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Messages - Slasher

#1881
Mandle: Going by your last game you should easily be able to run up a game before this lunchtime (roll)
#1882
Quote from: Mandle on Sat 17/06/2017 15:20:06
Quote from: Slasher on Sat 17/06/2017 11:22:26
Two nice entries this month, both completely different.

Well done guys (nod)

I think I beat the Slasher time record as well... (laugh)



On a time basis yes but not content, but I will give you a temporary Crown for your time (laugh)

The Slasher ;)





#1883
Two nice entries this month, both completely different.

Well done guys (nod)
#1884
Recruitment / Splinter requires testers.
Wed 14/06/2017 19:57:31
Splinter

This game has been released.....

A Sci-Fi adventure...Now ready for testing.

Three missions and eleven Senates to rescue from the rebels...alive!

http://www.adventuregamestudio.co.uk/forums/index.php?topic=54754.0

Confront the rebel leaders that includes Gobble the Grub...

Position Tester

Start 20th June





Hail the rebellion (laugh)


#1885
Cassiebsg,

could be sooner if a few testers jump forward and volunteer (laugh)
#1886
Hi AnasAbdin,

the 2% is tweaks and other stuff that will lead on to test, test, test... (laugh)
#1887
New Video

Will the Senate hostages suffer an excruciating death on the Tree of Pain?


Game Progress: 98%




#1888
Hi Crimson,

mostly in global rep exe always as well as global rep exe,

mainly gui's with gui and pointer issues...

Can't find anything that would cause a confliction..
#1889
I can't be certain. I think I just clicked within the Textbox then added text...
#1890
Hi Crimson,

Code: ags

function btnSaveGame_OnClick(GUIControl *control, MouseButton button)
{
  int gameSlotToSaveInto = find_save_slot(txtNewSaveName.Text);
  if (gameSlotToSaveInto < 0)
  {
    Display("No more free save slots!");
    return;
  }
  SaveGameSlot(gameSlotToSaveInto, txtNewSaveName.Text);
  close_save_game_dialog();
}

Code: ags

function txtNewSaveName_OnActivate(GUIControl *control)
{
  // Pressing return in the text box simulates clicking the Save button
  btnSaveGame_OnClick(control, eMouseLeft); // CAUSED SLOW TEXT ENTRY.. Why, I don't know. I Commented out and now works fine.
}





#1891
Your TypeText is brilliant Crimson.

I believe the Phylactere version (french site) has now been updated to accept Speech&[n] though I have not tried it.
#1892
Hi

This problem has not yet been resolved.

Save Game Textbox slow to add text. It take 5 / 7 seconds before text appears...In any room...

Even in Full screen.

Can't seem to find anything that would conflict with it.

d3d
stretch to fit
1024 x 768
32 bit

EDIT: It also seems that if you Back-key beyond left of the textbox area the text becomes delayed..

EDIT EDIT: It is definitely something to do with txtNewSaveName.. I'm not quite sure what...when going to add text the text | start before the textbox x.... I deleted all the saved files and left the save textbox blank.. then saved slot. This seems to have cured the issue...or so it seems at the moment.





#1893
So good to see more entries this month ;)

keep it up guys (nod)
#1894
Check your speech font properties... Perhaps you have selected UseOutlneFont..?
#1895
If you are using the default IconBar then the Exit button is named btnIconExit.

The properties for this button should be: RunScript..

Click it's Events button and add (if not already):

Code: ags

function btnIconExit_Click(GUIControl *control, MouseButton button) {
 QuitGame(1); // Will bring up the Quit Yes/No.
 QuitGame(0); // Will quit immediately.
}




#1896
The Rumpus Room / Re: chose or chosen?
Tue 06/06/2017 12:14:29
Cheers mate.. as ever ;)
#1897
The Rumpus Room / chose or chosen?
Tue 06/06/2017 12:05:59
After picking a correct item would it be:

You have chose....
or
You have chosen...

cheers
#1898
Thanks for your comments guys...

I have just finished puzzles 3 and 4 of the last Splinter group with more to come...

On schedule....

Hail the rebellion (laugh)

#1899
Cheers Crimson..

Got the 'cannot change int to float'... Text is not a public member of Float..

???

EDIT: i think I forget to add the correct Label.. trying...
Code: ags

LWEIGHT.Text=(String.Format("%.2f",WeightAdded));  //seems to work ok


Cheers Crimson (nod)


#1900
Hi,

I have not used variable Float in a long long time and need reminding...

I want to be able to keep a track of weight... I have made WeightAdded Float variable and set it to 0.00.

You place coins on a scale. Each time you add a coin the scales show it's weight via a label.

As you add coins the weight increase.

Do I, as like an int variable adjust weight by:
Code: ags

WeightAdded +=1.2  // for exmple.


A label will keep track of the total weight..
Code: ags

TotalWeight.Text=(String.Format("%d",WeightAdded));


Am I on the right track?

Cheers

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