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Messages - Slasher

#1601
Update....

Contains a puzzle:
https://www.youtube.com/watch?v=t7oxalBVlyo

On schedule
#1602
They must still be playing with their Barbie Doll they got at Christmas (laugh)
#1603
The Rumpus Room / Re: Happy Birthday Thread!
Tue 26/12/2017 15:49:08
*** Happy Birthday Babar***

Wine, women and song (nod)

Roll on the next one (laugh)

#1604
Updated Screenshots:







#1605
Quote from: TheFrighther on Sat 23/12/2017 18:20:24

Seems very intersting, Slasher!

It will contains any type of action or fight?

Let's just say that one of his special abilities is becoming a human torch...
#1606
Crispian de Foe: Ghost Man....

A dark and sinister world for Edwardian crime-fighter Crispian de Foe....

The Background styles emulate his view of this new world: almost colorless....

Story Line

In Edwardian London, crime-fighter Crispian de Foe had pursued for many years his nemesis whom the police nicknamed 'The Mask' because he leaves a playing card of a mask with a message on which became his calling card.

In 1905 Crispian de Foe had finally tracked The Mask to a lair deep below the streets of London.
A hot chase ensued leading de Foe deeper down into the sewers. With each breath he took he shortened the gap.
On a bend he lost sight of The Mask when suddenly, out of the shadows a heavy object hit de Foe on the back of the head.
The next thing he remembers was waking up strapped to a table and being taunted by The Mask who proceeded to annihilate de Foe with gamma rays.
Crispian de Foe was never again to see his beloved Edwardian London.

In 2004 a construction company unearthed him from what was once part of a sewer tunnel. Things would never be as they once were for de Foe, nor for de Foe himself.
His heart pumped at around four beats a minute, when suddenly an hour later his heartbeat increased. Over the next 2 hours de Foe's heartbeat returned to normal and soon he made a full recovery.

He was unaware that the gamma rays had empowered him with special abilities. On leaving hospital he began to experience these special abilities and became Ghost Man and continued to fight crime with the police.

Screenshots in production:









#1607
Hi,

I generally set footstep linked audio to frame(s) if you want different sounds..

Example:

Code: ags

function repeatedly_execute_always()
{
 if(cDan.x >=369 && (cDan.Frame==1 || cDan.Frame==3))  // Happens on these Frames of the animation.
{      
 aSwim.Play();// Plays footstep in water sound.
}
}


Of course you can link the sound in other ways...
#1608
Is everyone keeping their game under wraps and waiting to explode onto the scene at the last minute? (laugh)

Come on guys, show us you wares ;)

Unless you've turned invisible as well (laugh)
#1609
AGS Games in Production / Re: Escape the room?
Tue 19/12/2017 06:18:11
Like a reoccurring nightmare (laugh)

Sounds fun (nod)
#1610
Quote from: Stupot on Sun 17/12/2017 04:24:56
@Slasher
With debug mode turned off shouldn't you now rename the game to It's a Life?
That's a joke. I remember you telling one last year (laugh) ;)

Also Mole collide issue fixed...
#1611

Life in the garden can be pretty dangerous if you are a Bug.
Download "It's a Bugs Life"

Minor error message fixed and Debug now off. Text speed now a bit slower...
#1612

Life in the garden can be pretty dangerous if you are a Bug.
Download "It's a Bugs Life"
Minor error message fixed and Debug now off.



Story Line:
Poor Bert Bug fell off the dog on the way to the new family home: a shed. Now Bert Bug has to find his way to their new home which means walking through a dangerous garden filled with assorted characters, some are friendly and some are not.
This is definitely a case where some invisibility would help!
Will Bert Bug make it home in one piece and be reunited with his family?

This endearing game is not too long and you will need to find solutions to problems you face on your quest to make it home...

Characters:
Some Characters Bert faces:
* Shah Snake
* Baz the Red Ant
* Sammy Slug
* Freddie Frog
* Marvin Mantis
and more.....

Includes a mini game with Mick Mole...

Screenshots [Long Scrollable Room):




Specs:
320 X 200
32 Bit color
Direct3D 9 hardware acceleration

Download "It's a Bugs Life"



#1613
You do love doing old games into retro (laugh)

Sounds fun (nod)
#1614
Last & Furious by Crimson Wizard and Jim Reed.

Very well done you guys though my driving skills leave a lot to be desired...

(Crimson---Beginners luck--Jammy dodger (laugh) )

Do pick a great theme for Jan 2018..

I'll take my boxing gloves off when I do my next game, it's easier to script (laugh)

I liked the other games to...

I hope that Mandle decides to up his Trivia game as it has great potential, especially doing your own questions so that my granddaughter could play (nod)



#1615
Bugs fixed and have uploaded new build..

Cheers crimson...
#1616
Hi Crimson,

The folder has since been replaced.

fixing Bugs you mentioned...

Fancy pressing Esc to escape all dialogs (laugh)
#1617
Update



My entry is basically done.

I just need to fully implement a mini game and then fully test.



#1619
I have made a couple of shops. Unfortunately the computer the scripts were on is now defunct.

The whole process depends how you want to have it implemented.

There are various ways to do it.

I did mine by choosing items from a product brochure and having the option to purchase each one...when an item is purchased the item would go into the inventory and money deducted from your total.

Labels to keep check of money got/spent...

There are other options you can add to this.

As I said, it depends how you want it implemented.

PS don't expect anyone to give you a ready-made script...
#1620
Quote from: HanaIndiana on Mon 11/12/2017 06:02:39
Love the garden slasher. :) I'm only about 10% complete.
I'm still at the prototype stage, trying to figure out if I can get the logic working. So far so good. The last big piece involves coding gravity type physics. Not something I've done before. I'm giving myself a week, then we'll see if I need to go a different direction.

Thank you HanaIndiana.

The garden is in fact a scrolling room and you only see part of it in the video.

A week to figure out and implement some gravity physics should be long enough and I do hope you complete it to satisfaction (nod)

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