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Messages - Slasher

#1561
Glad to have you jump on board this crazy train HanaIndiana (laugh)

Don't worry, you may be pleasantly surprised with Feb's mag topic ;)
#1562
Wise words, Mandle... If it don't feel right...

Sorry to hear though (nod)

A horses falls at the fence not far from the winning post (laugh)
#1563
AGS Games in Production / Re: Tardigrades
Wed 31/01/2018 13:29:07
Keep going AnasAbdin... there is light at the end of the tunnel and it's getting close (nod)

We are all here waiting patiently (nod)

#1564


---------------------------MAG Jan 2018---------------------------


When your prime motives are misunderstood.

Download Here


Story Line:
Larry 'Fingers' Brown is living in a squalid room and is down on his luck. Suddenly,

whilst reading the days newspaper he sees that a Celebrity Diamond ring worth 2

million pounds is being auctioned and is being hosted at a local jewelers... He can't

believe his luck and gathers his burglary tools and sets off to steal it not knowing

what fate lays ahead.....

My thanks to Cassiebsg for her wonderful Backgrounds and animations...

Screenshots







Specs:
640 X 360
32 Bit color
Direct3D 9 hardware acceleration

Download Here




#1565

When your prime motives are misunderstood.

Download Here


Story Line:
Larry 'Fingers' Brown is living in a squalid room and is down on his luck. Suddenly, whilst reading the days newspaper he sees that a Celebrity Diamond ring worth 2 million pounds is being auctioned and is being hosted at a local jewelers... He can't believe his luck and gathers his burglary tools and sets off to steal it not knowing what fate lays ahead.....

My thanks to Cassiebsg for her wonderful Backgrounds and animations...

Screenshots







Specs:
640 X 360
32 Bit color
Direct3D 9 hardware acceleration

Download Here




#1566
Jack: why add the best bit last? It should have been first (laugh)

Mandle: Spare that axe (laugh)

Ibispi: That's what I hated about school (laugh)

Well, I'm practically done with mine ready or not here I come (laugh)

Larry 'Fingers' Brown says: Bolt your doors and lock your windows (laugh)

#1567
Yes, that is a shame Ibispi..

Oh, well. Still three of us may make it, hopefully...
#1568
The Rumpus Room / Re: Happy Birthday Thread!
Sat 27/01/2018 14:50:37
Happy birthday Selmiak

Pension age is drawing closer (laugh)

Live life to the max my friend ;)
#1569
Quote from: Jack on Fri 26/01/2018 18:29:30
Wow, a release already. That's one for sure, then.

I got over the AI hump. I got the algorithm I spent all the time on to work, and then I just went with a super simplistic solution that works much better.

The game is technically playable now, it's just a matter of how much stuff I have planned that I can put in it.
Sometimes simple is best (nod) Tell me about it (laugh)

#1570

When your prime motives are misunderstood.
Game is being tested.

Story Line:
Larry 'Fingers' Brown is living in a squalid room and is down on his luck. Suddenly, whilst reading the days newspaper he sees that a Celebrity Diamond ring worth 2 million pounds is being auctioned and is being hosted at a local jewelers... He can't believe his luck and gathers his burglary tools and sets off to steal it not knowing what fate lays ahead.....

My thanks to Cassiebsg for her wonderful Backgrounds and animations...

Screenshots







Specs:
640 X 360
32 Bit color
Direct3D 9 hardware acceleration




#1571
Come on Mandle............. I want to get sloshed, paralytic, legless, as a judge!  (laugh)
#1573
Jack 'stuck', surely  not, vicar (laugh)

Stuck with what?
#1574
My entry (Fallen Hero) is 90% finished with the help from Cassiebsg (nod)
#1575
Cheers Crimson

I'll give it a whirl...

thans
#1576

Top of global
Code: ags

int lbs = Weight_Ozs / 16; // how many full lbs are there
int osz = Weight_Ozs % 16; // how many osz remaining


Rep exe always
Code: ags
 
  LWeight.Text = String.Format("%d", lbs);
  LWeightOZ.Text = String.Format("%d", osz %16);



Originally in Global button function
Code: ags

function Button6_OnClick(GUIControl *control, MouseButton button)
{
if(Button6.NormalGraphic==7){
  Button6.NormalGraphic=8;  
  Weight +=3;
  Weight_Ozs +=2;
  Axe=true;
  } 
  else if(Button6.NormalGraphic==8){
  Button6.NormalGraphic=7;  
  Weight -=3;
  Weight_Ozs -=2;
  Axe=false;
 }
}




#1577
To all buttons (variant values)

Add / Subtract values

Code: ags


function Button6_OnClick(GUIControl *control, MouseButton button)
{
if(Button6.NormalGraphic==7){
  Button6.NormalGraphic=8;  
  Weight +=3;
  Weight_Ozs +=2;
  Axe=true;
  } 
  else if(Button6.NormalGraphic==8){
  Button6.NormalGraphic=7;  
  Weight -=3;
  Weight_Ozs -=2;
  Axe=false;

}
}
#1578
Quote from: Crimson Wizard on Wed 17/01/2018 16:26:03
Quote from: Slasher on Wed 17/01/2018 16:23:11
error


Code: ags
int lbs = Weight_Ozs / 16; // how many full lbs are there
int osz = Weight_Ozs % 16; // how many osz remaining


GlobalScript.asc(7): Error (line 7): Expected integer value after '='


And the line 7 is?...
Do you have variables with same names used already anywhere? Is Weight_Ozs defined before this code?

global pane
in all the button that add subtract ozs..:(


#1579
error


Code: ags
int lbs = Weight_Ozs / 16; // how many full lbs are there
int osz = Weight_Ozs % 16; // how many osz remaining


GlobalScript.asc(7): Error (line 7): Expected integer value after '='
#1580
Hi

I have a maths problem that needs solving...

Code: ags

  LWeight.Text=String.Format("%d",Weight);
  LWeightOZ.Text=String.Format("%d",Weight_Ozs);


It's lbs and ozs.

16ozs equals 1lb

I have it so that when ozs reaches 16 then lbs go up by 1.

What is NOT happen is any remainder ozs should stay in the ozs label.

Ex

1lbs 9ozs then you add 8ozs which gives 2lbs 1oz.

I am loosing the 1oz so labels show 2lbs 0ozs

Maths expert required...

EDIT
Trying this

Code: ags

 if(Weight_Ozs>=16){
 Weight_Ozs-=16;
 Weight+=1;


EDIT
Can end up with - ozs!

aghhhhhhhhhh



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