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Messages - Slasher

#1801
Hi,

I did a Chrome update and it now works (nod)

new version.........................113
#1802
Site & Forum Reports / Post's loading time
Fri 25/08/2017 06:20:54
Hi

am I the only one where Posts take ages to load.

Recently I have become aware that when I go to view Posts I have to wait about 20 seconds for the page to load.

Everything else seems fine.

slasher
#1803
Recruitment / Below-Zero: Testers Wanted!
Fri 25/08/2017 06:15:29
Conspiracy Below-Zero

This game is about the investigation by the FBI on the myth that Hitler had been frozen and a race is on by neo nazis' to 'bring him back!"

Testers Wanted.











#1804
Has been Released.

#1805
I think I compiled and when to Run window mode and it popped up...

It was ok the next time.
#1806
I'm wondering what this message actually means:

Unexpected error: The requested operation cannot be performed on a file with a user-mapped section open.

ags 3.2.1
#1807
SilverSpook: You mean this guy?

He is already in the game (nod)

"Who I am and who I represent is of no consequence."

*** NEW Promo Video 1 in production



#1808
Ooooooooeeeeeeeeeeeeeee Conspiracy: Below-Zero is now back on (laugh)

After an absence of nearly a year and a half, due to other commitments this game is back on.

I have taken the game apart and re-assembled it.

Malden and Leech (FBI) investigate the myth that Hitler and his henchmen had been frozen in an ice chamber in April 1945 and body doubles died in their place.

Attempts by a rogue government agency are being made to find the ice chamber to bring Hitler back to life to again tyrannize and bring about the Fourth Reich.

* Are claims made by Dr Otto Gunter true?
* Who is the mysterious 'Smoking' Man?
* Can you thwart being fed to the sharks?
* Does the ice chamber really exist?
* Playable Jukebox with various songs.
* Fully voiced.












#1809
The Rumpus Room / Re: Happy Birthday Thread!
Wed 23/08/2017 16:09:34
It's come around again (laugh)

***HAPPY BIRTHDAYS***

Radiant and Hernald

Eat, drink and be naughty (laugh)

#1810
QuoteKhris: If this is about room objects, you can set them to non-clickable, then draw a hotspot behind them and use that.
Of course, I never mentioned that way, Khris..

Good way to go (nod)
#1811
First off

Check all the mouse cursors hotspots are set at the right place.

Sometimes if the object(s) are really small: in the editor, open the room with the object(s) showing, then copy the room (print screen button on keyboard). In a paint program paste the background. Select an area around the key and cut it out so you have an area of the background with the key in the middle. Import to ags and select it as the object...The object now has a bigger click area... you may need to turn off it's 'use room lighting' to false,,,

Something alone these lines...

#1812
The Rumpus Room / Re: Happy Birthday Thread!
Mon 21/08/2017 21:05:24
Cheers to you all..  Thanks (nod)
#1813
Cheers Khris (nod)
#1814
Ooooooeeeeeeeeeeeeeeee (laugh)

Glad you have made some progress HanaIndiana (nod)
Quote
I'm plugging along.. slowly but surely. Drawing takes me foorrreeevveerrr. Blah.
Try using two hands at the same time (laugh)

This place is starting to hot up now 8-)

Mandle: You can do it.... persevere and don't take any prisoners ;)

Come on guys: Get some in (laugh)

If an old fogey can do something so can you (laugh)

#1815
Cheers guys (nod)
#1816
Hi,

I'm using the code below to run if a Character is Talking or not and then to set their Transparency:

Code: ags

 if(cMulder.Speaking==true)
cMulder.Transparency=0;
else cMulder.Transparency=100;
if(cSkimmer.Speaking==true)
cSkimmer.Transparency=0;
else cSkimmer.Transparency=100;
if(cScully.Speaking==true)
cScully.Transparency=0;
else cScully.Transparency=100;
if(cSmoking.Speaking==true)
cSmoking.Transparency=0;
else cSmoking.Transparency=100;
if(cOtto.Speaking==true)
cOtto.Transparency=0;
else cOtto.Transparency=100;
if(cDaughter.Speaking==true)
cDaughter.Transparency=0;
else cDaughter.Transparency=100;
if(cEgo.Speaking==true)
cEgo.Transparency=0;
else cEgo.Transparency=100;
if(cNARR.Speaking==true)
cNARR.Transparency=0;
else cNARR.Transparency=100;
if(cKimble.Speaking==true)
cKimble.Transparency=0;
else cKimble.Transparency=100;
if(cBouncer.Speaking==true)
cBouncer.Transparency=0;
else cBouncer.Transparency=100;
if(cSubman.Speaking==true)
cSubman.Transparency=0;
else cSubman.Transparency=100;
if(cBoatman.Speaking==true)
cBoatman.Transparency=0;
else cBoatman.Transparency=100;
if(cNaziWare.Speaking==true)
cNaziWare.Transparency=0;
else cNaziWare.Transparency=100;


The Speaking command property appears to be View only so can't set it to off...

A character appears in room and shows momentarily before it goes Transparent 100 until they talk.

I need a way for the room to disable speaking until they actually speak..
#1817
QuoteI did a little work tonight on the system for setting up the personal relationships between the disciples.
Mandle: I really hope you can pull it off (nod)
#1818
                         Noah's Quest (V2.00)
"God did sayeth:'Noah, buildeth an Ark made of gopher wood and fill it with two of every animal, for it will rain for forty days and forty nights and the world will be cleansed and then reborn...'"

Updates:

Implemented Inventory Window scrolls to top row when bottom row empty.
Added interactions to farmer Abraham.

Download here: http://www.adventuregamestudio.co.uk/site/games/game/2187/

horusr: With 3 games on the boil I can't at this time....another time perhaps (nod)



#1819
"Who nicked the sausage?" (laugh)

QuoteI'm interested lately in trying to code A.I. NPCS that retain their memories so this could be a first basic step...
Hope you get it sorted out on time.. (nod)

Nice one Mandle......



#1820
The Rumpus Room / Re: Happy Birthday Thread!
Wed 16/08/2017 06:33:32
***Happy Birthday Khris***

Carry on carrying on (laugh)

Have a good one (nod)
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