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Messages - Slasher

#1581
Quote from: DBoyWheeler on Tue 16/01/2018 15:51:05
I wish I could take part in this, but a lot is going on.

I do hope to take part in the February MAGS if one does take place then.

Best of luck to this current one.
The Topic will be mine... So hold on to your britches (laugh)


#1582
Editor Development / Suggestion
Tue 16/01/2018 08:43:49
It would be good to 'Show this room's': Everything - as an added option..
#1583
Come on Mandle, you know you want to (laugh)

Anyone else participating besides me and possibly Jack?

We don't need another one horse race (laugh)
#1584
Jack be nimble Jack be quick....

Why shouldn't an action game fit into the theme? I can think of a few...
#1585
Line to top all ok... it was missing elements like below...

Of course a lot of graphics became blue cups, cursors blue cups etc etc

I have managed to re import them back.. and game is back on...
#1586
Electric went and now trouble with age:

Error

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0041E7F9 ; program pointer is +3330, ACI version 3.4.0.14, gtags (2,2)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.

in "room2.asc", line 23


Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK   
---------------------------


any ides?

cheerd
#1587
My Game is titled: Fallen Hero..

Cassiebsg: Sent you PM...
#1588
Hi Stu,

If I can slip in a few hours between 3 other games this month I'll be in for sure (nod)
#1589
The Rumpus Room / Re: Slasher's Corner
Thu 04/01/2018 16:15:37
Quote from: dayowlron on Thu 04/01/2018 14:58:01
Is there a reason you didn't use loops 4-7 for diagonal movement?
That could be a work-in alternative...

Cheers
#1590
Hi

If, like me you are not much good at drawing walkcycles but you have managed to obtain/create a Left and Right walkcycle then do not despair.

I use this neat trick to cover both Up and Down walkcycles. With carefully placed walkable areas and mouse coordainates you can give the illusion of the walk Up Down loops....It's not quite like the real thing but the illusion can work quite well in most cases.

You will need to create two Views for the character.

Let's call this View 1


and this one View 2


What this does is change the way the Character Faces when walking Up/Down.

If The Character is Facing Left and he walks Up and to the Left he remains Facing Left.

If The Character is Facing Right and he walks Up and to the Right he remains Facing Right.

It's the same for the Down Loops.

The change of these Views is conditioned by the mouse.x coordinates compared to player.x.

Lastly add this to top of Global.asc script

Code: ags

function on_event (EventType event, int data)
{
  if (event == eEventEnterRoomBeforeFadein)
   // Amend player to your player's script Name.
  if(player.View==1 && mouse.x <=player.x-1){    //Right loop.... mouse/player.x amend to suit
  player.ChangeView(2);
 } else if(player.View==2 && mouse.x >=player.x+1){   //Left loop... mouse/player.x amend to suit
  player.ChangeView(1);  


I think I have typed this in correctly (roll)

Anyhow, I have used this a few times and it works ok....

If you know a better way I would like to hear from you.

Plus if people try this I would like to hear from you also.

Slasher

#1591
The Rumpus Room / Re: Happy Birthday Thread!
Wed 03/01/2018 17:05:31
***Happy Birthday Creamy***

Do make 2018 a fantastic year and may all your problems be small ones (laugh)
#1592
Quote from: Crimson Wizard on Tue 02/01/2018 12:36:46
Not in game, no. Only in setup.
E: It is not hardcoded, it is read from config. But currently there is no way to switch it in game script.
Exactly as I thought... I will have to decide which to choose in Setup..

Cheers
#1593
I think that given the time restraint (1 month) one can forgive almost any small issues....

Having said that, MAG virgin Crimson (and of course Mr Reed) have done a splendid job producing such a fine game that was Last and Furious without debut... Technical brilliance....

Now, if you two guys could make a snail race I may be in with a chance of winning (laugh)

Well done guys (nod)


#1594
Sorry for double post only wanted too add image example..

With Linear Interpolation on plus stretch these grey lines appear:



With Linear Interpolation off these lines do not appear but button text is then affected.

1024 x 768
32 bit
D3  9
AGS 3.4.0.14

#1595
Is there any way to switch Linear Interpolation on/off in game?

Or is it hard coded during setup options?

#1596
"Oh Lord, please don't let me be misunderstood." (laugh)

Topic is right up my street...I'll see what I can whip up ;)

Hold on to your pants (laugh)
#1597
You should use a boolean Variable...

set to false

set to true when required and use that condition

if true do this
else do this
#1598

Life in the garden can be pretty dangerous if you are a Bug.
Download "It's a Bugs Life"


Story Line:
Poor Bert Bug fell off the dog on the way to the new family home: a shed. Now Bert Bug has to find his way to their new home which means walking through a dangerous garden filled with assorted characters, some are friendly and some are not.
This is definitely a case where some invisibility would help!
Will Bert Bug make it home in one piece and be reunited with his family?

This endearing game is not too long but you will need to find solutions to problems you face on your quest to make it home...

Characters:
Some Characters Bert faces:
* Shah Snake
* Baz the Red Ant
* Sammy Slug
* Freddie Frog
* Marvin Mantis
and more.....

Includes a mini game with Mick Mole...

Screenshots [Long Scrollable Room):




Specs:
320 X 200
32 Bit color
Direct3D 9 hardware acceleration

Download "It's a Bugs Life"



#1599
It's such a shame that no one else had the time to make a game for December.... :(

Oh well, such is life and a win is a win... (laugh)

Roll on Jan MAG (nod)
#1600
Sounds fun (nod)
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