Quote from: Mandle on Sat 25/11/2017 23:37:32I'v only played a few times and the playing parts works.. Will try other parts soon..Quote from: Slasher on Sat 25/11/2017 18:23:59so far
Does this mean you tried it and it works?

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Mandle on Sat 25/11/2017 23:37:32I'v only played a few times and the playing parts works.. Will try other parts soon..Quote from: Slasher on Sat 25/11/2017 18:23:59so far
Does this mean you tried it and it works?
Quote[http://Also, after lots of years and lots of games, I guess you might want to finally tackle writing your own functions. Because right now it looks like as soon as you got the required lines to work, your plan was to paste them all over your room scripts....?I did it without thinking about a cut off point.. And yes, a simple function that would control all this would have been more appropriate..
{
int height = GetTextHeight(LNotes.Text, LNotes.Font, LNotes.Width + 1);
if (height >LNotes.Height)
{
LNotes2.Text=LNotes2.Text.Append(" Brother Tingwell has a shard of stained glass embedded in his robe.");
}
else if (height <LNotes.Height){
LNotes.Text=LNotes.Text.Append(" Brother Tingwell has a shard of stained glass embedded in his robe.");
}
}
Quote from: Snarky on Thu 23/11/2017 07:17:11
I think that's just how SayAt() works. It's full of funky behavior to try to avoid overlapping with anything else, and it probably assumes you're using the standard GUIs.
function cTingwell_Talk()
{
cCadfael.Walk(cTingwell.x-30, cTingwell.y+2, eBlock, eWalkableAreas);
cCadfael.Loop=2;
cTingwellP.x =cTingwellP.x +GetViewportX(); // character head at the top of the screen that talks
cCadfaelP.x =cCadfaelP.x +GetViewportX(); // main character head at the top of the screen that talks
dTingwell1.Start();
}
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.492 seconds with 17 queries.