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Messages - Slasher

#1441
Thank you, Riaise.

Funkpanzer... You should have finished the game completely, ran out of time I suppose? (nod)

Enjoyed it in most parts that were playable ;)

Shame :(
#1442
Some people are just too shy (laugh)

Mind you, revamping one's own games should not be difficult.

Still, it's early days (nod)

Let's hope that there will indeed be more entries this month...

My own game progress: 75%
#1443
Hi

I have come across a situation.

I have a scrolling room 2028 x 768 (Res is 1024 x 768).

There are two doorways, one at each end.

However, GetViewportX is not showing as it should...

I am using:

Code: ags

//Room Load
cJonesP.x=58 +GetViewportX();

//And calling in room and player is not showing where he should be at the top left.
cJonesP.SayAt(50, 0, 1000, "I have a sneaking suspicion I may not be alone.");


cheers

Edit:

Of course this works:

Code: ags

function repeatedly_execute_always()
{
  cJonesP.x=58 +GetViewportX();
  
}




#1444
Where is everyone?

Has time stopped? (laugh)
#1445
Hi

Update: 'When Time Stops'

Another thrilling episode of Reef Rivers (laugh)

Here is an in-production video of having survived a fierce storm and arriving at Glasburgh University in your hot air balloon to attend a lecture:



Game progress: 60%.. On schedule.



#1446
Quote from: Funkpanzer on Thu 05/04/2018 19:12:47
Just finished playing through Frightfest with the Mummy. Nice job, Slasher!

For some reason I got Frankenstein's ending cinematic but it was still fun. Some of the cursor hotspots were a bit hard to find but otherwise great job!
I guess you found the flower...

Well, you just can't trust a monster when it comes to getting in first (laugh)
#1447
Khris: Agh... yes, I see how it is now... My bad :-[
#1448
And all Timers must come first in the condition.

#1449
That's good to know (nod)
#1450
Hi,

it's more complicated than that. It is controlling a hot air balloon with bags of sand and heated air...There are no movement keys...It's done automatically via gui buttons and slider.

It seems to be working at the moment....
#1451
Hi

I have an object moving eNoBlock and I need to disable any key being pressed because it halts the object moving.

Is there a workaround?

cheers

Edit: This seems to do the trick

Code: ags

//Top of Room Script

function on_key_press(eKeyCode k) {
  ClaimEvent();
}


#1452
I claim the Title:

When Time Stops

Imaging if all days and nights ceased to be or the seasons never came if Time was Stopped (nod)
#1453
They are acting exactly the same as three guys I used to talk to.

They would all pop in to see me, mostly drunk and would always have a can of beer or cider in their hands and would be quite loud.

Trouble was it was difficult to get them to leave, which I asked them to on a number of occasions but it was ignored.

Eventually the council were told (by other residents) of them being in my flat and they were banned from entering the building.

To be honest I was quite relieved.

In their state they didn't really respect or comply with others. They acted selfish for their own needs and disregard everything else.

If you want to be a martyr keep trying... but don't complain when they do not comply....It is your choice...

Unless you can kill the root of his problems you are fighting a losing battle....

Of course I hope he does pull through...eventually...

#1454
Quote from: Radiant on Tue 03/04/2018 13:17:31
Your two examples (Syberia and Skyrim) aren't AGS games... does this imply we can do a pre/sequel of any non-AGS adventure game as well?
It can only be AGS...........right?

My Prequel intro is:

C1 "Prepare my plane Sykes, I am off to Glasburgh University in Scotland."
C1 "Professor Higgins has some very interesting lectures he wishes to conduct."
C2 "I'm sorry to say, sir but your plane is being repaired after you crash landed it last week."
C2 "It will not be ready for another five days, I'm afraid."
C1 "I had forgotten about that. Darn engine cut out and I nosedived straight into that tree!"
C1 "It will have to be by train."
C2 "I'm afraid there has just been a news flash on the radio, sir."
C2 "There has just been a train crash outside London on the Glasburgh line."
C2 "They say the line won't be cleared for at least four days."
C1 "I need to be in Glasburgh by Wednesday by 4:00pm."
C2 "There is one alternative, sir."
C1 "Which is?"
C2 "Your balloon, sir."
C2 "With the right wind direction, speed and altitude you could make Glasburgh by Wednesday lunchtime."
C1 "OK Sykes, pack my bag and prepare the balloon."
C2 "Yes, sir."

#1455
Quote from: DBoyWheeler on Mon 02/04/2018 10:09:41
Not sure if I can think of a good one myself.  But good luck to those entering.
So we have lost you this  month?

Oh, well. Let's hope others will enter this month (nod)

Meanwhile I am still toying with the objective....
#1456
Mmm... Would the author of another game be happy with one using his concept I ask?

I have decided to do a sequel to one of my earlier games: that is another story with the same main character. I assume the character art sprites can be the same?

Of course the story and locations will be different.. but he still is what he is...

Meanwhile I have pen and paper on hand.....
#1457
Count me in boy'o  (laugh)
#1458
***Made for March MAG: the monthly competition 2018***


Can you ever trust a monster? See the clash of these monster titans as they vie for their own curse lifting cure where loyalty and friendship seem to vanish!


Storyline:
During a heavy storm, Dracula, Frankenstein and The Mummy have broken out of Arkatem monster asylum and are making their escape. They plan to find Transylvanian Gypsy, Romona who an inmate said will be able to lift their curses. Of course, three is a crowd so you must decide who you wish to help get his curse lifted.


Screenshots


Dracula hears a Werewolf

The Mummy comfronted by a Piranhadon... a prehistoric nightmare!

The Mummy looking for items he needs to lift his curse in the land of the evil dead!


Specs:
320 X 200
32 Bit color
Direct3D 9 hardware acceleration
Speech Font: Slightly larger due to some other games having speech fonts I can't see very well.

Download FrightFest: Dracula vs Frankenstein vs The Mummy.
#1459
Quote from: Funkpanzer on Sat 31/03/2018 20:27:22
I am thinking of posting my incomplete game, which I've done in the past for MAGS, and probably will later tonight (eastern time!) but it's more of a tech demo than anything. Hopefully it's still fun for some of you!
As long as it's playable go for it (nod)
#1460
The Rumpus Room / Re: Happy Birthday Thread!
Sat 31/03/2018 17:20:46
***Happy Birthday Dave Gilbert, Ali, strazer ***

May the lord bring you a great day and a super new year..

Smile til infinity (laugh)

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