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Messages - Slasher

#1941
It's gone awfully quiet.... Are we going to be bombarded by some sensational games at the last fence? (roll)
#1942
Hi  dayowlron

I don't know quite why it never worked and showed an error but somehow i overcame it.. Probably a script error by yours truly :-[
#1943
QuoteReally? I was expecting Sentinal or Excalibur or Centurian.
It does now i have changed all the names from RoboMan.. (nod)

Edit:
I'v got it to work plus:

SSH added this piece of updated script for PPC..

Code: ags

 if(player.PPCollidesWithC(cpLANET1))
{



#1945
QuoteDisplay(RoboMan.Name);
Gives the Display as: RoboMan....as per variable name..

and i put it after the 'if' because in rep exec...
#1946
Hi,

I have made a Character* variable for 3 players which I have named RoboMan

I am using these to change the player via buttons:

button1
RoboMan = cSentinal;
RoboMan.SetAsPlayer();

button2
RoboMan = cExcalibur;
RoboMan.SetAsPlayer();

button3
RoboMan = cCenturian;
RoboMan.SetAsPlayer();


I should then be able to control the selected player with the command RoboMan I believe.

Such as:

Code: ags
RoboMan.Say("hello");


However it seems I am unable to add collision detection when using the PPC module, because error says it can't change strings to int.

Code: ags

 if(PPColliding.CWithC(RoboMan,cpLANET1) && Game.DoOnceOnly("Planet found")){ // String error
OR
 if(PPColliding.CWithC(player,cpLANET1) && Game.DoOnceOnly("Planet found")){  // only works with default player



Am I able to salvage this or is it a case of using x y collision maths?

help appreciated...




#1947
Hi,

on my games database page https://www.adventuregamestudio.co.uk/site/games/game/2142/ it repeats game type

Genres:
Contemporary, Investigative, Investigative,
Release Date: 11 Apr 2017
AGS Panel Rating:(help)
Not rated yet
Player Rating: Not enough votes yet
Play length: MAGS game
Content advisory:
Bad Language: NoneNone
Sex: NoneNone
Violence: Occasional, mildOccasional, mild
Public Opinion
We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?


#1948
Well done Mandle (nod)

Yes, shame about lack of entries and voters (nod)

Oh well...
#1949
Completed Game Announcements / Re: Daleks
Mon 17/04/2017 12:09:24
Exterminate! Exterminate!  (laugh)

Must give this a bash (nod)

Another brainstorming game from the Capt.   


#1950
Using Embed does not seem to allow full screen on this website.. or any embedded videos...
#1951
This is my game works..

Code: ags

function room_RepExec()
{
  if(Fly==false && !cFly.Moving){
  cFly.AddWaypoint(173, 97);
  cFly.AddWaypoint(91, 114);
  cFly.AddWaypoint(192, 93);
  cFly.AddWaypoint(249,119);
  cFly.AddWaypoint(149,82);
  cFly.AddWaypoint(64,86);
} 
}


#1952
Or The Mandle effect (laugh)

Come on guys, show us your wares (nod)
#1953
Seriously Crimson,

trouble is is that you keep releasing unstable versions and have to make patches to fix issues found. All new beta versions should be strictly beta tested privately by a group of competent testers only.. Only with their full seal of approval should it be released. Until then keep it under wraps and let people only download the last stable version.

At least that way you are not put under as much pressure as people can continue to download last stable version and you can manage your time more manageably. That is until a new version has been approved and released. In which case you can step down knowing that the last version is stable or very close... Who cares if the next stable version takes 2 years?

But I can imagine how you feel...

#1954
Crimson,

everybody here admires your efforts to make improvements.. no mean feat i'm sure..

Sometimes we just don't realise the beast we take on. We just need a really stable version and no more...after that you should retire for you own sanity...It's not like you have a very reliable team to work with... so don't feel obligated... If we can get to a very stable 3.4/5 version then stop there and jump the cart....you will have truly done your bit...

Do what is best for YOU...

slasher

#1955
Beginners' Technical Questions / video embed
Wed 12/04/2017 21:54:28
Is there new way to embed videos in the posts?
#1956
Never used to be..

what would be the code i should use..

cheers

slasher
#1957
Question

why can I full screen a video on a game page (captain disaster) yet my embedded video in a post shows message that full screen is disabled.

my video

[embed=700,450]http://youtu.be/-WF9oiBpOkU[/embed]

try it

slasher
#1958
Glad you have it finally solved (nod)
#1959
When you hover over the button the sound plays but the music does not stop. Move the move away from the button and the music still plays. It's only when you click on the button does the music stop and that is because you told it to stop in Room 2.

In your Room 2

Code: ags

function room_Load()
{
Start_button.Visible=false;
gIconbar.Visible=true;
aKako.Stop(); // Background music stops
}


#1960
aKako only stops when you click on the button and go to the next room as you have scripted aKako to Stop in room 2..

When a sound is played it should not stop the background music...

Also the gIconbar should be visible=false when in the first room.

Also gui z orders need setting (z order = order of which gui is on top / at back)

'Regions' are generally used for this type of command
Code: ags
function hHotspot1_WalkOn()
{
player.ChangeRoom(3, 246, 420);
}


If you take the key then the key on the table should be an object that disappears when you take it as it gets added to your inventory.

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