You just could not keep away 
welcome back mate

welcome back mate

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Show posts Menufunction room_FirstLoad()
{
aMusic1.Play(eAudioPriorityHigh, eRepeat); // You should not need to add last part
}
aMusic1.Play()
LHealth_Status.Text=String.Format("%d",Health);
// After doing this
Health -=5;
// This will make your health read 95 (100 -5)
if(Health <=0) // Health is at or lower than 0
RestartGame();
Quoteand finally i did not change speech.voicemode, how ever i cannot find setvoicemode on the global script.in Global.asc look for these lines:
function btnVoice_OnClick(GUIControl *control, MouseButton button)
{
// Note that we don't check for the existence of speech.vox - we did that in game_start,
// so if it's not there the button won't even be available.
if (btnVoice.Text == "Voice and Text") {
Speech.VoiceMode = eSpeechVoiceOnly;
btnVoice.Text = "Voice only";
}
else if (btnVoice.Text == "Voice only") {
Speech.VoiceMode = eSpeechTextOnly;
btnVoice.Text = "Text only";
}
else if (btnVoice.Text == "Text only") {
Speech.VoiceMode = eSpeechVoiceAndText;
btnVoice.Text = "Voice and Text";
}
}
QuoteMu current size of inventory items are 27x27, so as soon I make a new row it over laps slightly is their a way to shift my second row of items slightly downeYes. In the Editor open up the gui that has your inventory items. Select the inventory window of that gui.. In the inv window properties box look at 'Apperance' and you will see ItemHeight and ItemWidth. Adjust to to suit so items fit in nicely with a gap between them. In your case I'd say set to 31 x 31 or thereabouts.
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