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Messages - Slasher

#1261
Spoiler

Food patch could do with being a big bigger in my opinion.
[close]

Anyhow, completed the game.

The graphics definitely lift the game up a couple of notches (nod)

More when voting starts....
#1262
spoiler
Spoiler
Having just your own hair at the end ("That will have to do.") does not start end cutscene..
[close]
#1263
If I understand you correctly then you need to check out Baselines in the help manual.

The blinds need to be in front of the animating window so parts of the blind cover it.

This assumes both are objects.

You can't use ignore walkbehinds if using Direct3D 9 hardware acceleration setting.
#1264
Looks like you left Debug enabled...

Text Warning appears in folder.

It seems you have a cutscene that stops (if you press a key) before you know what player needs. Perhaps get rid of cutscene command?

'Harmful' to 'Helpful' perhaps when items used on yourself?

Needs bigger transport area when going to animal as sometimes does not transport..

Dialog options.. If you have coin then dialog option about coin should not be there.

Hope this is helpful?

Really nice graphics and animations..

Spoiler question
Spoiler

Can you have more than 3 items as the 3 I have will not go into caudron?
[close]
#1265
The Rumpus Room / Re: What grinds my gears!
Fri 27/07/2018 15:37:02
Well,

some owners treat their pets as humans... I don't like dogs in the house...they should be cared for outside.

And on the bus seats would be a no no...
#1266
Well,

just started. Got passed the intro and now going into the game boots first (laugh)

Looks superb (nod)
#1267
Quote from: imsomnia212 on Thu 26/07/2018 21:29:55
Slasher: Is just a screenshot of a part of the game, not the start. I want to show something, just that.
I actually meant the first thing you show us..not start of game ;)

Good luck with the project.
#1268
Mandle: I admire you wanting to draw all the assets yourself from scratch... MAG or not you are no doubt putting your heart and soul into it (nod)

VampireWombat: As long as it's bug free and playable bring it on... I generally figure out the implementation of verbs at the start of any game... But good luck (nod)
#1269
General Discussion / Re: AGS Image Host?
Thu 26/07/2018 14:02:03
QuoteWould you use an image host like this if it existed?
Yes, I would. A yearly donation would be acceptable to assist costs.
#1270
imsomnia212:

If that is the start of your entry then you are off to a good start... Keep it up, we expect great things from you...(nod)

And games are more than just a pretty face ;)

Though will it make July's MAG competition deadline on time?
#1271
Snarky: That module is no longer available...
#1272
You could make an int and have it Randomize replies..

Here I have it in a function within a module if reply to anything.
Code: ags

function Inv_Random()
{
 int  Rand=Random(2);
 if(Rand==0)
 cBert.Say("Do I look like some kind of pilchard?");    
 else if(Rand==1)
 cBert.Say("Err. That's utterly pointless.");    
 else if(Rand==2)
 cBert.Say("That's daft.");
}


Call it with 
Code: ags

Inv_Random();


else just do this for each object/hotspot within a function

Code: ags

 int  Rand=Random(2);
 if(Rand==0)
 cBert.Say("Do I look like some kind of pilchard?");    
 else if(Rand==1)
 cBert.Say("Err. That's utterly pointless.");    
 else if(Rand==2)
 cBert.Say("That's daft.");



These are examples only..

#1273
The Rumpus Room / Re: Flippin' BT
Wed 25/07/2018 19:26:41
After 5 weeks BT finally reinstated all my purchased Game Of Throne series...

Gave me £30 compensation..

Now I can watch them all back to back (nod)

#1274
Retro Wolf
QuoteApart from the electric fence I'm not sure how well I'm going to fit the theme yet, though I've got a good feeling that I'll complete this project (even if not for the competition) it's been two years since I've released something!

I hope you come up with something to show (nod)
#1275
Thing's are hotting up around here (laugh)

VampireWombat: Time is ticking away like sand in an hourglass...

QuoteNow if only I can figure out the graphics style for my game...
You need to decide and act fast as only a week to go... Step up a gear and I'll see you at the starting line  (nod)

No sleep 'til Hammersmith as Lemmy said (laugh)

This may have been the time I saw him on Motorhead's first tour at Hammersmith Odeon, 19th Oct 1975 supporting Blue Oyster Cult..


#1276
Buckethead,

What a lovely background...I do hope the story and game play matches it (nod)

As long as it's playable from start to finish with no big bugs/issues I'm fine with that.

Good start (nod)

VampireWombat: Knowledge learnt is knowledge known. I thought an alternative way could be dialog option choices.

Meanwhile, I found a missing UnlockView in dig room and now fixed
#1277
You can't put a function within a function to start with, afaik.

on_event types usually go in the Global.
#1278
VampireWombat:
QuoteAn example of what I mean is something that I thought of when trying to get back to sleep at one point this morning. Hover over water and it would give the options to drink, swim, or put some in a container.
It's a possibility and could work OK if implemented properly...

Mandle:
The mind can make people think/do lots of strange things...

What ever way you go guys I wish you success.. (nod)

Meanwhile, I have uploaded a new improved build...

#1279
Quote from: Mandle on Mon 23/07/2018 11:29:40
I suppose the shorter the better otherwise it's a bit easy.

I'll go with:

"A bottle full of bottle"
Actually the longer it is than there is a better chance of it never being said in it's entirety (nod)
But short is good..
#1280
Cheers

Crimson ;)
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