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Messages - Slasher

#1901
I am doing a voice tweak just for you fussy devils (laugh)

Above video has now been revised....
#1902
Quote from: AnasAbdin on Sat 03/06/2017 21:05:13
Man I like your games style 8-)
I agree with arj0n about the unclear pitched voice.

Don't forget he is an alien.. what did you expect, Queens English (laugh)

And there is speech text (nod)
#1903
Robo Excalibur trying to find Senate hostages being held by Maxus Millian in the jungle of Tai Pan in Skiros' Temple..

Revised video






#1904
I played both games and each had their own merits.

Enjoyed both.... Mandle: I did notice 'type' change after about 4 seconds...(laugh)

It's difficult to pick a winner but I guess we need to look at all the merits for both games and what went into the game...

Will be voting soon..

Well done guys (nod)




#1905
Massive thumbs up (nod)
#1906
The Rumpus Room / Re: Happy Birthday Thread!
Fri 02/06/2017 08:01:23
***Happy Birthday Stupot***
Keep on truckin' (nod)

slasher
#1907
Hi

whilst I think the graphics are beautiful in the trailer I feel it is far too static....if the portraits talk was animated this would imo improve my enthusiasm.. for a potentially great game...


#1908
Second Splinter group has been completed...

Now on third Splinter group..

On schedule..
#1909
Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Win7 & Google Chrome

New code works and I can now go Full screen ...

Cheers AGA (nod)
#1910
Hi

I still use this code but for some reason I can't go Full screen...

embed=700,450http://youtu.be/6H9Cup2IeDA /embed  (brackets removed)

[embed=700,450] http://youtu.be/6H9Cup2IeDA[/embed]
#1911
Hi LostTrainDude

anybody producing a fairly well put together game in such a time limit is never a let down.

Keep at it mate (nod)
#1912
Hi,

I know I could just draw new sprites but wonder:

Can a character be clipped via a height int variable so that the bottom half of the character gets cut off?

Is this possible/feasible?

Thanks




#1913
General Discussion / Re: Roger Moore dead
Wed 24/05/2017 13:43:22
Having watched him from his Ivanhoe days I will miss him and his witty remarks.

Remarkable man.

RIP Roger (nod)
#1914
You could use the players x position to determine sound level.
#1915
LostTrainDude

You know what they say: Keeping it simple is sometimes the best.. and trying to include too much in the time provided is not such a good idea if you want to make the deadline, especially if you are not that fast..

Perhaps you could make it short it for the MAG (like a Demo) and produce a longer game as a normal completed game..

slasher
#1916
You need to do this one step at a time...

First create your gui that will contain the health bar indicator then create a button that will show the health indication.

Then on to the next step.......
#1917
First Splinter group has been completed...

Now on second Splinter group..

On schedule..
#1918
Hi

I'm not sure what could be causing this problem...  Save gui has a high z and there appears to be no other gui's that can obstruct it except cockpit gui which is shown yet when i go to enter a save name it takes about 8 seconds for the text to appear in the save textbox window.

It only happens during the intro...

3.4.0.14

any ideas?

using Debug(4,1);

it starts with 9/10 and when gsave open goes 7/8 then back to 9/10  FPS

EDIT It appears to only happen in preview (windowed) mode...

#1919
To have your labels update automatically as they happen add this to repeatedly_execute_always in the Global

Example (Amend to your labels and global variables):
Code: ags

function repeatedly_execute_always() {
  LCoordsX.Text=(String.Format("%d",player.x*11));
  LCoordsY.Text=(String.Format("%d",player.y *3));
  LRescued.Text=(String.Format("%d",Rescued));
  LWhere.Text=(String.Format("from %s",Splinter_Group));
  LTRes.Text=(String.Format("%d",TotalRescued));
}


When ever you change a variable so does their label change as well...

#1920
This is going to turn out to be quite a game....

Love the additional chapters (nod)

Don't let us down by going awol (laugh)

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