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Topics - Slasher

#441
The Rumpus Room / Number crunchers
Mon 25/02/2013 11:23:44
Here's a job for all the number crunchers here - if there is an unknown intruder on the other side of a closed door, and you have no idea where in that room the intruder is positioned - what are the chances of firing a killer shot through that closed door?
#442
Hi

something appears to have happened and I'm not sure why. I have voice / text choices and have speech.vox yet speech audio fails to play. This has worked before. Maybe I have done something to change it I don't know, I'm sure I have not. The Dialogs choice button in the Control Panel has now gone as well.

This is Control panel:
Code: AGS
function btnVoice_OnClick(GUIControl *control, MouseButton button)
{
  // Note that we don't check for the existence of speech.vox - we did that in game_start,
  // so if it's not there the button won't even be available.
  if (btnVoice.Text == "Voice and Text") { 
    SetVoiceMode(eSpeechVoiceOnly); 
    btnVoice.Text = "Voice only";
  }
  else if (btnVoice.Text == "Voice only") {
    SetVoiceMode(eSpeechTextOnly);
    btnVoice.Text = "Text only";
  }
  else if (btnVoice.Text == "Text only") {
    SetVoiceMode(eSpeechVoiceAndText);
    btnVoice.Text = "Voice and Text";
  }
}


This is my custom version:

Code: AGS
function btnVoice2_OnClick(GUIControl *control, MouseButton button)
{  

// Note that we don't check for the existence of speech.vox - we did that in game_start,
  // so if it's not there the button won't even be available.
  
  // On custon Dialog choices
  
  if (btnVoice2.Text == "Voice and Text") { 
    SetVoiceMode(eSpeechVoiceOnly); 
    btnVoice2.Text = "Voice only";
  }
  else if (btnVoice2.Text == "Voice only") {
    SetVoiceMode(eSpeechTextOnly);
    btnVoice2.Text = "Text only";
  }
  else if (btnVoice2.Text == "Text only") {
    SetVoiceMode(eSpeechVoiceAndText);
    btnVoice2.Text = "Voice and Text";
  }
}


EDIT: I loaded an older game and it works fine, I just needed to re import some sprites and re import animations.

And whilst I'm at it: When I loaded the game up at a later time (the game perfect when closed) I found 2 rooms missing from the Tree although they were in the games folder and I had to re import them. I also had to re import some graphics and re add some animations! Weird or what?

Hope you can help out

thank you

I will continue to look.




#443
General Discussion / Diet weight loss
Wed 13/02/2013 09:43:00
Hi Guys/Gals

for all of you that are trying to lose some weight I tried my own diet of *pilchard sandwiches (2 a day lightly spread with butter - margarine) and cornflakes (1 bowel a day) and lost 1 stone over 3 weeks. Of course you can have a pig out 1 day a week: kebab, pizza if you feel the need to or as a treat for being good for the other 6 days (laugh)

I was 10 stone before I had a stroke and within 1 year after was weighing in at almost 16 stones! I must admit I feel better for it. Ideally I would like to get down to 12 stones. One can but only try (laugh)

* Of course you may prefer Tuna, but please, no mayo as it is full of calories.

Based on Daily Intake of 2000 for guys, slightly less for gals. This diet is around 600 a day.

Naturally you can scoff the odd bag of crisps, but don't overdo it! Of course don't forget to eat some fruit or vegetables.

Have you found a special diet that works for you?



#444
Hi

Something suddenly struck me. Now it intrigues me.

I'm talking about Interactions: Mainly Looking.

Do you believe this interaction should be:

A: From the characters point of view.
B: From the game players point of view (as if to give YOU the game player more info).

I'd like to know what you think.

cheers







#445
Hi, niggling problem

The SaveCursorUntilItLeaves does not always release properly when it moves off gstatusline.gui after click a button on said gui.

Code: AGS
function repeatedly_execute_always() {
  
GUI *theGui = GUI.GetAtScreenXY(mouse.x, mouse.y);
 if (theGui == gStatusline) 
{
 mouse.SaveCursorUntilItLeaves();
 mouse.Mode = eModePointer;
 mouse.ChangeModeGraphic (eModePointer, 304); //304 being a custom pointer graphic
} 




#446

GAME RELEASED!
(click above for download link)



Pristine clean your monitor.... Play in the dark.... Headphones on LOUD.... Leave gamma..... Immerse yourself....

Story:

The main character is Ernest Penrose, aged around 28. He is a PI, mainly looking for lost cats, dogs and the odd bird or two. He has a very investigative mind and often dreams of investigating dangerous cases!

Life is generally humdrum until he reads a police report in the newspaper: "Police fear missing children are dead. They were all seen entering de Sade's Children's Home which has been shut down for over a year."

On reading this you decide that this could be your big chance: Find the missing children and become world renowned!

Of course you will NOT BE ALONE!!

Summary:

de Sade's Children's Home has been closed down, after police found murdered children and closed it down a year before. The staff at de Sade's Children's Home were found guilty of murder and sent to the electric chair. Since then, children have started going missing! You sense the need to investigate de Sade's Children's Home. Little do you know what you are about to walk into!!!

Watch your anxiety level, you may have a heart attack!!







Title: Children of de Sade
Game Progress: 10%
Res: 640 x 480
Color: 16 bit
#447
foundHi



Update April 19th 2013:

ALL POSITIONS NOW FILLED

================================

URGENT

Update April 13th 2013:

Additional Testers urgently needed. Must be reliable, experienced, fast and able to work to deadlines.

Game is fully voiced.

Deadline: During May 2013.


URGENT

Update April 2nd 2013:

Testers urgently needed. Must be reliable, experienced, fast and able to work to deadlines.

* A tester has applied.

Game is fully voiced.

Deadline: During May 2013.

Project: Testers for subjected horror drama.

See here for game info GIP

Main player already gone.

I'm looking for people to do voiceovers for the main player[/s] and / or various ghostly characters in an investigative horror game. I also require a grammar checker.

Deadline: Start asap

Storyline:
Since de Sade's Children's Home has closed down, after police found murdered children there, children have gone missing. You sense the need to investigate de Sade's Children's Home. Little do you know what you are walking into!!!

Ghosts and a Demon Lord who must be satisfied!!!

Positions Available: Main character, Spirit Ghosts / Children / Narrator.

Mostly MALE ghosts but there are two FEMALE ghosts and there are children.

Naturally these voices will need to sound ghostly and under the main background sound like a harsh whisper effect.

If you would like to 'go for it' please let me know and tell me either main player, ghost or narrator.

I will send you dialogs (as they are written) for you to record and send to me.

You will receive full credit in the game.

If you are free to do Voice acting that would be great but I am unable to pay.

Ask me if you require any more info etc.

slasher


Update: 7th Feb 2013:

I would prefer English or English / American accents.

Update: 8th March 2013:

Have had a few offers for the female ghosts.
This position, as yet, has not been filled.

Update: 16th March 2013:

The Main Character position has now been filled.
Melindra the ghost position has now been filled.

Update: 23rd March 2013:

The Narrator position has been filled.

We still have a few positions for Male ghosts, voiced young male and female children.

Status: Urgent


Update: 28th March 2013:

TESTERS REQUIRED

We still have a few positions for Male ghosts, voiced young male and female children.

Status: Urgent


Come on guys/gals, get those tonsils Yodelling  (laugh)

slasher
#448
I've set my games gamma setting in repeatedly_execute_always so as to keep the atmosphere of the game darkish:

Code: AGS
if (System.SupportsGammaControl){
  System.Gamma = 26;


Is there a way to stop gamma affecting GUI's?

Or should I just gamma image and warn about leaving gamma for best game play?

cheers for all help.

#449
Hi

i'm looking into making a game with the Panoramic module for a game idea I have.

So far it sort of works but it shows background color beyond the 6 320 x 240 stitched rooms onto 1 image (1600 x 1000.)

Is this normal and could someone please assist me in.

Code: AGS
function room_Load()
{
 SetBackgroundFrame(0);
 Panorama3d.CreateFromBackground ();
 Panorama3d.Enable();
 
}



Code: AGS
function room_RepExec()
{
 Panorama3d.StandardLookAround();
}


All help appreciated


#450
ELF: The 4 Elements (aka Fairies gone bad.)

Join Elfie again as he is called upon to stop an evil alliance between a 'circle of Fairies gone bad' and Melkor 'The Dark One' who was condemned 1800 years before by the Elf gods and is now a prisoner in a cosmic cave! The Fairies have found a way to tap into Melkor's powers and use them for their own ends!!

* Can you get to the prophet hobbit's house and then solve his riddle?
* Obtain a 'warp' map to quickly get around locations.
* Buy and sell items at a supplies shop.
* Complete tasks set by 'fallen angels' to obtain the much needed magical elements (air, fire, earth and water.)
* Fight an armed skeleton!
* Can you overcome a flesh eating carnivorous plant??!!!!
* Seek out an annihilation device hidden in a mountain.
* And more....

Stop the 'fairies gone bad' from beginning an evil uprising!!

'Warp' animations included for effect.

SPECS:
16 Bit Color
640 x 480 Resolution
DirectDraw

Constantly revised.

Download here










#451
Hi

May I ask:

If you were to come across a game that had all the ingredients that for you made it the best AGS game you've played (or top 5) what would these ingredients be and why?

Cheers


#452
Editor Development / WalkTo
Mon 31/12/2012 12:07:50
How about WalkTo command and give reference id's to regions, hotspots objects and walkableareas so player can walk to it wherever it is with the WalkTo command.


#453
I'm wondering why these fonts are going into the game compiled folder:

AGSFNT1.WFN (3 in all.)

cheers


#454
I'm getting this error when I enter a particular room (other rooms seem ok):

Error:
Out of memory
Failed to allocate -20472 bytes (At PP =200)

Any ideas/solutions?

cheers

EDIT I imported an old room version and made updated adjustments and it works fine.

I don't know why this error would happen.




#455
ELF: The astral crystals

Looking for game tester and proof reader.

Outline:
Join Elfie again as he is called upon to stop an evil alliance between a 'circle of fairies gone bad' and Melkor 'the dark one' who was condemned 1800 years before by the Elf gods and is now a prisoner in a cosmic cave! The fairies have found a way to tap into Melkor's powers and use them for their own ends!!

You manage to find your way to the prophet hobbit's house, but can you solve the riddle and can he help you destroy
the evil alliance?:


You find a 'buy and sell' supplies shop:


Please PM

Thanks

slasher




#456
ELF: The astral crystals

Join Elfie again as he is called upon to stop an evil alliance between a 'circle of fairies gone bad' and Melkor 'the dark one' who was condemned 1800 years before by the Elf gods and is now a prisoner in a cosmic cave! The fairies have found a way to tap into Melkor's powers and use them for their own ends!!

Basic stroryline:

"The land of Elfenor is a religious, peaceful and joyful elf community.

Early one morning the elf chief councillor, Morgulon, was praying to Seldarine, their religious statue to all the elf gods.

Suddenly the statue of Seldarine opened its eyes and spoke to him warning of a great uprising on the horizon by a circle of fairies gone bad!

And so, the elf chief councillor gathered the men folk of Elfenor to deliver the bad news."

* Can you get to the prophet hobbit's house and then solve his riddle?
* Obtain a 'warp' map to quickly get around locations.
* Buy and sell items at a supplies shop.
* Complete tasks set by 'fallen angels' to obtain the much needed astral crystals.
* Wonder through the land of skulls.
* Can you defeat an 'elf eating' plant??!!!!
* And more....
* Finally, stop the 'fairies gone bad' from beginning an evil uprising!!
* 'Warp' animations included for effect.

NOTE: Images subject to possible minor changes.

You manage to find your way to the prophet hobbit's house, but can you solve the riddle and can he help you destroy
the evil alliance?:


You find a 'buy and sell' supplies shop:


Can you successfully complete the task in the land of falling apples?:
(Screen shakes and apples fall.)


640 x 480
16 bit colour
Game progress: 25%



#457
Similar questions have been asked but i need to figure this out:

Player is holding a basket trying to catch falling things.

Both the main player and basket are 'characters'.

Using FOLLOW_EXACTLY works as it should, except I require the 'following' character (basket) y to be at middle of main player as if he is carrying basket at waist level and not at his feet.

The reason I am doing this is that there will be a collide test with the basket and not the main player.

Meanwhile I will keep looking into this

thanks

EDIT: This seems to do the job (No FOLLOW_EXACTLY):
Code: AGS

function repeatedly_execute_always()
{
 cbasket.x=player.x -8;
 cbasket.y=player.y -36;
}


#458
Have recently seen this file now in games folder...

_OpenInEditor.lock
#459
Anyone got any ideas as to why this now comes up:

Error: Load_Room: Bad packed file. Either the file requires a newer or older version of this program or the file is corrupt


FULL REPORT:

Error: Load_Room: Bad packed file. Either the file requires a newer or older version of
this program or the file is corrupt.

Version: AGS 3.2.1.111

AGS.Types.AGSEditorException: Load_Room: Bad packed file. Either the file requires a newer or older version of
this program or the file is corrupt.

   at ThrowManagedException(SByte* message)
   at load_room_file(SByte* )
   at load_crm_file(UnloadedRoom roomToLoad)
   at AGS.Native.NativeMethods.LoadRoomFile(UnloadedRoom roomToLoad)
   at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)
   at AGS.Editor.Components.RoomsComponent.RecompileAnyRoomsWhereTheScriptHasChanged(CompileMessages errors, Boolean rebuildAll)
   at AGS.Editor.Components.RoomsComponent.AGSEditor_PreCompileGame(PreCompileGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.PreCompileGameHandler.Invoke(PreCompileGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.CompileGame(Boolean forceRebuild, Boolean createMiniExeForDebug)
   at AGS.Editor.Components.BuildCommandsComponent.CompileGame(Boolean forceRebuild)
   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.ToolBarManager.ToolbarEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

AGS 321

I had a backup and had to re-import a room for some reason. It seems to be ok at the moment.

I find this very strange..


#460
I'm looking for a way to make a Textbox input accept both lowercase and capitols of the same word .

Can you help?

Thanks


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