Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Slasher

#301
Postponed until later date
Mod may remove to make way for another project


House of no doors (running title)

Storyline:

You awake after being coshed by a person or persons unseen to find yourself in a large house frozen in a block of ice (date 1891).
There does not appear to be any doors in which to leave.
Your abductor has left riddling messages that you must solve if you are to find a way out of the house.
You need to solve the riddles and puzzles to locate hidden doorways and hopefully escape this prison.
Why are you there? Who is responsible for your kidnapping? Who is 'The Face'?
There are many riddles/problems to solve, but first you must get out of the ice block you are frozen in!

Screenshots in production:

Waking up to find yourself in a block of ice:


Can Abraham Lincoln help you find the doorway out of that room?:


640 X 480
16 bit color
DirectDraw


#302
Completed Game Announcements / The Condemned!
Wed 29/04/2015 20:25:09
The Condemned

A combat and adventure game.

On a remote island the most vicious form of illegal entertainment is about to go live online.
The players: Ten ruthless death-row killers. The game: Last guy standing wins his freedom and a million dollars.
Nine will die.
Fight to win. Fight for freedom. Fight for justice.

You play as Jack Conrad.

Stab, bottle, axe, spike club, kick and punch your way to victory.

Of course, knowing enemy's 'weaknesses' helps and you can collect things along the way to help.

With the odd puzzle of course (laugh)

* Contains blood and violence.

Specs
600 x 800
16 bit color
DirectDraw





Download Game

Thanks to all those that were involved with the production of this game.

Happy fighting (laugh)


#303
This has started to happen:



any ideas?

cheers
#304
Hi,

for some strange reason a npc (cBruggerman) will not react to any interactions like look, touch etc

It is fine in room previous but does not react when at next room.

I can't see anything that would conflict with this issue.

Hotspot Interaction:

Just before npc (cBruggerman) changes room (interactions ok up to this point):

Code: ags

 cBruggerman.Walk(735, 373, eBlock, eWalkableAreas);
 cBruggerman.StopMoving();
 cBruggerman.SetWalkSpeed(-2, -2);
 cBruggerman.LockView(44);
 cBruggerman.Animate(3, 4, eRepeat, eNoBlock);
 cBruggerman.Move(738, 80, eBlock, eWalkableAreas);
 cBruggerman.UnlockView();
 cBruggerman.LockView(44);
 cBruggerman.Animate(2, 4, eRepeat, eNoBlock);
 cBruggerman.Move(463, 109,   eBlock, eWalkableAreas);
 aThump.Play();
 Wait(20);
 aThump.Play();
 Wait(20);
 aThump.Play();
 Wait(20);
 aThump.Play();
 cBruggerman.UnlockView();
 SetNextScreenTransition(eTransitionInstant);
 cBruggerman.ChangeRoom(5); // this is the npc
 cConrad.ChangeRoom(5);


And after npc changes to next room:

Code: ags

function room_Load()
{
 aCondemned_fight_21.Play();
 SetBackgroundFrame(0);
 otwirl.IgnoreWalkbehinds=true;
 oDisk.IgnoreWalkbehinds=true;
 oRock.IgnoreWalkbehinds=true; 
 
 cConrad.Loop=2;
 Label6.Text=("Death Bog");
 osmoke.Baseline=600;
 cConrad.IgnoreWalkbehinds=false;
 
 ovine.Tint(20, 250, 70, 60, 20);
 ovine2.Tint(20, 250, 70, 60, 20);
 ofish.Tint(20, 100, 70, 90, 50);
 ofish.IgnoreWalkbehinds=true;
 osnake.Transparency=20;
 cBruggerman.SetIdleView(45, 5);
 object[11].Transparency=100;
 cBruggerman.Clickable=true;
 RemoveWalkableArea(7);
 cBruggerman.Loop=1; 
 
 Button29. X=421;
 Button29. Y =352;

 
 if(cConrad.PreviousRoom==7)
 cConrad.Loop=1;
 
 
 if(cBruggerman.Room==34){
 region[1].Enabled=false;

}
}

function room_FirstLoad()
{
  Health_b=100;

 cConrad.StopMoving();
 cConrad.SayBackground("Aghhh!");
 cBruggerman.SayBackground("Aghhh!");
 cConrad.SetWalkSpeed(8, 8); 
 cConrad.Move(384, 426, eNoBlock, eWalkableAreas);
 cBruggerman.StopMoving();
 cBruggerman.SetWalkSpeed(7, 7); 
 cBruggerman.Move(426, 418, eBlock, eWalkableAreas);
 aSwim.Play();
 SetBackgroundFrame(1);
 Wait(6);
 SetBackgroundFrame(0);
 RemoveWalkableArea(4);
 mouse.Mode=eModeWalkto;
 mouse.Visible=true;
}


Any ideas? Maybe I have overlooked an error?

Cheers

EDIT:

Something overlooked that would not have been known:

Code: ags

 osmoke.Clickable=false; // overlays npc


Solves this issue (nod)




#305
Hi,

Throwing an object at where mouse x y is: I need to disable where the mouse x y is just as after the object is thrown and then enable mouse x y.


All appreciated.

#306
The Rumpus Room / Riddle ideas....
Tue 24/02/2015 07:39:25
Hi all,

I'm devising a system of riddles that indicate a direction to take next: N, S, E or W.

Have you any riddle ideas that could be used?

Cheers

slasher ;)





#307
Hi,

I have made a snow/rain GUI (600 x 800) that consists of one button (600 x 800) which animates just 3 images for the effect.

Is there a fix for the character walk I am experiencing:  its a kind of a slight delay jerked walk rather then smooth.

cheers

Edit I reduced the players delay 5 to 3 and it seems to have cured it though the player naturally seems to walk faster (laugh)

#308
General Discussion / AGS 3.4.0.3 or higher
Sun 08/02/2015 07:52:34
QuoteAGS 3.4.0.3 or higher
Are you using these later ags versions?

Your opinions/views are welcomed about these new versions.

cheers

Edit: When upgrading from 3.2.1


#309
Hi,

Loop 1 and 2: same amount of frames, same sprite numbers (flipped for view 1) but loop 2 is slower than loop 1.

Code: ags

function room_RepExec()
{
  if (cTiger.Moving == false){
  cTiger.AddWaypoint(670, 367); // loop 2
  cTiger.AddWaypoint(458, 367);// loop 1 
}
}


#310
The Rumpus Room / Unnecessary posts
Mon 26/01/2015 08:51:45
Hi

I think more stricter moderation by mods is needed for unnecessary posts that are used to plainly bump and / or are very ill fitting (nod)

I have also recently seen someone who has endlessly posted within minutes of each post.

I'm not a killjoy but find this unnecessary and at times irritating.

Sometimes what has been said should be in a PM and addressed instead.

8-0

#311
Hi,

Does anyone know what has happened to Sunny Penguin?

He's not been on in months.
#312
Hi,

iv'e implemented a health bar that reflects the players health whenever fighting an opponent. I use this same health bar when fighting each opponent.
However, I need for the health bar to retain it's level for each opponent.

EG Fighting Daddy D and losing some health if I go to the next opponent my health is returned to full. Now, if I go back to Daddy D I need to have my health bar restored to where it was before I left Daddy D previously and for each opponent.

Although I may stick to what I have....

Solutions appreciated though.

cheers


#313
AGS Games in Production / The Condemned!
Tue 30/12/2014 13:20:35
---- THE CONDEMNED ----

"On a remote island the most vicious form of illegal entertainment is about to go live' online.
The players: ruthless death-row killers. The game: staying alive.
Fight to win. Fight for justice.
Nine will die.
Can you be the one who wins and gains his freedom?"

Based a lot on the film of the same name.

Story line:

An online game show producer, whose game shows are flagging, has bribed corrupt Salvadoran prison officials to let him 'purchase' 10 death-row prisoners who will compete in a live' online death game show that will surpass previous online ratings and net him millions of dollars through online subscribed viewers who will see all the action through the many CCTV cameras placed on the island.

You are Jack Conrad, unjustly arrested and placed on death-row for a bomb attack on drug-trafficker's killing seven men.

Watch as more and more people subscribe to this online channel to watch death-row prisoners slaughter each other in their bid for total freedom and a million dollars.

Chop, stab, kick, punch and club your way to freedom in a bid to prove your innocence. Fully animated.

** This game features, among other things, scenes of some violence that may be distressing for some people.

* It has been made purely as entertainment and as such should not be taken literally,

Here are some GIP screenshots Updated Jan 10:







Right side of scrolling room

Game Progress: 8%

Most of the game mechanics have been done.

800 x 600
16 bit color



#314
Hi,

Do you think the characters / gui match the scene?



Comments welcome....



#315
Hi,

I have a mouse over buttons script that works except the buttons won't take mouse clicks. I'm expecting a bool change before clicking  button to run events can you lend a hand please  (roll) I need it to stop repeating when the button is clicked and to start running events before repeating mouse over again.


Code: ags
}
  //Rep Exec

 //Example:

 if(gHealth.Visible==true) 
 if(played==false){
 if((mouse.x >Button15.X+gHealth.X)&&(mouse.x <Button15.X+Button15.Width+gHealth.X)){
 if((mouse.y >Button15.Y+gHealth.Y)&&(mouse.y <Button15.Y+Button15.Height+gHealth.Y)){
 Display("Thump him");
}
}
}


cheers

EDIT: It seems I overlooked.

This seems to do the trick for buttons on gui:

Code: ags
}
 if(gHealth.Visible==true) {
 if((mouse.x >Button15.X+gHealth.X)&&(mouse.x <Button15.X+Button15.Width+gHealth.X)){
 if((mouse.y >Button15.Y+gHealth.Y)&&(mouse.y <Button15.Y+Button15.Height+gHealth.Y)){
 cChar1.SayBackground("You could thump him!");
 played=true;
}
}


 if((mouse.x >Button42.X+gHealth.X)&&(mouse.x <Button42.X+Button42.Width+gHealth.X)){
 if((mouse.y >Button42.Y+gHealth.Y)&&(mouse.y <Button42.Y+Button42.Height+gHealth.Y)){
 cChar1.SayBackground("You could jump on him!");
 played=true;
}
}

 // etc etc


Happy days  (laugh)


#316
Hi,

Iv'e noticed that an npc Say text is appearing mid way down character and not above head for some reason. It's first Say on room after fade in is ok though.

Any ideas as to why and a remedy?

cheers
#317
Hi,

Blood, gore and violence in games.

Is there an audience for the more xxx games of this kind?

What are your views.

cheers



#318
POSITIONS HAVE BEEN FILLED



Project:
The Condemned!
Storyline:
Ten vicious, cold blooded death row prisoners are dropped onto an isolated, desert island. Only one can leave and gain his freedom.
In a battle to stay alive the only way to freedom is by killing the other convicts by any means possible (very graphic).

If you have seen the film then you get the general idea.

Positions:

* Artists to draw/paint backgrounds.
* Animator to animate fight scenes. Basic fight animations done for reference.
* Actors for growls and grunts. *Update: looking for Italian, Russian, Mexican, American voices.
* Ideas assistant.
* Musician for music / sounds

* TESTERS

These are unpaid (as we speak but who knows?) though full credits will be given.

Duration: Dec 2014 / June 2015

Do not indulge if you are offended by violence / gore though it's not to be taken too seriously as it's just a parody ;)







Right side of scrolling room




All offers of help appreciated  (nod)

slasher



#319
General Discussion / Island location names
Sun 14/12/2014 09:20:47
Hi,

You are on an isolated, desert island: fighting opponents until the last man standing..

Can you come up with some island location point names like: Mystic caves, Black sands, Shark point etc etc

cheers ;)

slasher
#320
Hi,

I'm doing a feasibility study for a new game I have in mind.

What I have in mind is an external text file where all game variant options are held.

At run time start the game randomly selects a game variant from a text file.

Within each variant will be commands like: What room player and chars will start in, objects that are in each room etc etc.

So, say have 4 variant options, each variant will have its own details of what to include in the game: chars, objects etc etc.

Rather like css style sheet in webdesign...

My question is: Does this method sound feasible enough to pursue?

cheers

SMF spam blocked by CleanTalk