Glad to have you jump on board this crazy train HanaIndiana 
Don't worry, you may be pleasantly surprised with Feb's mag topic

Don't worry, you may be pleasantly surprised with Feb's mag topic

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Show posts Menu Story Line: Larry 'Fingers' Brown is living in a squalid room and is down on his luck. Suddenly, whilst reading the days newspaper he sees that a Celebrity Diamond ring worth 2 million pounds is being auctioned and is being hosted at a local jewelers... He can't believe his luck and gathers his burglary tools and sets off to steal it not knowing what fate lays ahead..... My thanks to Cassiebsg for her wonderful Backgrounds and animations... |
Screenshots |
Specs: 640 X 360 32 Bit color Direct3D 9 hardware acceleration Download Here |
Story Line: Larry 'Fingers' Brown is living in a squalid room and is down on his luck. Suddenly, whilst reading the days newspaper he sees that a Celebrity Diamond ring worth 2 million pounds is being auctioned and is being hosted at a local jewelers... He can't believe his luck and gathers his burglary tools and sets off to steal it not knowing what fate lays ahead..... My thanks to Cassiebsg for her wonderful Backgrounds and animations... |
Screenshots |
Specs: 640 X 360 32 Bit color Direct3D 9 hardware acceleration Download Here |
Quote from: Jack on Fri 26/01/2018 18:29:30Sometimes simple is best
Wow, a release already. That's one for sure, then.
I got over the AI hump. I got the algorithm I spent all the time on to work, and then I just went with a super simplistic solution that works much better.
The game is technically playable now, it's just a matter of how much stuff I have planned that I can put in it.
Story Line: Larry 'Fingers' Brown is living in a squalid room and is down on his luck. Suddenly, whilst reading the days newspaper he sees that a Celebrity Diamond ring worth 2 million pounds is being auctioned and is being hosted at a local jewelers... He can't believe his luck and gathers his burglary tools and sets off to steal it not knowing what fate lays ahead..... My thanks to Cassiebsg for her wonderful Backgrounds and animations... |
Screenshots |
Specs: 640 X 360 32 Bit color Direct3D 9 hardware acceleration |
int lbs = Weight_Ozs / 16; // how many full lbs are there
int osz = Weight_Ozs % 16; // how many osz remaining
LWeight.Text = String.Format("%d", lbs);
LWeightOZ.Text = String.Format("%d", osz %16);
function Button6_OnClick(GUIControl *control, MouseButton button)
{
if(Button6.NormalGraphic==7){
Button6.NormalGraphic=8;
Weight +=3;
Weight_Ozs +=2;
Axe=true;
}
else if(Button6.NormalGraphic==8){
Button6.NormalGraphic=7;
Weight -=3;
Weight_Ozs -=2;
Axe=false;
}
}
function Button6_OnClick(GUIControl *control, MouseButton button)
{
if(Button6.NormalGraphic==7){
Button6.NormalGraphic=8;
Weight +=3;
Weight_Ozs +=2;
Axe=true;
}
else if(Button6.NormalGraphic==8){
Button6.NormalGraphic=7;
Weight -=3;
Weight_Ozs -=2;
Axe=false;
}
}
Quote from: Crimson Wizard on Wed 17/01/2018 16:26:03Quote from: Slasher on Wed 17/01/2018 16:23:11
errorCode: ags int lbs = Weight_Ozs / 16; // how many full lbs are there int osz = Weight_Ozs % 16; // how many osz remaining
GlobalScript.asc(7): Error (line 7): Expected integer value after '='
And the line 7 is?...
Do you have variables with same names used already anywhere? Is Weight_Ozs defined before this code?
int lbs = Weight_Ozs / 16; // how many full lbs are there
int osz = Weight_Ozs % 16; // how many osz remaining
LWeight.Text=String.Format("%d",Weight);
LWeightOZ.Text=String.Format("%d",Weight_Ozs);
if(Weight_Ozs>=16){
Weight_Ozs-=16;
Weight+=1;
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