fish!


Proudly presenting a well caught Conger eel (nod)





#222
Hi

I am using the Sierra speech option with portrait.

I can change the players' views (all views) with a button. This works except that at times after the player view speaks the previous view also speaks which of course is a different view of images and then returns to set view ???

I have since taken off all references to this for the moment.

ags 3.4.9
16-bit colour
640 480
DD


EDIT: Gone for set as player and added 'player' variable. few tweaks and seems OK..

EDIT EDIT: I don't know why this issue persisted but none the less i have worked something out.


#223
Hi

ags 3.4.0.9

Can someone tell me the best way to organize the editors floating property windows.

cheers

#224
Hi,

ags 3.4.0

Sometimes it seems that some functions don't run the variable events though mostly they do which i find odd.

The variable 'Weight' does not always get updated on the LWeight label. Everything else seems to work OK.

For anyone who has the time to check over my code and check for any loopholes and can advice that would be great.

I hope you can understand. I will try to elaborate a bit more.

Fish collides with Rod, if conditions approve then Cod_Bass_Skate() runs and assigns a graphic to objectX. This graphic will determine the type of fish and also what weight which is determine by the int selection of the fish,. Example: Cod_Weight()
and so forth...This Weight gets added to the LWeight label.

Thank you.

Scripts

Room Functions:
Spoiler

Code: ags


// room script file

function Cod_Bass_Skate()
{
 int ran=Random(3);
     
 if (ran == 0) {
 object[3].Graphic=84;      
 }
 else if (ran == 1) {
 object[3].Graphic=93;    
 }
 else if (ran == 2) {
 object[3].Graphic=83; 
 }
}
 
 function Cod_Weight()
{
  int CodWeight=Random(3);

  if (CodWeight == 0) 
  {
  Weight=(Weight +21);
  }
  else if (CodWeight == 1) 
  {
  Weight=(Weight +23);
  }
  else if (CodWeight == 2) 
  {
  Weight=(Weight +27);
  }
}

function Bass_Weight()
{
  int BassWeight=Random(3);

  if (BassWeight == 0) 
  {
  Weight=(Weight +7);
  }
  else if (BassWeight == 1) 
  {
  Weight=(Weight +9);
}
  else if (BassWeight == 2)
  {
  Weight=(Weight +11);
  }
}


 function Skate_Weight()
{
  int SkateWeight=Random(3);

  if (SkateWeight == 0)
  {
  Weight=(Weight +18);
  }
  else if (SkateWeight == 1) 
  {
  Weight=(Weight +23);
  }
  else if (SkateWeight == 2) 
  {
  Weight=(Weight +27);
  }
}

[close]
Room Rep Exec
Spoiler

Code: ags

function room_RepExec()
{
 if(PPColliding.CWithC(cFish1, cRod) && Hooks==3 && Depths==3 && gCatch.Visible==false && gSetup.Visible==false && (Baits==1 || Baits==2 || Baits==4))
 {
 
 Cod_Bass_Skate(); // Runs Random ints to determine graphic[n]
 cRod.LockView(9);
 cRod.Animate(2,4, eRepeat, eNoBlock, eBackwards);
 cLuke.Say("Look at my rod bending! It must be something big!");
 cRod.LockView(11);
 cRod.Animate(2,4, eRepeat, eNoBlock, eBackwards);
 aREELING.Play();
 cRod.LockView(4);
 cRod.Animate(4,4, eRepeat, eNoBlock, eBackwards);
 cFish1.Move(cFish1.x+190, cFish1.y, eBlock, eWalkableAreas);
 Wait(90);
 oobjectx.Move(oobjectx.X, oobjectx.Y-90, 1, eBlock, eAnywhere);
 oobjectx.Move(oobjectx.X, oobjectx.Y-40,  1, eBlock, eAnywhere);
 cRod.LockView(9);
 cRod.Animate(2,4, eRepeat, eNoBlock, eBackwards);
 aREELING.Stop();
 
 if(object[3].Graphic==84)  // Random int selected in Cod_Bass_Skate()
 {
 cLuke.Say("I've caught a massive Cod!");
 Cod_caught=(Cod_caught +1);
 Cod_Weight();
 cRod.UnlockView();
 oobjectx.Transparency=100;
 oobjectx.Move(oobjectx.X, oobjectx.Y+130,  9, eBlock, eAnywhere);
 oobjectx.Transparency=0;
 aREELING.Play();
 Wait(90);
 aREELING.Stop();
 cLuke.Say("I hope I catch more of those.");
 Wait(1);
 LWeight.Text=String.Format("%d",Weight);

}
 
 else if(object[3].Graphic==93)  // Random int selected in Cod_Bass_Skate()
 {  
 cLuke.Say("I've caught a big Bass!");
 Bass_Weight();
 Bass_caught=(Bass_caught +1);
 cRod.UnlockView();
 oobjectx.Transparency=100;
 oobjectx.Move(oobjectx.X, oobjectx.Y+130,  9, eBlock, eAnywhere);
 oobjectx.Transparency=0;
 aREELING.Play();
 Wait(90);
 aREELING.Stop();
 cLuke.Say("I hope I catch more of those.");
 Wait(1);
 LWeight.Text=String.Format("%d",Weight);

} 
 else if(object[3].Graphic==83) // Random int selected in Cod_Bass_Skate()
 {
 cLuke.Say("I've caught a massive Thornback!");
 Skate_caught=(Skate_caught +1);
 Skate_Weight();
 cRod.UnlockView();
 oobjectx.Transparency=100;
 oobjectx.Move(oobjectx.X, oobjectx.Y+130,  9, eBlock, eAnywhere);
 oobjectx.Transparency=0;
 aREELING.Play();
 Wait(90);
 aREELING.Stop();
 cLuke.Say("I hope I catch more of those.");
 Wait(1);
 LWeight.Text=String.Format("%d",Weight);
 }
 }
 }

[close]
Global Rep Exec Always
Spoiler

Code: ags

 function repeatedly_execute_always() {
  
 LCod.Text=String.Format("%d",Cod_caught);
 LBass.Text=String.Format("%d",Bass_caught);
 LSkate.Text=String.Format("%d",Skate_caught);
 LWeight.Text=String.Format("%d",Weight);
}

[close]

Well, of course i will carry on trying but if you can help that would be great.


slasher ;)




#225
General Discussion / Last days for win 10
Mon 25/07/2016 09:17:19
Hi

as the closing date to update free to windows 10 looms (27th) i am still in two minds.

I do not want to have things messed up.

Well, shall I or shall I not? Is it worth it? Has is helped or hindered you?

I'd like to know.

cheers



#226
Quest for Ekoban stars Reef Rivers in his first archaeological adventure.

The first screen tells it all as you fly off to Peru in search of the Ekoban Talisman stolen from the Mayan's by the Spanish conquistador's as they began their invasion of the Americas.

Meet Mayan Chief Acobat, Ahau Chamahez the Mayan god of medicine and health, Ethena the princess mermaid and others. Overcome the obstacles that hinder you. Temperature and dehydration can set you back as you begin your journey across the unforgiving barren
plains.

Will you be able to find and return the Ekoban Talisman back to the Mayan people?

You are Reef Rivers from the Bridestone University of Archaeology in London, England.

1024 x 768
16bit colour
DD

One cursor for all modes

This screen tells the story


Coming across a water tower in the barren plains


Luckily for you there was a pool of water to land in after your long drop


Your enlightenment becomes a reality


Having to choose the cup of Christ


So many tunnels to choose from but which will get you into the labyrinth maze?


Good hunting and safe journey (nod)

http://www.adventuregamestudio.co.uk/site/games/game/2075/



#227
Hi

does any ags later than 3.2.1 cater for resolutions as my laptop makes rooms look very small?

laptop res from  800 to 1366

running game d3d 640 x 480

also i can't run in preview mode..

any ideas?

cheers
#228
Beginners' Technical Questions / Compile error
Tue 19/07/2016 06:44:05
Hi

Since transferring files to new computer, win7, i have come across a few new compile errors.

This is the latest compile error:

Unexpected error: The requested operation cannot be performed on a file with a user-mapped section open.

ags 3.2.1

any ideas?

cheers

#229


Filled: No longer required

Quest for Ekoban is looking for reliable, experienced testers.

Game ready.

All offers appreciated.

The first screen tells it all as you fly off to Peru in search of the Ekoban Talisman stolen from the Mayan's by the Spanish conquistador's as they began their invasion of the Americas.

Meet a Mayan Chief Acobat, Ahau Chamahez the Mayan god of medicine and health, Ethena the princess mermaid and others. Overcome the obstacles that hinder you. Temperature and dehydration can set you back as you begin your journey across the unforgiving barren plains.

You are Reef Rivers from the Bridestone University of Archaeology in London, England.

This screen tells the story


slasher
#230
AGS Games in Production / Quest for Ekoban
Sat 09/07/2016 09:26:01
The first screen tells it all as you fly off to Peru in search of the Ekoban Talisman stolen from the Mayan's by the Spanish conquistador's as they began their invasion of the Americas.

More serious than my previous games. Sierra Speech. In-game slideshow. One cursor (walk, interact, look, talk, use inv). Meet a Mayan Chief Acobat, Ahau Chamahez the Mayan god of medicine and health, Ethena the princess mermaid and others. Overcome the obstacles that hinder you. Temperature and dehydration can set you back as you begin your journey across the unforgiving barren plains.

You are Reef Rivers from the Bridestone University of Archaeology in London, England.

Game Progress 50%

This screen tells the story


Coming across a water tower in the barren plains


Luckily for you there was a pool of water to land in after your long drop


Your enlightenment becomes a reality



#231
Hi

just had this come up on first use in this game of Tween Module (1.21)

Failed to save room room1.crm; details below
Tween.ash(67): Macro 'MAX_TWEENS' is already defined

???

3.2.1 DD Room 16 colour res 1024 x 768 imported  3000 x 768

EDIT: What a plonker.. i had already imported Tween Module which is why i got the error :-[ 


#232
---------------Entry for June's MAG--------------

Blackudder: To doubloon or not to doubloon

My entry for June's MAG is a parady based on fact of an era when Queen Elizabeth I commissioned Sir Francis Drake to plunder the sunken or destroyed Spanish galleons in the West Indies (Carribean) and bring their treasures back to England.

Of course this is just the background setting for the story and it did not anticipate that one such person, namely Edmund Blackudder would become involved with the plundering of these sunken galleons.

With her majesty's birthday only 8 months away and Blackudder being skint, he needs a cunning plan that's cunning else he will get the 'chop'!

Blackudder overhears Sir Francis Drake blabbing on about plundering treasure from the Spanish galleons in the West Indies.

Blackudder decides to beat Drake to the West Indies and pinch some of the Spanish treasures for himself therby affording the Queen a birthday present and will assure him a place in her affections. He also hopes she will make him a Lord (he already presumes the title of Lord)....and above all: spare him the 'chop'!

Of course things do not start according to plan when Baldick (Blackudders' put-upon sidekick) tells Blackudder that his boat has been repossessed!

Follow Blackudders' exploits on the high seas.

Catchy parady song to sing along to with a twist of fate...

http://www.adventuregamestudio.co.uk/site/games/game/2066/




Comments welcomed


#233
Hi,

the keyboard button underneath the Esc key gives an error of:

mismatched colour depths.

Debug on

Running ags 3.2.1 16bit d3d

What can i do?

cheers
#234
I think i have had this before:

text on lable (gpanel: audio volume) ingame reads: movetimer:0.000000

can't remember what i did last time i got that text.
#235
Hi

after 8 years absence from playing in bands (after 35 straight years) i have dusted down my Fender Squire and begun practicing.

Over the past two weeks i am just managing to get my rhythm going and my fret hand moving to the right places (laugh).

I have even managed to write 5 original songs this afternoon that have potential if not a little passe.

I would like to gig again only not so stressful as it once was and without all the in-fighting (laugh)

I have no illusions and know i can't leap about half naked as i used to but that's ok.

my left ear has diminished about 30% apart from everything else.

At nearly 61... should i even think about it?    My heart says yes..

In my heyday:


My next to last gig (very ill at this point)
[embed=700,450]http://youtu.be/knagwhYdR78[/embed]
[embed=700,450]http://youtu.be/ZisdZ5f6-Oc[/embed]
[embed=700,450]http://youtu.be/xpPoleBSyk4[/embed]
[embed=700,450]http://youtu.be/pvqYVbV4Trc[/embed]



#236
General Discussion / Daz 4
Thu 12/05/2016 11:45:44
Hi

does anyone here use or has used Daz 4?

i have downloaded it and then decided to ask if anyone has found it really useful and may have some tips.

cheers
#237
General Discussion / DOSBox
Tue 10/05/2016 18:57:51
hi

has anyone here downloaded DOSBox to play the old dos games?

i have 32bit win 7.
#238
----------------------------------Made for Mays' MAG----------------------------------

Jumpin' Jack: the bean powered kid

Short game with 3 scenarios to deal with... humorous and at times sad... very stonesy' and contains some bodily function humour (as per topic insinuated).

This is my first game ever using 320 x 200. Please, if you come across any issues let me know.

Jumpin' Jack the bean powered kid is a kind of fairytale meets superhero.

After the boat that Jack (real name Woody) and his parents were on hits underwater rocks their boat sinks and Jack gets washed up on the shores of a cornish village. Jacks' parents are never found and pronounced dead.

Gramelda, the villiage witch, takes Jack into the Blackstock family and raises him as their own teaching him the black magic spells of the Blackstocks' legacy.

Jack is not cut out for all this evil black magic as he dreams of becoming a superhero like superman and batman.

Jacks' stepmother makes Jack a costume not realising Jacks' good intentions and when she realises that her Jack is going around doing good deeds it angers her to a point where she tells him to leave home until he cames to his senses and became a full blooded Blackstock black magic wizard.

With this, Jack leaves home with only his hero costume and a few encharted beans and continues his quest to become a super hero helping anyone who needs help and dismissing violence.

Then he comes across Buddy Love the school bully who thinks himself as a Ronnie Kray!

Without violence how can Jack do good over evil and will his stepmother Gramelda ever take Jack back into the Blackstock family?












http://www.adventuregamestudio.co.uk/site/games/game/2049/


#239
Hi

NO LONGER REQUIRED

I'm looking for a tester to test my May's MAG entry.

Jumpin' Jack the bean powered kid.

short game... humorous and at times sad... very stonesy' and contains some bodily humour (laugh)


Jumpin' Jack the bean powered kid is a kind of fairytale meets super hero.

After the boat Jack (real name Woody) and his parents were on hit underwater rocks their boat sank and Jack got washed up on the shores of a cornish villiage. Jacks' parents were never found and pronounced dead.

Gramelda, the villiage witch, took Jack into the Blackstock family and raised him as their own teaching him the black magic spells of the Blackstocks' legacy.

Jack was not cut out for all this evil black magic as he dreamed of becoming a super hero like superman and batman.

Jacks' stepmother made jack a costume not realising Jacks' good intentions and when she realised that her Jack was going around doing good deeds it angered her to a point where she told him to leave home until he came to his senses and became a full blooded Blackstock black magic wizard.

With this, Jack leaves home with only his hero costume and a few encharted beans and continues his quest to become a super hero helping anyone who needs help and dismissing violence.

Then he comes across Buddy Love the school bully who thinks himself as a Ronnie Kray!

Without violence how can Jack do good over evil and will his stepmother Gramelda ever take Jack back into the Blackstock family?

Woody aka Jumpin' Jack being disowned by his mother for his good deeds:


cheers ;)

#240
i'm wondering what error this refers to:

---------------------------
Adventure Game Studio
---------------------------
An internal error has occurred. Please note down the following information.
If the problem persists, post the details on the AGS Technical Forum.
(ACI version 3.21.1115)

Error: Out of memory: failed to allocate -83520 bytes (at PP=6)

---------------------------
OK   
---------------------------

EDIT: Clicking a button to visible=false the gui (splash) and begin room actions:

Phylactere module caused this error whilst Say does not.

Strange....

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