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Messages - Slasher

#1921
The Rumpus Room / Re: Happy Birthday Thread!
Sun 07/05/2017 18:59:26
A very late HAPPY BIRTHDAY MANDLE

Better late than never, they say (laugh)

#1922
This is almost perfect:

Room Load / Rep always
Code: ags

oBar.Y=gGui2.Y+87 +GetViewportY();


Thanks for your help Khris (nod)

cheers
#1923
Hi Khris,

the movement is smooth. Going from bottom to top of screen ok but going top to bottom of screen the object seems to fall behind the gui about 10 pxls as it nears the bottom of the screen. Not  a big deal, just saying..

Res is 1024 x 768 room is 1024 x 1000

and i have to use 1.0 for the oBar and use in room load for it not to jump to position.
Code: ags

oBar.Y=gGui2.Y+73 +GetViewportY();  


cheers
#1924
Hi Crimson,

QuoteI think if you could also lock and manually move Viewport (SetViewport function), using same smooth movement method, this may reduce jitter even futher.
I did. Time the player lowers 500 pxls there is a short time lag for the object to catch of with the gui.

If i raise the rate (float) the object goes a bit haywire when the room loads.

cheers

#1925
Thanks Cassiebsg,

Voices are all my own... at the moment.

I am still working on mission one and probably will be until the end of the month..

I am attempting to add various elements to the game to make it more interesting (nod)

#1926
Hi Khris,

thanks for your help.

It's not quite perfect but a lot better with a few tweaks. The main problem to overcome is a jump-to by the object at the start.
It's part of an anti-gravity system.

cheers

EDIT: Jump at start sorted. We are almost 'good to go'  (nod)

cheers Khris

#1927
Hi Cassiebsg ,

I'd forgotten about that new function. It does not stop the jitters though :~(

The reason why I have an object instead of a GUI is that I use it to position Char SayAt.. I did use a GUI and label during the intro.

cheers anyhow
#1928
Hi,

Object follows GUI...

This is working but is there a better way so the object does not jutter as it moves..

The room has a vertical scroll.

Code: ags

function repeatedly_execute_always()
{
 oBar.Y=gGui2.Y+72 +GetViewportY(); 
}


cheers


#1929
QuoteHOWEVER, the reality is that the game was fun, entertaining and really funny and I know that I enjoyed it and most likely the others here who played it did as well. Congrats on that aspect!
Thanks Shadow...

Of course unless people leave feedback here/on database page people may not know and may assume there game is dire when it could be really good or could actually be dire (nod)


#1930
Update: Video

The full SP from Gobble the Grub:



Splinter group one progress: 30%



#1931
QuoteBlondbraid: (laugh)

Do I have the Lergi or an STD or what? 

You guys have let me down :(

Being the only entrant makes it kind of null and void really.

Still, what is is and what ain't ain't (laugh)

I'll have to clear a space on the banana box for this MAG award (laugh)

Let's have a better turn out next MAG (nod)

slasher

#1932
Links down... will wait for new link.
#1933
Surely if you write and save these variables into a file at the end before RestartGame and have ags check before re loading then when the game opens the variables should be applied via the external file? Something like in Game Start?
#1934
The only way I can think of doing it is by writing an external file before RestartGame(); and have ags read the file when you choose Play after RestartGame(); .

Unless someone knows a sure fire way...

#1935
I watched the video.

I thought the idea behind the game was superb and executed very well.

Well done mate (nod)
#1936
As long as you don't click an inv item then realise you clicked the wrong inv item (laugh)
#1937
Hi


this is just a general question about the ags engine..

I'm using 3.4.0.12

When playing music / video what is the size of the cache and how fast does it steam?

I ask this because a music file i use (spoken words of around 30 secconds))staggers and sometimes repeats words.

I use .ogg

Or could it be a pc issue?



#1938
Splinter

A Sci-Fi adventure...in production..

Three missions and eleven Senates to rescue from the rebels...alive!

Confront the rebel leaders that includes Gobble the Grub...

Choosing a Robo


Choosing which splinter group to deal with first


Connecting Robo to the mainframe computer


Sending Robo into The Valley of Death


Robo arriving at The Valley of Death






#1939
Hi

I'll give a try on win7 32-bit.

This is really 'what' we need and i hope you succeed (nod)
#1940
A fascinating story line and great to know progress is on schedule (nod)

Maybe a summer release ;)
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